ServerProcess
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
Contents
Note
In the following list, the required parameters are described first.
- ConcurrentExecutions
-
The number of server processes using this configuration that run concurrently on each instance.
Type: Integer
Valid Range: Minimum value of 1.
Required: Yes
- LaunchPath
-
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Note
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()
andProcessReady()
.Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Pattern:
[A-Za-z0-9_:.+\/\\\- ]+
Required: Yes
-
- Parameters
-
An optional list of parameters to pass to the server executable or Realtime script on launch.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Pattern:
[A-Za-z0-9_:.+\/\\\- =@{},?'\[\]"]+
Required: No
See Also
For more information about using this API in one of the language-specific Amazon SDKs, see the following: