GameServer - Amazon GameLift
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GameServer

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Properties describing a game server that is running on an instance in a game server group.

A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.

Contents

Note

In the following list, the required parameters are described first.

ClaimStatus

Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

Type: String

Valid Values: CLAIMED

Required: No

ConnectionInfo

The port and IP address that must be used to establish a client connection to the game server.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 512.

Pattern: .*\S.*

Required: No

GameServerData

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Pattern: .*\S.*

Required: No

GameServerGroupArn

The ARN identifier for the game server group where the game server is located.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: ^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]*

Required: No

GameServerGroupName

A unique identifier for the game server group where the game server is running.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]+

Required: No

GameServerId

A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon account.

Type: String

Length Constraints: Minimum length of 3. Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]+

Required: No

InstanceId

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Type: String

Length Constraints: Fixed length of 19.

Pattern: ^i-[0-9a-zA-Z]{17}$

Required: No

LastClaimTime

Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.

Type: Timestamp

Required: No

LastHealthCheckTime

Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.

Type: Timestamp

Required: No

RegistrationTime

Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

UtilizationStatus

Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

  • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

  • UTILIZED - The game server is currently hosting a game session with players.

Type: String

Valid Values: AVAILABLE | UTILIZED

Required: No

See Also

For more information about using this API in one of the language-specific Amazon SDKs, see the following: