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Class: Aws::GameLift::Types::StartMatchBackfillInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing StartMatchBackfillInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  ticket_id: "MatchmakingIdStringModel",
  configuration_name: "MatchmakingConfigurationName", # required
  game_session_arn: "ArnStringModel", # required
  players: [ # required
    {
      player_id: "NonZeroAndMaxString",
      player_attributes: {
        "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
      },
      team: "NonZeroAndMaxString",
      latency_in_ms: {
        "NonEmptyString" => 1,
      },
    },
  ],
}

Represents the input for a request operation.

Instance Attribute Summary collapse

Instance Attribute Details

#configuration_nameString

Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData property.

Returns:

  • (String)

    Name of the matchmaker to use for this request.

#game_session_arnString

Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it. This is the same as the game session ID.

Returns:

  • (String)

    Amazon Resource Name ([ARN][1]) that is assigned to a game session and uniquely identifies it.

#playersArray<Types::Player>

Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

  • PlayerID, PlayerAttributes, Team -\\- This information is maintained in the GameSession object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.

  • LatencyInMs -\\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

Returns:

  • (Array<Types::Player>)

    Match information on all players that are currently assigned to the game session.

#ticket_idString

A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

Returns:

  • (String)

    A unique identifier for a matchmaking ticket.