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AWS::GameLiftStreams::Application
The AWS::GameLiftStreams::Application
resource defines an Amazon GameLift Streams application. An application specifies the
content that you want to stream, such as a game or other software, and its runtime environment (Microsoft Windows, Ubuntu, or Proton).
Before you create an Amazon GameLift Streams application, upload your uncompressed game files to an Amazon Simple Storage Service (Amazon S3) bucket.
Syntax
To declare this entity in your Amazon CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::GameLiftStreams::Application", "Properties" : { "ApplicationLogOutputUri" :
String
, "ApplicationLogPaths" :[ String, ... ]
, "ApplicationSourceUri" :String
, "Description" :String
, "ExecutablePath" :String
, "RuntimeEnvironment" :RuntimeEnvironment
, "Tags" :{
} }Key
:Value
, ...}
YAML
Type: AWS::GameLiftStreams::Application Properties: ApplicationLogOutputUri:
String
ApplicationLogPaths:- String
ApplicationSourceUri:String
Description:String
ExecutablePath:String
RuntimeEnvironment:RuntimeEnvironment
Tags:
Key
:Value
Properties
ApplicationLogOutputUri
-
An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more
ApplicationLogPaths
.Required: No
Type: String
Pattern:
^$|^s3://([a-zA-Z0-9][a-zA-Z0-9._-]{1,61}[a-zA-Z0-9])(/[a-zA-Z0-9._-]+)*/?$
Minimum:
0
Maximum:
1024
Update requires: No interruption
ApplicationLogPaths
-
Locations of log files that your content generates during a stream session. Enter path values that are relative to the
ApplicationSourceUri
location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify inApplicationLogOutputUri
at the end of a stream session. To retrieve stored log files, call GetStreamSession and get theLogFileLocationUri
.Required: No
Type: Array of String
Minimum:
0 | 0
Maximum:
1024 | 10
Update requires: No interruption
ApplicationSourceUri
-
The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.
This value is immutable. To designate a different content location, create a new application.
Note
The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Region.
Required: Yes
Type: String
Minimum:
1
Maximum:
1024
Update requires: Replacement
Description
-
A human-readable label for the application. You can update this value later.
Required: Yes
Type: String
Pattern:
^[a-zA-Z0-9-_.!+@/][a-zA-Z0-9-_.!+@/ ]*$
Minimum:
1
Maximum:
80
Update requires: No interruption
ExecutablePath
-
The path and file name of the executable file that launches the content for streaming. Enter a path value that is relative to the location set in
ApplicationSourceUri
.Required: Yes
Type: String
Minimum:
1
Maximum:
1024
Update requires: Replacement
RuntimeEnvironment
-
A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers.
Required: Yes
Type: RuntimeEnvironment
Update requires: Replacement
-
A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon resources is useful for resource management, access management and cost allocation. See Tagging Amazon Resources in the Amazon General Reference.
Required: No
Type: Object of String
Pattern:
.+
Minimum:
0
Maximum:
256
Update requires: No interruption
Return values
Ref
When you pass the logical ID of this resource to the intrinsic Ref
function, Ref
returns an Amazon Resource Name (ARN)
that uniquely identifies the application resource across all Amazon Regions. For example:
arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6
For more information about using the Ref
function, see Ref
.
Fn::GetAtt
The Fn::GetAtt
intrinsic function returns a value for a specified attribute of this type. The following are the available attributes and sample return values.
For more information about using the Fn::GetAtt
intrinsic function, see Fn::GetAtt
.
Arn
-
An Amazon Resource Name (ARN) that uniquely identifies the application resource across all Amazon Regions. For example:
arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6
. Id
-
An ID that uniquely identifies the application resource. For example:
a-9ZY8X7Wv6
.
See also
-
Prepare an application in Amazon GameLift Streams in the Amazon GameLift Streams Developer Guide
-
CreateApplication in the Amazon GameLift Streams API Reference