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集成 Amazon GameLift Servers 成为 Unity 项目
本主题可帮助您设置 Amazon GameLift Servers Unity 游戏服务器项目中的 C# 服务器 SDK。如果你不确定是否是托管的 Amazon GameLift Servers 服务支持你正在使用的操作系统,请参阅对于游戏服务器。
设置完毕后 Amazon GameLift Servers 适用于 Unity 的插件,你可以试用 Amazon GameLift Servers Unity 示例已
设置适用于 Unity 的 C# Server 开发工具包
按照以下步骤构建服务器 SDK Amazon GameLift Servers 用于 C# 并将其添加到您的 Unity 游戏服务器项目中。
为以下各项设置服务器 SDK Amazon GameLift Servers 为了团结
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下载 Amazon GameLift Servers 服务器 SDK
。 要验证是否支持您的游戏系统要求,请参阅 获取 Amazon GameLift Servers 开发工具。服务器软件开发工具包 压缩文件包含 C# 服务器软件开发工具包 和源文件,因此您可以根据需要为项目构建软件开发工具包。 -
构建 C# 软件开发工具包库。在 IDE 中,加载要使用的解决方案文件。使用该 IDEs功能恢复项目的 NuGet 文件。有关最低要求和附加构建选项,请参阅 C# 服务器软件开发工具包的
README.md
文件。生成解决方案以生成 C#软件开发工具包 库。 -
检查配置设置。在 Unity 编辑器中,打开您的游戏项目。在 Unity Editor 中,请转到 File、Build Settings、Player Settings。在 Other Settings (其他设置)、Configuration (配置) 下,检查以下设置:
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脚本运行时版本:设置为要使用的 .NET 解决方案。
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添加 Amazon GameLift Servers 库到你的 Unity 项目中。 在 Unity Editor 中,将构建所生成的库导入项目的
Assets/Plugins
目录中。有关您正在使用的开发工具包版本的完整库列表,请参阅README.md
文件。
添加 Amazon GameLift Servers 服务器代码
有关添加的更多信息 Amazon GameLift Servers 功能,请参阅以下主题:
以下代码示例使用MonoBehavior
来说明一个简单的游戏服务器初始化 Amazon GameLift Servers.
using UnityEngine; using Aws.GameLift.Server; using System.Collections.Generic; public class GameLiftServerExampleBehavior : MonoBehaviour { //This is an example of a simple integration with GameLift server SDK that makes game server //processes go active on Amazon GameLift public void Start() { //Set the port that your game service is listening on for incoming player connections (hard-coded here for simplicity) var listeningPort = 7777; //InitSDK establishes a local connection with the Amazon GameLift agent to enable //further communication. var initSDKOutcome = GameLiftServerAPI.InitSDK(); if (initSDKOutcome.Success) { ProcessParameters processParameters = new ProcessParameters( (gameSession) => { //Respond to new game session activation request. GameLift sends activation request //to the game server along with a game session object containing game properties //and other settings. Once the game server is ready to receive player connections, //invoke GameLiftServerAPI.ActivateGameSession() GameLiftServerAPI.ActivateGameSession(); }, () => { //OnProcessTerminate callback. GameLift invokes this callback before shutting down //an instance hosting this game server. It gives this game server a chance to save //its state, communicate with services, etc., before being shut down. //In this case, we simply tell GameLift we are indeed going to shut down. GameLiftServerAPI.ProcessEnding(); }, () => { //This is the HealthCheck callback. //GameLift invokes this callback every 60 seconds or so. //Here, a game server might want to check the health of dependencies and such. //Simply return true if healthy, false otherwise. //The game server has 60 seconds to respond with its health status. //GameLift will default to 'false' if the game server doesn't respond in time. //In this case, we're always healthy! return true; }, //Here, the game server tells GameLift what port it is listening on for incoming player //connections. In this example, the port is hardcoded for simplicity. Active game //that are on the same instance must have unique ports. listeningPort, new LogParameters(new List<string>() { //Here, the game server tells GameLift what set of files to upload when the game session ends. //GameLift uploads everything specified here for the developers to fetch later. "/local/game/logs/myserver.log" })); //Calling ProcessReady tells GameLift this game server is ready to receive incoming game sessions! var processReadyOutcome = GameLiftServerAPI.ProcessReady(processParameters); if (processReadyOutcome.Success) { print("ProcessReady success."); } else { print("ProcessReady failure : " + processReadyOutcome.Error.ToString()); } } else { print("InitSDK failure : " + initSDKOutcome.Error.ToString()); } } void OnApplicationQuit() { //Make sure to call GameLiftServerAPI.ProcessEnding() when the application quits. //This resets the local connection with GameLift's agent. GameLiftServerAPI.ProcessEnding(); } }