Using GameLift in Amazon regions
GameLift is available in multiple Amazon Regions. For a complete list, see Amazon GameLift endpoints and quotas. A global Amazon account allows you to work with resources in most Regions.
GameLift hosting
GameLift fleets reside in the Amazon Region where they are created, which is called the fleet's "home" Region. The work of managing fleet activity, including auto-scaling, is done in the home Region. All fleets deploy their instances in the home Region.
Multi-location fleets are capable of deploying instances to other
Regions in addition to the fleet's home Region. These fleets are configured with
additional "remote" locations. With multi-location fleets, you can manage capacity for
each location individually, and you can place game sessions by location. Multi-location
fleets can have remote locations in any Amazon Region that GameLift supports, with the
exception of China. These can be created in the following GameLift-supported Amazon Regions:
US East (N. Virginia), US West (Oregon), EU Central (Frankfurt), EU West (Ireland), Asia
Pacific Southeast (Sydney), and Asia Pacific Northeast (Seoul and Tokyo).
If you choose to use a multi-location
fleet with instances in opt-in Regions, you must enable the Region for your account. Also, your GameLift
administrator policy must allow the ec2:DescribeRegions
action. For more
information about opt-in Regions and how to enable them, see
Managing Amazon Regions in the
Amazon General Reference. For a policy example with opt-in Region support, see
Simple policy examples for
administrators.
To use opt-in Regions, enable them in your Amazon Web Services account.
Fleets with instances in opt-in Regions created before February 28, 2022 are unaffected.
To create new multi-location fleets or update existing multi-location fleets, first enable any opt-in Regions that you choose to use.
For game session placement, game session queues can be created in any GameLift-supported Region. A queue can place new game sessions with fleets in any other Region or location. The work of game session placement is done in the Region where the queue was created and resides. Requests for new game sessions that reference a queue are routed to the queue, wherever it resides.
GameLift FlexMatch
For FlexMatch, all GameLift-supported Regions can host match-generated game sessions. FlexMatch resources, including matchmaking configurations and rule sets, can be created in the following Regions: US East (N. Virginia), US West (Oregon), EU Central (Frankfurt), EU West (Ireland), Asia Pacific Southeast (Sydney), Asia Pacific Northeast (Seoul and Tokyo), and China (Beijing and Ningxia). The work of processing matchmaking requests is done in the Region where the matchmaking configuration and rule set were created and reside. Requests for matchmaking that reference a matchmaking configuration are routed to it, wherever it resides.
GameLift in China
When using GameLift for resources in the China (Beijing) Region, operated by Sinnet, or China (Ningxia) Region, operated by NWCD, you must have a separate Amazon (China) account. Some features are unavailable in the China Regions. For more information on using GameLift in the China (Beijing) Region or China (Ningxia) Region, see these resources:
Amazon GameLift (Getting Started with Amazon Web Services in China)