AWS::GameLift::Fleet ScalingPolicy - Amazon CloudFormation
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AWS::GameLift::Fleet ScalingPolicy

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

Syntax

To declare this entity in your Amazon CloudFormation template, use the following syntax:

JSON

{ "ComparisonOperator" : String, "EvaluationPeriods" : Integer, "Location" : String, "MetricName" : String, "Name" : String, "PolicyType" : String, "ScalingAdjustment" : Integer, "ScalingAdjustmentType" : String, "Status" : String, "TargetConfiguration" : TargetConfiguration, "Threshold" : Number, "UpdateStatus" : String }

Properties

ComparisonOperator

Comparison operator to use when measuring a metric against the threshold value.

Required: No

Type: String

Allowed values: GreaterThanOrEqualToThreshold | GreaterThanThreshold | LessThanThreshold | LessThanOrEqualToThreshold

Update requires: No interruption

EvaluationPeriods

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

Required: No

Type: Integer

Minimum: 1

Update requires: No interruption

Location

The fleet location.

Required: No

Type: String

Pattern: ^[A-Za-z0-9\-]+

Minimum: 1

Maximum: 64

Update requires: No interruption

MetricName

Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

  • ActivatingGameSessions -- Game sessions in the process of being created.

  • ActiveGameSessions -- Game sessions that are currently running.

  • ActiveInstances -- Fleet instances that are currently running at least one game session.

  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

  • IdleInstances -- Active instances that are currently hosting zero game sessions.

  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

Required: Yes

Type: String

Allowed values: ActivatingGameSessions | ActiveGameSessions | ActiveInstances | AvailableGameSessions | AvailablePlayerSessions | CurrentPlayerSessions | IdleInstances | PercentAvailableGameSessions | PercentIdleInstances | QueueDepth | WaitTime | ConcurrentActivatableGameSessions

Update requires: No interruption

Name

A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

Required: Yes

Type: String

Minimum: 1

Maximum: 1024

Update requires: No interruption

PolicyType

The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

Required: No

Type: String

Allowed values: RuleBased | TargetBased

Update requires: No interruption

ScalingAdjustment

Amount of adjustment to make, based on the scaling adjustment type.

Required: No

Type: Integer

Update requires: No interruption

ScalingAdjustmentType

The type of adjustment to make to a fleet's instance count.

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

  • ExactCapacity -- set the instance count to the scaling adjustment value.

  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.

Required: No

Type: String

Allowed values: ChangeInCapacity | ExactCapacity | PercentChangeInCapacity

Update requires: No interruption

Status

Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.

  • ACTIVE -- The scaling policy can be used for auto-scaling a fleet.

  • UPDATE_REQUESTED -- A request to update the scaling policy has been received.

  • UPDATING -- A change is being made to the scaling policy.

  • DELETE_REQUESTED -- A request to delete the scaling policy has been received.

  • DELETING -- The scaling policy is being deleted.

  • DELETED -- The scaling policy has been deleted.

  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

Required: No

Type: String

Allowed values: ACTIVE | UPDATE_REQUESTED | UPDATING | DELETE_REQUESTED | DELETING | DELETED | ERROR

Update requires: No interruption

TargetConfiguration

An object that contains settings for a target-based scaling policy.

Required: No

Type: TargetConfiguration

Update requires: No interruption

Threshold

Metric value used to trigger a scaling event.

Required: No

Type: Number

Update requires: No interruption

UpdateStatus

The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

Required: No

Type: String

Allowed values: PENDING_UPDATE

Update requires: No interruption