CreateBuild - Amazon GameLift Service
AWS services or capabilities described in AWS documentation might vary by Region. To see the differences applicable to the China Regions, see Getting Started with AWS services in China.

CreateBuild

Creates a new Amazon GameLift build resource for your game server binary files. Game server binaries must be combined into a zip file for use with Amazon GameLift.

Important

When setting up a new game build for GameLift, we recommend using the AWS CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a GameLift Amazon S3 location, and (2) it creates a new build resource.

The CreateBuild operation can used in the following scenarios:

  • To create a new game build with build files that are in an S3 location under an AWS account that you control. To use this option, you must first give Amazon GameLift access to the S3 bucket. With permissions in place, call CreateBuild and specify a build name, operating system, and the S3 storage location of your game build.

  • To directly upload your build files to a GameLift S3 location. To use this option, first call CreateBuild and specify a build name and operating system. This action creates a new build resource and also returns an S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. Build files can be uploaded to the GameLift S3 location once only; that can't be updated.

If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.

Learn more

Uploading Your Game

Create a Build with Files in Amazon S3

Related operations

Request Syntax

{ "Name": "string", "OperatingSystem": "string", "StorageLocation": { "Bucket": "string", "Key": "string", "ObjectVersion": "string", "RoleArn": "string" }, "Tags": [ { "Key": "string", "Value": "string" } ], "Version": "string" }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

Name

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

OperatingSystem

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Type: String

Valid Values: WINDOWS_2012 | AMAZON_LINUX | AMAZON_LINUX_2

Required: No

StorageLocation

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an S3 bucket that you own. The storage location must specify an S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your S3 bucket. The S3 bucket and your new build must be in the same Region.

Type: S3Location object

Required: No

Tags

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Type: Array of Tag objects

Array Members: Minimum number of 0 items. Maximum number of 200 items.

Required: No

Version

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

Response Syntax

{ "Build": { "BuildArn": "string", "BuildId": "string", "CreationTime": number, "Name": "string", "OperatingSystem": "string", "SizeOnDisk": number, "Status": "string", "Version": "string" }, "StorageLocation": { "Bucket": "string", "Key": "string", "ObjectVersion": "string", "RoleArn": "string" }, "UploadCredentials": { "AccessKeyId": "string", "SecretAccessKey": "string", "SessionToken": "string" } }

Response Elements

If the action is successful, the service sends back an HTTP 200 response.

The following data is returned in JSON format by the service.

Build

The newly created build resource, including a unique build IDs and status.

Type: Build object

StorageLocation

Amazon S3 location for your game build file, including bucket name and key.

Type: S3Location object

UploadCredentials

This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.

Type: AwsCredentials object

Errors

For information about the errors that are common to all actions, see Common Errors.

ConflictException

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

HTTP Status Code: 400

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

TaggingFailedException

The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.

HTTP Status Code: 400

UnauthorizedException

The client failed authentication. Clients should not retry such requests.

HTTP Status Code: 400

Examples

Create a build with files in your own S3 bucket

This example creates a custom game build resource. It uses zipped files that are stored in an S3 location in an AWS account that you control. This example assumes that you've already created an IAM role that gives Amazon GameLift permission to access the S3 location. Since the request does not specify an operating system, the new build resource defaults to WINDOWS_2012.

HTTP requests are authenticated using an AWS Signature Version 4 signature in the Authorization header field.

Sample Request

{ "Name": "MegaFrogRaceServer.NA", "Version": "12345.678", "StorageLocation": { "Bucket": "MegaFrogRaceServer_NA_build_files", "Key": "MegaFrogRaceServer_build_123.zip", "RoleArn": "arn:aws:iam::111122223333:role/GameLiftAccess" } }

Sample Response

{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "WINDOWS_2012", "SizeOnDisk": 0, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "MegaFrogRaceServer_NA_build_files", "Key": "MegaFrogRaceServer_build_123.zip" } }

Create a game build resource for manually uploading files to GameLift

This example creates a new build resource. It also gets a storage location and temporary credentials that allow you to manually upload your game build to the GameLift location in S3. Once you've successfully uploaded your build, the GameLift service validates the build and updates the new build's status.

HTTP requests are authenticated using an AWS Signature Version 4 signature in the Authorization header field.

Sample Request

{ "Name": "MegaFrogRaceServer.NA", "Version": "12345.678", "OperatingSystem": "AMAZON_LINUX" }

Sample Response

{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "AMAZON_LINUX", "SizeOnDisk": 0, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "gamelift-builds-us-west-2", "Key": "123456789012/build-1111aaaa-22bb-33cc-44dd-5555eeee66ff" }, "UploadCredentials": { "AccessKeyId": "AKIAIOSFODNN7EXAMPLE", "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY", "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN==" } }

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: