CreateBuild
Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.
Important
When setting up a new game build for Amazon GameLift, we recommend using the Amazon CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.
You can use the CreateBuild
operation in the following scenarios:
-
Create a new game build with build files that are in an Amazon S3 location under an Amazon account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.
-
Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them.
If successful, this operation creates a new build resource with a unique build ID and
places it in INITIALIZED
status. A build must be in READY
status before you can create fleets with it.
Learn more
Create a Build with Files in Amazon S3
Request Syntax
{
"Name": "string
",
"OperatingSystem": "string
",
"ServerSdkVersion": "string
",
"StorageLocation": {
"Bucket": "string
",
"Key": "string
",
"ObjectVersion": "string
",
"RoleArn": "string
"
},
"Tags": [
{
"Key": "string
",
"Value": "string
"
}
],
"Version": "string
"
}
Request Parameters
For information about the parameters that are common to all actions, see Common Parameters.
The request accepts the following data in JSON format.
Note
In the following list, the required parameters are described first.
- Name
-
A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- OperatingSystem
-
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
Note
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs
. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5. Type: String
Valid Values:
WINDOWS_2012 | AMAZON_LINUX | AMAZON_LINUX_2 | WINDOWS_2016 | AMAZON_LINUX_2023
Required: No
- ServerSdkVersion
-
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers. By default Amazon GameLift sets this value to
4.0.2
.Type: String
Length Constraints: Maximum length of 128.
Pattern:
^\d+\.\d+\.\d+$
Required: No
- StorageLocation
-
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0.Type: S3Location object
Required: No
- Tags
-
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Resources in the Amazon General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon General Reference for actual tagging limits.
Type: Array of Tag objects
Array Members: Minimum number of 0 items. Maximum number of 200 items.
Required: No
- Version
-
Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
Response Syntax
{
"Build": {
"BuildArn": "string",
"BuildId": "string",
"CreationTime": number,
"Name": "string",
"OperatingSystem": "string",
"ServerSdkVersion": "string",
"SizeOnDisk": number,
"Status": "string",
"Version": "string"
},
"StorageLocation": {
"Bucket": "string",
"Key": "string",
"ObjectVersion": "string",
"RoleArn": "string"
},
"UploadCredentials": {
"AccessKeyId": "string",
"SecretAccessKey": "string",
"SessionToken": "string"
}
}
Response Elements
If the action is successful, the service sends back an HTTP 200 response.
The following data is returned in JSON format by the service.
- Build
-
The newly created build resource, including a unique build IDs and status.
Type: Build object
- StorageLocation
-
Amazon S3 location for your game build file, including bucket name and key.
Type: S3Location object
- UploadCredentials
-
This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
Type: AwsCredentials object
Errors
For information about the errors that are common to all actions, see Common Errors.
- ConflictException
-
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
HTTP Status Code: 400
- InternalServiceException
-
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
HTTP Status Code: 500
- InvalidRequestException
-
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
HTTP Status Code: 400
- TaggingFailedException
-
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
HTTP Status Code: 400
- UnauthorizedException
-
The client failed authentication. Clients should not retry such requests.
HTTP Status Code: 400
Examples
Create a build with files in your own S3 bucket
This example creates a custom game build resource. It uses zipped files that are stored in an S3 location in an Amazon account that you control. This example assumes that you've already created an IAM role that gives Amazon GameLift permission to access the S3 location. The request must specify a valid operating system value.
Sample Request
{
"Name": "MegaFrogRaceServer.NA",
"Version": "12345.678",
"OperatingSystem": "WINDOWS_2016",
"StorageLocation": {
"Bucket": "MegaFrogRaceServer_NA_build_files",
"Key": "MegaFrogRaceServer_build_123.zip",
"RoleArn": "arn:aws:iam::111122223333:role/GameLiftAccess"
}
}
Sample Response
{
"Build": {
"BuildArn": "arn:aws:gamelift:us-west-2::build/build-1111aaaa-22bb-33cc-44dd-5555eeee66ff",
"BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff",
"CreationTime": 1496708916.18,
"Name": "MegaFrogRaceServer.NA",
"OperatingSystem": "WINDOWS_2016",
"SizeOnDisk": 0,
"Status": "READY",
"Version": "12345.678"
},
"StorageLocation": {
"Bucket": "MegaFrogRaceServer_NA_build_files",
"Key": "MegaFrogRaceServer_build_123.zip"
}
}
Create a game build resource for manually uploading files to Amazon GameLift
This example creates a new build resource. It also gets a storage location and
temporary credentials that allow you to manually upload your game build to the
Amazon GameLift location in Amazon S3. When you specify a storage location, Amazon GameLift reports
the SizeOnDisk
as 0
. You can find the actual size in
Amazon S3. After you upload your build, Amazon GameLift validates the build and updates the
new build's status. The request must specify a valid operating system
value.
Sample Request
{
"Name": "MegaFrogRaceServer.NA",
"Version": "12345.678",
"OperatingSystem": "AMAZON_LINUX_2023"
"OperatingSystem": "AMAZON_LINUX_2"
}
Sample Response
{
"Build": {
"BuildArn": "arn:aws:gamelift:us-west-2::build/build-1111aaaa-22bb-33cc-44dd-5555eeee66ff",
"BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff",
"CreationTime": 1496708916.18,
"Name": "MegaFrogRaceServer.NA",
"OperatingSystem": "AMAZON_LINUX_2023",
"OperatingSystem": "AMAZON_LINUX_2",
"SizeOnDisk": 0,
"Status": "READY",
"Version": "12345.678"
},
"StorageLocation": {
"Bucket": "gamelift-builds-us-west-2",
"Key": "123456789012/build-1111aaaa-22bb-33cc-44dd-5555eeee66ff"
},
"UploadCredentials": {
"AccessKeyId": "AKIAIOSFODNN7EXAMPLE",
"SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY",
"SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN=="
}
}
See Also
For more information about using this API in one of the language-specific Amazon SDKs, see the following: