AWS SDK Version 3 for .NET
API Reference

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Properties describing a custom game build.

All APIs by task

Inheritance Hierarchy

System.Object
  Amazon.GameLift.Model.Build

Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public class Build

The Build type exposes the following members

Constructors

NameDescription
Public Method Build()

Properties

NameTypeDescription
Public Property BuildArn System.String

Gets and sets the property BuildArn.

The Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

Public Property BuildId System.String

Gets and sets the property BuildId.

A unique identifier for the build.

Public Property CreationTime System.DateTime

Gets and sets the property CreationTime.

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Public Property Name System.String

Gets and sets the property Name.

A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.

Public Property OperatingSystem Amazon.GameLift.OperatingSystem

Gets and sets the property OperatingSystem.

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

Public Property ServerSdkVersion System.String

Gets and sets the property ServerSdkVersion.

The Amazon GameLift Server SDK version used to develop your game server.

Public Property SizeOnDisk System.Int64

Gets and sets the property SizeOnDisk.

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

Public Property Status Amazon.GameLift.BuildStatus

Gets and sets the property Status.

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

Public Property Version System.String

Gets and sets the property Version.

Version information associated with a build or script. Version strings don't need to be unique.

Version Information

.NET:
Supported in: 8.0 and newer, Core 3.1

.NET Standard:
Supported in: 2.0

.NET Framework:
Supported in: 4.5 and newer, 3.5