AWS SDK Version 3 for .NET
API Reference

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Container for the parameters to the CreateBuild operation. Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.

When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.

You can use the CreateBuild operation in the following scenarios:

If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.

Learn more

Uploading Your Game

Create a Build with Files in Amazon S3

All APIs by task

Inheritance Hierarchy

System.Object
  Amazon.Runtime.AmazonWebServiceRequest
    Amazon.GameLift.AmazonGameLiftRequest
      Amazon.GameLift.Model.CreateBuildRequest

Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public class CreateBuildRequest : AmazonGameLiftRequest
         IAmazonWebServiceRequest

The CreateBuildRequest type exposes the following members

Constructors

NameDescription
Public Method CreateBuildRequest()

Properties

NameTypeDescription
Public Property Name System.String

Gets and sets the property Name.

A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.

Public Property OperatingSystem Amazon.GameLift.OperatingSystem

Gets and sets the property OperatingSystem.

The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.

Public Property ServerSdkVersion System.String

Gets and sets the property ServerSdkVersion.

A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers. By default Amazon GameLift sets this value to 4.0.2.

Public Property StorageLocation Amazon.GameLift.Model.S3Location

Gets and sets the property StorageLocation.

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

Public Property Tags System.Collections.Generic.List<Amazon.GameLift.Model.Tag>

Gets and sets the property Tags.

A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

Public Property Version System.String

Gets and sets the property Version.

Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.

Version Information

.NET:
Supported in: 8.0 and newer, Core 3.1

.NET Standard:
Supported in: 2.0

.NET Framework:
Supported in: 4.5 and newer, 3.5