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Class: Aws::GameLift::Types::ClaimGameServerInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::ClaimGameServerInput
- Defined in:
- (unknown)
Overview
When passing ClaimGameServerInput as input to an Aws::Client method, you can use a vanilla Hash:
{
game_server_group_name: "GameServerGroupNameOrArn", # required
game_server_id: "GameServerId",
game_server_data: "GameServerData",
}
Instance Attribute Summary collapse
-
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value.
-
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
-
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to claim.
Instance Attribute Details
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.