RegisterCompute
Registers your compute resources in a fleet you previously created. After you register a compute to your fleet, you can monitor and manage your compute using Amazon GameLift. The operation returns the compute resource containing SDK endpoint you can use to connect your game server to Amazon GameLift.
Learn more
Request Syntax
{
"CertificatePath": "string
",
"ComputeName": "string
",
"DnsName": "string
",
"FleetId": "string
",
"IpAddress": "string
",
"Location": "string
"
}
Request Parameters
For information about the parameters that are common to all actions, see Common Parameters.
The request accepts the following data in JSON format.
Note
In the following list, the required parameters are described first.
- ComputeName
-
A descriptive label that is associated with the compute resource registered to your fleet.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
^[a-zA-Z0-9\-]+
Required: Yes
- FleetId
-
A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.
Type: String
Pattern:
^fleet-\S+|^arn:.*:fleet\/fleet-\S+
Required: Yes
- CertificatePath
-
The path to the TLS certificate on your compute resource. The path and certificate are not validated by Amazon GameLift.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- DnsName
-
The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 256.
Pattern:
^[0-9a-zA-Z_\-\.]+
Required: No
- IpAddress
-
The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
^[0-9A-Fa-f\:\.]+
Required: No
- Location
-
The name of the custom location you added to the fleet you are registering this compute resource to.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 64.
Pattern:
^[A-Za-z0-9\-]+
Required: No
Response Syntax
{
"Compute": {
"ComputeArn": "string",
"ComputeName": "string",
"ComputeStatus": "string",
"CreationTime": number,
"DnsName": "string",
"FleetArn": "string",
"FleetId": "string",
"GameLiftServiceSdkEndpoint": "string",
"IpAddress": "string",
"Location": "string",
"OperatingSystem": "string",
"Type": "string"
}
}
Response Elements
If the action is successful, the service sends back an HTTP 200 response.
The following data is returned in JSON format by the service.
Errors
For information about the errors that are common to all actions, see Common Errors.
- ConflictException
-
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
HTTP Status Code: 400
- InternalServiceException
-
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
HTTP Status Code: 500
- InvalidRequestException
-
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
HTTP Status Code: 400
- UnauthorizedException
-
The client failed authentication. Clients should not retry such requests.
HTTP Status Code: 400
Examples
Register your laptop as a testing compute resource
The following example registers a development laptop, with the IP address of
10.1.2.3.4
, used for iterative testing to a fleet with the
fleet id fleet-1234
.
Sample Request
{
"FleetId": "fleet-1234",
"ComputeName": "DevLaptop",
"IpAddress": "10.1.2.3"
}
Sample Response
{
FleetId = fleet-1234,
ComputeName = DevLaptop,
Status = ACTIVE,
IpAddress = 10.1.2.3,
GameLiftServiceSdkEndpoint = wss://12345678.execute-api.amazonaws.com/
}
See Also
For more information about using this API in one of the language-specific Amazon SDKs, see the following: