CfnGameSessionQueue

class aws_cdk.aws_gamelift.CfnGameSessionQueue(scope, id, *, name, custom_event_data=None, destinations=None, filter_configuration=None, notification_target=None, player_latency_policies=None, priority_configuration=None, tags=None, timeout_in_seconds=None)

Bases: CfnResource

A CloudFormation AWS::GameLift::GameSessionQueue.

The AWS::GameLift::GameSessionQueue resource creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session. Queues can have destinations (GameLift fleets or aliases), which determine where the queue can place new game sessions. A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region .

CloudformationResource:

AWS::GameLift::GameSessionQueue

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
import aws_cdk.aws_gamelift as gamelift

cfn_game_session_queue = gamelift.CfnGameSessionQueue(self, "MyCfnGameSessionQueue",
    name="name",

    # the properties below are optional
    custom_event_data="customEventData",
    destinations=[gamelift.CfnGameSessionQueue.DestinationProperty(
        destination_arn="destinationArn"
    )],
    filter_configuration=gamelift.CfnGameSessionQueue.FilterConfigurationProperty(
        allowed_locations=["allowedLocations"]
    ),
    notification_target="notificationTarget",
    player_latency_policies=[gamelift.CfnGameSessionQueue.PlayerLatencyPolicyProperty(
        maximum_individual_player_latency_milliseconds=123,
        policy_duration_seconds=123
    )],
    priority_configuration=gamelift.CfnGameSessionQueue.PriorityConfigurationProperty(
        location_order=["locationOrder"],
        priority_order=["priorityOrder"]
    ),
    tags=[CfnTag(
        key="key",
        value="value"
    )],
    timeout_in_seconds=123
)

Create a new AWS::GameLift::GameSessionQueue.

Parameters:
  • scope (Construct) –

    • scope in which this resource is defined.

  • id (str) –

    • scoped id of the resource.

  • name (str) – A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

  • custom_event_data (Optional[str]) – Information to be added to all events that are related to this game session queue.

  • destinations (Union[IResolvable, Sequence[Union[IResolvable, DestinationProperty, Dict[str, Any]]], None]) – A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

  • filter_configuration (Union[IResolvable, FilterConfigurationProperty, Dict[str, Any], None]) – A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.

  • notification_target (Optional[str]) – An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .

  • player_latency_policies (Union[IResolvable, Sequence[Union[IResolvable, PlayerLatencyPolicyProperty, Dict[str, Any]]], None]) – A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

  • priority_configuration (Union[IResolvable, PriorityConfigurationProperty, Dict[str, Any], None]) – Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

  • tags (Optional[Sequence[Union[CfnTag, Dict[str, Any]]]]) – A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

  • timeout_in_seconds (Union[int, float, None]) – The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600 .

Methods

add_deletion_override(path)

Syntactic sugar for addOverride(path, undefined).

Parameters:

path (str) – The path of the value to delete.

Return type:

None

add_depends_on(target)

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.

Parameters:

target (CfnResource) –

Return type:

None

add_metadata(key, value)

Add a value to the CloudFormation Resource Metadata.

Parameters:
  • key (str) –

  • value (Any) –

See:

Return type:

None

https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.

add_override(path, value)

Adds an override to the synthesized CloudFormation resource.

To add a property override, either use addPropertyOverride or prefix path with “Properties.” (i.e. Properties.TopicName).

If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.

To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.

For example:

cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")

would add the overrides Example:

"Properties": {
   "GlobalSecondaryIndexes": [
     {
       "Projection": {
         "NonKeyAttributes": [ "myattribute" ]
         ...
       }
       ...
     },
     {
       "ProjectionType": "INCLUDE"
       ...
     },
   ]
   ...
}

The value argument to addOverride will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.

Parameters:
  • path (str) –

    • The path of the property, you can use dot notation to override values in complex types. Any intermdediate keys will be created as needed.

  • value (Any) –

    • The value. Could be primitive or complex.

Return type:

None

add_property_deletion_override(property_path)

Adds an override that deletes the value of a property from the resource definition.

Parameters:

property_path (str) – The path to the property.

Return type:

None

add_property_override(property_path, value)

Adds an override to a resource property.

Syntactic sugar for addOverride("Properties.<...>", value).

Parameters:
  • property_path (str) – The path of the property.

  • value (Any) – The value.

Return type:

None

apply_removal_policy(policy=None, *, apply_to_update_replace_policy=None, default=None)

Sets the deletion policy of the resource based on the removal policy specified.

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you’ve removed it from the CDK application or because you’ve made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN).

Parameters:
  • policy (Optional[RemovalPolicy]) –

  • apply_to_update_replace_policy (Optional[bool]) – Apply the same deletion policy to the resource’s “UpdateReplacePolicy”. Default: true

  • default (Optional[RemovalPolicy]) – The default policy to apply in case the removal policy is not defined. Default: - Default value is resource specific. To determine the default value for a resoure, please consult that specific resource’s documentation.

Return type:

None

get_att(attribute_name)

Returns a token for an runtime attribute of this resource.

Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.

Parameters:

attribute_name (str) – The name of the attribute.

Return type:

Reference

get_metadata(key)

Retrieve a value value from the CloudFormation Resource Metadata.

Parameters:

key (str) –

See:

Return type:

Any

https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.

inspect(inspector)

Examines the CloudFormation resource and discloses attributes.

Parameters:

inspector (TreeInspector) –

  • tree inspector to collect and process attributes.

Return type:

None

override_logical_id(new_logical_id)

Overrides the auto-generated logical ID with a specific ID.

Parameters:

new_logical_id (str) – The new logical ID to use for this stack element.

Return type:

None

to_string()

Returns a string representation of this construct.

Return type:

str

Returns:

a string representation of this resource

Attributes

CFN_RESOURCE_TYPE_NAME = 'AWS::GameLift::GameSessionQueue'
attr_arn

The unique Amazon Resource Name (ARN) for the GameSessionQueue .

CloudformationAttribute:

Arn

attr_name

A descriptive label that is associated with a game session queue.

Names are unique within each Region.

CloudformationAttribute:

Name

cfn_options

Options for this resource, such as condition, update policy etc.

cfn_resource_type

AWS resource type.

creation_stack

return:

the stack trace of the point where this Resource was created from, sourced from the +metadata+ entry typed +aws:cdk:logicalId+, and with the bottom-most node +internal+ entries filtered.

custom_event_data

Information to be added to all events that are related to this game session queue.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-customeventdata

destinations

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.

Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-destinations

filter_configuration

A list of locations where a queue is allowed to place new game sessions.

Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-filterconfiguration

logical_id

The logical ID for this CloudFormation stack element.

The logical ID of the element is calculated from the path of the resource node in the construct tree.

To override this value, use overrideLogicalId(newLogicalId).

Returns:

the logical ID as a stringified token. This value will only get resolved during synthesis.

name

A descriptive label that is associated with game session queue.

Queue names must be unique within each Region.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-name

node

The construct tree node associated with this construct.

notification_target

An SNS topic ARN that is set up to receive game session placement notifications.

See Setting up notifications for game session placement .

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-notificationtarget

player_latency_policies

A set of policies that act as a sliding cap on player latency.

FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-playerlatencypolicies

priority_configuration

Custom settings to use when prioritizing destinations and locations for game session placements.

This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-priorityconfiguration

ref

Return a string that will be resolved to a CloudFormation { Ref } for this element.

If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).

stack

The stack in which this element is defined.

CfnElements must be defined within a stack scope (directly or indirectly).

tags

A list of labels to assign to the new game session queue resource.

Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-tags

timeout_in_seconds

The maximum time, in seconds, that a new game session placement request remains in the queue.

When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600 .

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-timeoutinseconds

Static Methods

classmethod is_cfn_element(x)

Returns true if a construct is a stack element (i.e. part of the synthesized cloudformation template).

Uses duck-typing instead of instanceof to allow stack elements from different versions of this library to be included in the same stack.

Parameters:

x (Any) –

Return type:

bool

Returns:

The construct as a stack element or undefined if it is not a stack element.

classmethod is_cfn_resource(construct)

Check whether the given construct is a CfnResource.

Parameters:

construct (IConstruct) –

Return type:

bool

classmethod is_construct(x)

Return whether the given object is a Construct.

Parameters:

x (Any) –

Return type:

bool

DestinationProperty

class CfnGameSessionQueue.DestinationProperty(*, destination_arn=None)

Bases: object

A fleet or alias designated in a game session queue.

Queues fulfill requests for new game sessions by placing a new game session on any of the queue’s destinations.

Parameters:

destination_arn (Optional[str]) – The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-destination.html

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
import aws_cdk.aws_gamelift as gamelift

destination_property = gamelift.CfnGameSessionQueue.DestinationProperty(
    destination_arn="destinationArn"
)

Attributes

destination_arn

The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.

ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-destination.html#cfn-gamelift-gamesessionqueue-destination-destinationarn

FilterConfigurationProperty

class CfnGameSessionQueue.FilterConfigurationProperty(*, allowed_locations=None)

Bases: object

A list of fleet locations where a game session queue can place new game sessions.

You can use a filter to temporarily turn off placements for specific locations. For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.

Parameters:

allowed_locations (Optional[Sequence[str]]) – A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2 .

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-filterconfiguration.html

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
import aws_cdk.aws_gamelift as gamelift

filter_configuration_property = gamelift.CfnGameSessionQueue.FilterConfigurationProperty(
    allowed_locations=["allowedLocations"]
)

Attributes

allowed_locations

A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2 .

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-filterconfiguration.html#cfn-gamelift-gamesessionqueue-filterconfiguration-allowedlocations

PlayerLatencyPolicyProperty

class CfnGameSessionQueue.PlayerLatencyPolicyProperty(*, maximum_individual_player_latency_milliseconds=None, policy_duration_seconds=None)

Bases: object

The queue setting that determines the highest latency allowed for individual players when placing a game session.

When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

Parameters:
  • maximum_individual_player_latency_milliseconds (Union[int, float, None]) – The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

  • policy_duration_seconds (Union[int, float, None]) – The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-playerlatencypolicy.html

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
import aws_cdk.aws_gamelift as gamelift

player_latency_policy_property = gamelift.CfnGameSessionQueue.PlayerLatencyPolicyProperty(
    maximum_individual_player_latency_milliseconds=123,
    policy_duration_seconds=123
)

Attributes

maximum_individual_player_latency_milliseconds

The maximum latency value that is allowed for any player, in milliseconds.

All policies must have a value set for this property.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-playerlatencypolicy.html#cfn-gamelift-gamesessionqueue-playerlatencypolicy-maximumindividualplayerlatencymilliseconds

policy_duration_seconds

The length of time, in seconds, that the policy is enforced while placing a new game session.

A null value for this property means that the policy is enforced until the queue times out.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-playerlatencypolicy.html#cfn-gamelift-gamesessionqueue-playerlatencypolicy-policydurationseconds

PriorityConfigurationProperty

class CfnGameSessionQueue.PriorityConfigurationProperty(*, location_order=None, priority_order=None)

Bases: object

Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers.

When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:

  • If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue’s top priority is to place game sessions where average player latency is lowest, and–if latency is the same–where the hosting cost is less, etc.

  • If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue’s top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).

Changing the priority order will affect how game sessions are placed.

Parameters:
  • location_order (Optional[Sequence[str]]) – The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION . Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.

  • priority_order (Optional[Sequence[str]]) – The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once. - LATENCY – FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. - COST – FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. - DESTINATION – FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. - LOCATION – FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-priorityconfiguration.html

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
import aws_cdk.aws_gamelift as gamelift

priority_configuration_property = gamelift.CfnGameSessionQueue.PriorityConfigurationProperty(
    location_order=["locationOrder"],
    priority_order=["priorityOrder"]
)

Attributes

location_order

The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION .

Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-priorityconfiguration.html#cfn-gamelift-gamesessionqueue-priorityconfiguration-locationorder

priority_order

The recommended sequence to use when prioritizing where to place new game sessions.

Each type can only be listed once.

  • LATENCY – FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

  • COST – FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

  • DESTINATION – FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

  • LOCATION – FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .

Link:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-priorityconfiguration.html#cfn-gamelift-gamesessionqueue-priorityconfiguration-priorityorder