PlayerSession
Represents a player session. Player sessions are created either for a specific game
session, or as part of a game session placement or matchmaking request. A player session
can represents a reserved player slot in a game session (when status is
RESERVED
) or actual player activity in a game session (when status is
ACTIVE
). A player session object, including player data, is
automatically passed to a game session when the player connects to the game session and
is validated. After the game session ends, player sessions information is retained for
30 days and then removed.
Related actions
Contents
Note
In the following list, the required parameters are described first.
- CreationTime
-
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
- DnsName
-
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Type: String
Required: No
-
- FleetArn
-
The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
Type: String
Pattern:
^arn:.*:fleet\/fleet-\S+
Required: No
- FleetId
-
A unique identifier for the fleet that the player's game session is running on.
Type: String
Pattern:
^fleet-\S+
Required: No
- GameSessionId
-
A unique identifier for the game session that the player session is connected to.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- IpAddress
-
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
^[0-9A-Fa-f\:\.]+
Required: No
- PlayerData
-
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 2048.
Required: No
- PlayerId
-
A unique identifier for a player that is associated with this player session.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- PlayerSessionId
-
A unique identifier for a player session.
Type: String
Pattern:
^psess-\S+
Required: No
- Port
-
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
Type: Integer
Valid Range: Minimum value of 1. Maximum value of 60000.
Required: No
- Status
-
Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Type: String
Valid Values:
RESERVED | ACTIVE | COMPLETED | TIMEDOUT
Required: No
-
- TerminationTime
-
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
See Also
For more information about using this API in one of the language-specific Amazon SDKs, see the following: