AWS SDK Version 3 for .NET
API Reference

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Container for the parameters to the ClaimGameServer operation. This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server.

To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed.

When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable.

If you try to claim a specific game server, this request will fail in the following cases:

Learn more

Amazon GameLift FleetIQ Guide

Inheritance Hierarchy

System.Object
  Amazon.Runtime.AmazonWebServiceRequest
    Amazon.GameLift.AmazonGameLiftRequest
      Amazon.GameLift.Model.ClaimGameServerRequest

Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public class ClaimGameServerRequest : AmazonGameLiftRequest
         IAmazonWebServiceRequest

The ClaimGameServerRequest type exposes the following members

Constructors

NameDescription
Public Method ClaimGameServerRequest()

Properties

NameTypeDescription
Public Property FilterOption Amazon.GameLift.Model.ClaimFilterOption

Gets and sets the property FilterOption.

Object that restricts how a claimed game server is chosen.

Public Property GameServerData System.String

Gets and sets the property GameServerData.

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

Public Property GameServerGroupName System.String

Gets and sets the property GameServerGroupName.

A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game server to claim.

Public Property GameServerId System.String

Gets and sets the property GameServerId.

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift FleetIQ searches for an available game server in the specified game server group.

Version Information

.NET:
Supported in: 8.0 and newer, Core 3.1

.NET Standard:
Supported in: 2.0

.NET Framework:
Supported in: 4.5 and newer, 3.5