MatchmakingTicket - Amazon GameLift
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MatchmakingTicket

Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request.

Contents

Note

In the following list, the required parameters are described first.

ConfigurationArn

The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.

Type: String

Pattern: ^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*

Required: No

ConfigurationName

Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.

Type: String

Length Constraints: Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]*

Required: No

EndTime

Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

EstimatedWaitTime

Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

GameSessionConnectionInfo

Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling DescribeMatchmaking .

Type: GameSessionConnectionInfo object

Required: No

Players

A set of Player objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status COMPLETED, the Player objects include the team the players were assigned to in the resulting match.

Type: Array of Player objects

Required: No

StartTime

Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

Status

Current status of the matchmaking request.

  • QUEUED -- The matchmaking request has been received and is currently waiting to be processed.

  • SEARCHING -- The matchmaking request is currently being processed.

  • REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.

  • PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.

  • COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.

  • FAILED -- The matchmaking request was not completed.

  • CANCELLED -- The matchmaking request was canceled. This may be the result of a StopMatchmaking operation or a proposed match that one or more players failed to accept.

  • TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.

Note

Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.

Type: String

Valid Values: CANCELLED | COMPLETED | FAILED | PLACING | QUEUED | REQUIRES_ACCEPTANCE | SEARCHING | TIMED_OUT

Required: No

StatusMessage

Additional information about the current status.

Type: String

Required: No

StatusReason

Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING status after a proposed match fails to receive player acceptances.

Type: String

Required: No

TicketId

A unique identifier for a matchmaking ticket.

Type: String

Length Constraints: Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]*

Required: No

See Also

For more information about using this API in one of the language-specific Amazon SDKs, see the following: