

# Integrate Amazon GameLift Servers FleetIQ into a game server
Integrate a game server

This topic describes the tasks required to prepare your game server project to communicate with Amazon GameLift Servers FleetIQ. Refer to [Amazon GameLift Servers FleetIQ best practices](gsg-best-practices.md) for additional guidance.



# Register game servers


When a game server process is launched and ready to host live gameplay, it must register with Amazon GameLift Servers FleetIQ by calling [RegisterGameServer()](https://docs.amazonaws.cn/gamelift/latest/apireference/API_RegisterGameServer.html). Registering allows Amazon GameLift Servers FleetIQ to respond to matchmaking systems or other client services when they request information on server capacity or claim a game server. When registering, the game server can provide Amazon GameLift Servers FleetIQ with relevant game server data and connection information, including the port and IP address that it uses for inbound client connections.

```
Amazon gamelift register-game-server \
    --game-server-id UniqueId-1234 \
    --game-server-group-name MyLiveGroup \
    --instance-id i-1234567890 \
    --connection-info "1.2.3.4:123" \
    --game-server-data "{\"key\": \"value\"}"
```

# Update game server status


Once a game server is registered, it should regularly report health and utilization status in order to keep the state of server capacity in sync on Amazon GameLift Servers FleetIQ. Report health and utilization status by calling [UpdateGameServer()](https://docs.amazonaws.cn/gamelift/latest/apireference/API_UpdateGameServer.html). In the example below, the game server is reporting that it is healthy and is not currently occupied with hosting players or gameplay.

```
Amazon gamelift update-game-server \
    --game-server-group-name MyLiveGroup \
    --game-server-id UniqueId-1234 \
    --health-check HEALTHY \
    --utilization-status AVAILABLE
```

**Health status**

If your game server has a mechanism for tracking health status, you can use this mechanism to trigger a game server health update to Amazon GameLift Servers FleetIQ. 

**Utilization status**

Reporting game server utilization status keeps Amazon GameLift Servers FleetIQ informed on which game servers are currently ideal and available for new game sessions. Your game server must have a mechanism that triggers a utilization status update to Amazon GameLift Servers FleetIQ. For example, you might trigger the update when players connect to the game server or when a game session starts. 

When starting a game session, client or matchmaking services claim an available game server (by calling [ClaimGameServer()](https://docs.amazonaws.cn/gamelift/latest/apireference/API_ClaimGameServer.html)), prompt players to connect to the game server, and trigger the game server to start gameplay. This process is described in [Integrate Amazon GameLift Servers FleetIQ into a game client](gsg-integrate-gameclient.md). A game server "claim" is valid for 60 seconds, and the game server must be able to update utilization status withing this window. If utilization status is not updated, Amazon GameLift Servers FleetIQ removes the claim, assumes that the game server is available, and may reserve the game server for another client claim request.

```
Amazon gamelift update-game-server \
    --game-server-group-name MyLiveGroup \
    --game-server-id UniqueId-1234 \
    --health-check HEALTHY \
    --utilization-status UTILIZED
```

# Deregister game servers


When a game concludes, the game server must deregister from Amazon GameLift Servers FleetIQ using [DeregisterGameServer()](https://docs.amazonaws.cn/gamelift/latest/apireference/API_DeregisterGameServer.html).

```
Amazon gamelift deregister-game-server \
    --game-server-group-name MyLiveGroup \
    --game-server-id UniqueId-1234
```