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Class: Aws::GameLift::Types::GameServer
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameServer
- Defined in:
- (unknown)
Overview
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties describing a game server that is running on an instance in a GameServerGroup.
A game server is created by a successful call to RegisterGameServer
and deleted by calling DeregisterGameServer
. A game server is claimed to host a game session by calling ClaimGameServer
.
Returned by:
Instance Attribute Summary collapse
-
#claim_status ⇒ String
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game.
-
#connection_info ⇒ String
The port and IP address that must be used to establish a client connection to the game server.
-
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value.
-
#game_server_group_arn ⇒ String
The ARN identifier for the game server group where the game server is located.
-
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
-
#game_server_id ⇒ String
A custom string that uniquely identifies the game server.
-
#instance_id ⇒ String
The unique identifier for the instance where the game server is running.
-
#last_claim_time ⇒ Time
Timestamp that indicates the last time the game server was claimed with a ClaimGameServer request.
-
#last_health_check_time ⇒ Time
Timestamp that indicates the last time the game server was updated with health status using an UpdateGameServer request.
-
#registration_time ⇒ Time
Timestamp that indicates when the game server was created with a RegisterGameServer request.
-
#utilization_status ⇒ String
Indicates whether the game server is currently available for new games or is busy.
Instance Attribute Details
#claim_status ⇒ String
Indicates when an available game server has been reserved for gameplay
but has not yet started hosting a game. Once it is claimed, the game
server remains in CLAIMED
status for a maximum of one minute. During
this time, game clients connect to the game server to start the game and
trigger the game server to update its utilization status. After one
minute, the game server claim status reverts to null.
Possible values:
- CLAIMED
#connection_info ⇒ String
The port and IP address that must be used to establish a client connection to the game server.
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
#game_server_group_arn ⇒ String
The ARN identifier for the game server group where the game server is located.
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
#game_server_id ⇒ String
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account.
#instance_id ⇒ String
The unique identifier for the instance where the game server is running.
This ID is available in the instance metadata. EC2 instance IDs use a
17-character format, for example: i-1234567890abcdef0
.
#last_claim_time ⇒ Time
Timestamp that indicates the last time the game server was claimed with
a ClaimGameServer request. The format is a number expressed in
Unix time as milliseconds (for example "1469498468.057"
). This value
is used to calculate when a claimed game server\'s status should revert
to null.
#last_health_check_time ⇒ Time
Timestamp that indicates the last time the game server was updated with
health status using an UpdateGameServer request. The format is a
number expressed in Unix time as milliseconds (for example
"1469498468.057"
). After game server registration, this property is
only changed when a game server update specifies a health check value.
#registration_time ⇒ Time
Timestamp that indicates when the game server was created with a
RegisterGameServer request. The format is a number expressed in
Unix time as milliseconds (for example "1469498468.057"
).
#utilization_status ⇒ String
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.UTILIZED
- The game server is currently hosting a game session with players.Possible values:
- AVAILABLE
- UTILIZED