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Class: Aws::GameLift::Types::UpdateGameServerGroupInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing UpdateGameServerGroupInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  game_server_group_name: "GameServerGroupNameOrArn", # required
  role_arn: "IamRoleArn",
  instance_definitions: [
    {
      instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
      weighted_capacity: "WeightedCapacity",
    },
  ],
  game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
  balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
}

Instance Attribute Summary collapse

Instance Attribute Details

#balancing_strategyString

Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.

  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.

  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

    Possible values:

    • SPOT_ONLY
    • SPOT_PREFERRED
    • ON_DEMAND_ONLY

Returns:

  • (String)

    Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.

#game_server_group_nameString

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Returns:

  • (String)

    A unique identifier for the game server group.

#game_server_protection_policyString

A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION by default.

Possible values:

  • NO_PROTECTION
  • FULL_PROTECTION

Returns:

  • (String)

    A flag that indicates whether instances in the game server group are protected from early termination.

#instance_definitionsArray<Types::InstanceDefinition>

An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value \"1\". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

Returns:

#role_arnString

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.

Returns:

  • (String)

    The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.