AWS SDK Version 3 for .NET
API Reference

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This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

Creates a fleet of compute resources to host your game servers. Use this operation to set up the following types of fleets based on compute type:

Managed EC2 fleet

An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the lifecycle of game server processes, which host game sessions for players. EC2 fleets can have instances in multiple locations. Each instance in the fleet is designated a Compute.

To create an EC2 fleet, provide these required parameters:

If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow. To debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create a development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.

When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

Managed container fleet

A container fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your container architecture is deployed to each fleet instance based on the fleet configuration. Amazon GameLift manages the containers on each fleet instance and controls the lifecycle of game server processes, which host game sessions for players. Container fleets can have instances in multiple locations. Each container on an instance that runs game server processes is registered as a Compute.

To create a container fleet, provide these required parameters:

If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow.

When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

Anywhere fleet

An Anywhere fleet represents compute resources that are not owned or managed by Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use one to host game servers with on-premises hardware or other game hosting solutions.

To create an Anywhere fleet, provide these required parameters:

If successful, this operation creates a new fleet resource and places it in ACTIVE status. You can register computes with a fleet in ACTIVE status.

Learn more

Setting up fleets

Setting up a container fleet

Debug fleet creation issues

Multi-location fleets

Note:

For .NET Core this operation is only available in asynchronous form. Please refer to CreateFleetAsync.

Namespace: Amazon.GameLift
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public virtual CreateFleetResponse CreateFleet(
         CreateFleetRequest request
)

Parameters

request
Type: Amazon.GameLift.Model.CreateFleetRequest

Container for the necessary parameters to execute the CreateFleet service method.

Return Value


The response from the CreateFleet service method, as returned by GameLift.

Exceptions

ExceptionCondition
ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
NotReadyException The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
UnauthorizedException The client failed authentication. Clients should not retry such requests.
UnsupportedRegionException The requested operation is not supported in the Region specified.

Version Information

.NET Framework:
Supported in: 4.5, 4.0, 3.5

See Also