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Class: Aws::GameLift::Types::UpdateGameServerInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::UpdateGameServerInput
- Defined in:
- (unknown)
Overview
When passing UpdateGameServerInput as input to an Aws::Client method, you can use a vanilla Hash:
{
game_server_group_name: "GameServerGroupNameOrArn", # required
game_server_id: "GameServerId", # required
game_server_data: "GameServerData",
utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
health_check: "HEALTHY", # accepts HEALTHY
}
Instance Attribute Summary collapse
-
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value.
-
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
-
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to update.
-
#health_check ⇒ String
Indicates health status of the game server.
-
#utilization_status ⇒ String
Indicates whether the game server is available or is currently hosting gameplay.
Instance Attribute Details
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to update.
#health_check ⇒ String
Indicates health status of the game server. A request that includes this parameter updates the game server\'s LastHealthCheckTime timestamp.
Possible values:
- HEALTHY
#utilization_status ⇒ String
Indicates whether the game server is available or is currently hosting gameplay.
Possible values:
- AVAILABLE
- UTILIZED