Generate player IDs - Amazon GameLift Servers
Services or capabilities described in Amazon Web Services documentation might vary by Region. To see the differences applicable to the China Regions, see Getting Started with Amazon Web Services in China (PDF).

Generate player IDs

Amazon GameLift Servers uses a player session to represent a player connected to a game session. Amazon GameLift Servers creates a player session each time a player connects to a game session using a game client integrated with Amazon GameLift Servers. When a player leaves a game, the player session ends. Amazon GameLift Servers doesn't reuse player sessions.

Important

When using FlexMatch matchmaking, if you create a new matchmaking request that contains a player ID that is already included in an existing active matchmaking request, the existing request is automatically cancelled. However, a MatchmakingCancelled event is not sent for the cancelled request. To monitor the status of existing matchmaking requests, use DescribeMatchmaking to poll the request status at infrequent intervals (30-60 seconds). The cancelled request will show a status of CANCELLED with the reason Cancelled due to duplicate player.

The following code example randomly generates unique player IDs:

bool includeBrackets = false; bool includeDashes = true; string playerId = AZ::Uuid::CreateRandom().ToString<string>(includeBrackets, includeDashes);

For more information about player sessions, see Game and player sessions in the Amazon GameLift Servers console.