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Class: Aws::GameLift::Types::DescribeGameServerInstancesInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::DescribeGameServerInstancesInput
- Defined in:
- (unknown)
Overview
When passing DescribeGameServerInstancesInput as input to an Aws::Client method, you can use a vanilla Hash:
{
game_server_group_name: "GameServerGroupNameOrArn", # required
instance_ids: ["GameServerInstanceId"],
limit: 1,
next_token: "NonZeroAndMaxString",
}
Instance Attribute Summary collapse
-
#game_server_group_name ⇒ String
A unique identifier for the game server group.
-
#instance_ids ⇒ Array<String>
The EC2 instance IDs that you want to retrieve status on.
-
#limit ⇒ Integer
The maximum number of results to return.
-
#next_token ⇒ String
A token that indicates the start of the next sequential segment of results.
Instance Attribute Details
#game_server_group_name ⇒ String
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
#instance_ids ⇒ Array<String>
The EC2 instance IDs that you want to retrieve status on. EC2 instance
IDs use a 17-character format, for example: i-1234567890abcdef0
. To
retrieve all instances in the game server group, leave this parameter
empty.
#limit ⇒ Integer
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential segments.
#next_token ⇒ String
A token that indicates the start of the next sequential segment of results. Use the token returned with the previous call to this operation. To start at the beginning of the result set, do not specify a value.