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Class: Aws::GameLift::Types::UpdateRuntimeConfigurationInput

  • Object
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Defined in:



When passing UpdateRuntimeConfigurationInput as input to an Aws::Client method, you can use a vanilla Hash:

  fleet_id: "FleetIdOrArn", # required
  runtime_configuration: { # required
    server_processes: [
        launch_path: "NonZeroAndMaxString", # required
        parameters: "NonZeroAndMaxString",
        concurrent_executions: 1, # required
    max_concurrent_game_session_activations: 1,
    game_session_activation_timeout_seconds: 1,

Represents the input for a request operation.

Instance Attribute Summary collapse

Instance Attribute Details


A unique identifier for a fleet to update runtime configuration for. You can use either the fleet ID or ARN value.


  • (String)

    A unique identifier for a fleet to update runtime configuration for.


Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a runtime configuration with at least one server process configuration.