AWS SDK Version 3 for .NET
API Reference

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Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.

When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in each ticket. Calls to this action are only valid for tickets that are in this status; calls for tickets not in this status result in an error.

To register acceptance, specify the ticket ID, one or more players, and an acceptance response. When all players have accepted, Amazon GameLift advances the matchmaking tickets to status PLACING, and attempts to create a new game session for the match.

If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:

Learn more

Add FlexMatch to a game client

FlexMatch events (reference)

Note:

This is an asynchronous operation using the standard naming convention for .NET 4.5 or higher. For .NET 3.5 the operation is implemented as a pair of methods using the standard naming convention of BeginAcceptMatch and EndAcceptMatch.

Namespace: Amazon.GameLift
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public virtual Task<AcceptMatchResponse> AcceptMatchAsync(
         AcceptMatchRequest request,
         CancellationToken cancellationToken
)

Parameters

request
Type: Amazon.GameLift.Model.AcceptMatchRequest

Container for the necessary parameters to execute the AcceptMatch service method.

cancellationToken
Type: System.Threading.CancellationToken

A cancellation token that can be used by other objects or threads to receive notice of cancellation.

Return Value


The response from the AcceptMatch service method, as returned by GameLift.

Exceptions

ExceptionCondition
InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
UnsupportedRegionException The requested operation is not supported in the Region specified.

Version Information

.NET Core App:
Supported in: 3.1

.NET Standard:
Supported in: 2.0

.NET Framework:
Supported in: 4.5

See Also