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Class: Aws::GameLift::Types::UpdateRuntimeConfigurationInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing UpdateRuntimeConfigurationInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  fleet_id: "FleetIdOrArn", # required
  runtime_configuration: { # required
    server_processes: [
      {
        launch_path: "NonZeroAndMaxString", # required
        parameters: "NonZeroAndMaxString",
        concurrent_executions: 1, # required
      },
    ],
    max_concurrent_game_session_activations: 1,
    game_session_activation_timeout_seconds: 1,
  },
}

Represents the input for a request operation.

Instance Attribute Summary collapse

Instance Attribute Details

#fleet_idString

A unique identifier for a fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Returns:

  • (String)

    A unique identifier for a fleet to update runtime configuration for.

#runtime_configurationTypes::RuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a runtime configuration with at least one server process configuration.

Returns: