Amazon GameLift Servers service locations - Amazon GameLift Servers
Services or capabilities described in Amazon Web Services documentation might vary by Region. To see the differences applicable to the China Regions, see Getting Started with Amazon Web Services in China (PDF).

Amazon GameLift Servers service locations

Amazon GameLift Servers features are available across multiple Amazon Web Services Regions and Local Zones. You can design a hosting solution that puts your game servers right where your players are located.

Locations for managed hosting

Amazon GameLift Servers managed hosting deploys fleets of game server resources. Each fleet is created in an Amazon Web Services Region, which is the fleet's home region. A fleet's home Region is referenced in the fleet's Amazon Resource Number (ARN).

You can deploy a single-region fleet, with hosting resources in the home region only. Alternatively, you can deploy a multi-location fleet, with hosting resources in multiple geographic locations. A multi-location fleet has a home region and one or more remote locations. When managing hosting capacity for a multi-location fleet, you can set capacity for each location individually. 

Remote locations for a multi-location fleet can be other Amazon Web Services Regions or Local Zones. A Local Zone is an extension of an Amazon Web Services Region. It lets you place compute resources closer to users to provide lower-latency gameplay. For more information, see Amazon Local Zones. The location code for a Local Zone is its parent Region code followed by a physical location identifier. For example, the code for the Los Angeles Local Zone is us-west-2-lax-1.

The following diagram illustrates a multi-location fleet with resources in two Amazon Web Services Regions and one Local Zone. The fleet's home Region is us-west-2, and it has two remote locations: us-east-2 Region and us-west-2-lax-1 Local Zone.

An Amazon GameLift Servers fleet with 2 Amazon Web Services Regions and one Local Zone. Each location hosts their own game server resources.

In addition to fleet resources, managed hosting with Amazon GameLift Servers can also use the following types of resources. You create these resources in a specific Amazon Web Services Region that supports the resource type.

  • Build – This is a game server build to be hosted with a managed EC2 fleet. Create a build resource in the same region as the fleet that it will be deployed to.

  • Script – This is a configuration script for hosting a game with Amazon GameLift Servers Realtime. Create a script resource in the same Region as the fleet that it will be deployed to.

  • Container group definition and container image – This is a configuration for running containers on a managed container fleet. It identifies one or more container images with software to deploy to the container fleet. Create a container group definition and all container images (which are stored in an Amazon Elastic Container Registry repository) in the same Region as the fleet they will be deployed to.

  • Game session queue – This resource processes requests for game sessions and initiates new game sessions. Processing takes place in the Amazon Web Services Region where the queue is located. To reduce latency in the game session placement process, create a queue geographically near the players that will use it.

Locations for Amazon GameLift ServersFlexMatch

FlexMatch resources are used to process player requests for matchmaking. The include a matchmaking configuration resource and a rule set resource. Processing takes place in the Amazon Web Services Region where the FlexMatch resources are located. To reduce latency in the matchmaking process, create a the resources geographically near the players that will use it. A matchmaking configuration and the rule set it uses must be located in the same Amazon Web Services Region. You can create FlexMatch resources in any of the Amazon Web Services Regions that support them.

For more information about setting up FlexMatch for your hosting solution, see the Amazon GameLift ServersFlexMatch developer guide.

Amazon GameLift Servers in China

When using Amazon GameLift Servers for resources in the China (Beijing) Region, operated by Sinnet, or the China (Ningxia) Region, operated by NWCD, you must have a separate Amazon (China) account. Be aware that some features are unavailable in the China Regions. For more information about using Amazon GameLift Servers in these Regions, see the following resources: