Amazon GameLift Service
API Reference (API Version 2015-10-01)
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PlayerSession

Properties describing a player session. Player session objects are created either by creating a player session for a specific game session, or as part of a game session placement. A player session represents either a player reservation for a game session (status RESERVED) or actual player activity in a game session (status ACTIVE). A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.

When a player disconnects, the player session status changes to COMPLETED. Once the session ends, the player session object is retained for 30 days and then removed.

Contents

Note

In the following list, the required parameters are described first.

CreationTime

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

DnsName

DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

Type: String

Required: No

FleetId

Unique identifier for a fleet that the player's game session is running on.

Type: String

Pattern: ^fleet-\S+

Required: No

GameSessionId

Unique identifier for the game session that the player session is connected to.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

IpAddress

IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.

Type: String

Required: No

PlayerData

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 2048.

Required: No

PlayerId

Unique identifier for a player that is associated with this player session.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

PlayerSessionId

Unique identifier for a player session.

Type: String

Pattern: ^psess-\S+

Required: No

Port

Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 60000.

Required: No

Status

Current status of the player session.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE -- The player has been validated by the server process and is currently connected.

  • COMPLETED -- The player connection has been dropped.

  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

Type: String

Valid Values: RESERVED | ACTIVE | COMPLETED | TIMEDOUT

Required: No

TerminationTime

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following:

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