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# MatchmakingSearching
<a name="match-events-matchmakingsearching"></a>

票证已输入到对战中。这包括新的请求和失败的建议对战游戏所包含的请求。

**资源：**ConfigurationArn

**详情：**类型、门票、 estimatedWaitMillis、 gameSessionInfo

**注意**  
该`estimatedWaitMillis`值以秒为单位报告，而不是以毫*秒*为单位报告。如果可用，则该值为代表秒的整数；否则为字符串`"NOT_AVAILABLE"`。此值与 [DescribeMatchmaking](https://docs.amazonaws.cn/gamelift/latest/apireference/API_DescribeMatchmaking.html)API 返回的`EstimatedWaitTime`字段匹配，也以秒为单位。如果您的应用程序已经将此值解释为秒，则无需进行任何更改。

## 示例
<a name="match-events-matchmakingsearching-example"></a>

```
{
  "version": "0",
  "id": "cc3d3ebe-1d90-48f8-b268-c96655b8f013",
  "detail-type": "GameLift Matchmaking Event",
  "source": "aws.gamelift",
  "account": "123456789012",
  "time": "2017-08-08T21:15:36.421Z",
  "region": "us-west-2",
  "resources": [
    "arn:aws:gamelift:us-west-2:123456789012:matchmakingconfiguration/SampleConfiguration"
  ],
  "detail": {
    "tickets": [
      {
        "ticketId": "ticket-1",
        "startTime": "2017-08-08T21:15:35.676Z",
        "players": [
          {
            "playerId": "player-1"
          }
        ]
      }
    ],
    "estimatedWaitMillis": "NOT_AVAILABLE",
    "type": "MatchmakingSearching",
    "gameSessionInfo": {
      "players": [
        {
          "playerId": "player-1"
        }
      ]
    }
  }
}
```