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Class: Aws::GameLift::Types::DeleteGameServerGroupInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::DeleteGameServerGroupInput
- Defined in:
- (unknown)
Overview
When passing DeleteGameServerGroupInput as input to an Aws::Client method, you can use a vanilla Hash:
{
game_server_group_name: "GameServerGroupNameOrArn", # required
delete_option: "SAFE_DELETE", # accepts SAFE_DELETE, FORCE_DELETE, RETAIN
}
Instance Attribute Summary collapse
-
#delete_option ⇒ String
The type of delete to perform.
-
#game_server_group_name ⇒ String
A unique identifier for the game server group.
Instance Attribute Details
#delete_option ⇒ String
The type of delete to perform. Options include the following:
SAFE_DELETE
– Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status.FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.Possible values:
- SAFE_DELETE
- FORCE_DELETE
- RETAIN
#game_server_group_name ⇒ String
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.