Interface GameServerGroupProps

All Superinterfaces:
software.amazon.jsii.JsiiSerializable
All Known Implementing Classes:
GameServerGroupProps.Jsii$Proxy

@Generated(value="jsii-pacmak/1.98.0 (build 00b106d)", date="2024-05-08T21:35:15.683Z") @Stability(Experimental) public interface GameServerGroupProps extends software.amazon.jsii.JsiiSerializable
(experimental) Properties for a new Gamelift FleetIQ Game server group.

Example:

 ILaunchTemplate launchTemplate;
 IVpc vpc;
 GameServerGroup.Builder.create(this, "GameServerGroup")
         .gameServerGroupName("sample-gameservergroup-name")
         .instanceDefinitions(List.of(InstanceDefinition.builder()
                 .instanceType(InstanceType.of(InstanceClass.C5, InstanceSize.LARGE))
                 .build(), InstanceDefinition.builder()
                 .instanceType(InstanceType.of(InstanceClass.C4, InstanceSize.LARGE))
                 .build()))
         .launchTemplate(launchTemplate)
         .vpc(vpc)
         .vpcSubnets(SubnetSelection.builder().subnetType(SubnetType.PUBLIC).build())
         .build();
 
  • Method Details

    • getGameServerGroupName

      @Stability(Experimental) @NotNull String getGameServerGroupName()
      (experimental) A developer-defined identifier for the game server group.

      The name is unique for each Region in each AWS account.

    • getInstanceDefinitions

      @Stability(Experimental) @NotNull List<InstanceDefinition> getInstanceDefinitions()
      (experimental) The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
    • getLaunchTemplate

      @Stability(Experimental) @NotNull ILaunchTemplate getLaunchTemplate()
      (experimental) The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.

      After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

      NOTE: If you specify network interfaces in your launch template, you must explicitly set the property AssociatePublicIpAddress to true. If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.

      See Also:
    • getVpc

      @Stability(Experimental) @NotNull IVpc getVpc()
      (experimental) The VPC network to place the game server group in.

      By default, all GameLift FleetIQ-supported Availability Zones are used.

      You can use this parameter to specify VPCs that you've set up.

      This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.

    • getAutoScalingPolicy

      @Stability(Experimental) @Nullable default AutoScalingPolicy getAutoScalingPolicy()
      (experimental) Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.

      The scaling policy uses the metric PercentUtilizedGameServers to maintain a buffer of idle game servers that can immediately accommodate new games and players.

      After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

      Default: no autoscaling policy settled

    • getBalancingStrategy

      @Stability(Experimental) @Nullable default BalancingStrategy getBalancingStrategy()
      (experimental) Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.

      Default: SPOT_PREFERRED

    • getDeleteOption

      @Stability(Experimental) @Nullable default DeleteOption getDeleteOption()
      (experimental) The type of delete to perform.

      To delete a game server group, specify the DeleteOption

      Default: SAFE_DELETE

    • getMaxSize

      @Stability(Experimental) @Nullable default Number getMaxSize()
      (experimental) The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.

      During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum.

      After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

      Default: the default is 1

    • getMinSize

      @Stability(Experimental) @Nullable default Number getMinSize()
      (experimental) The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.

      During automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum.

      In production, this value should be set to at least 1.

      After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

      Default: the default is 0

    • getProtectGameServer

      @Stability(Experimental) @Nullable default Boolean getProtectGameServer()
      (experimental) A flag that indicates whether instances in the game server group are protected from early termination.

      Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion.

      An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.

      Default: game servers running might be terminated during a scale-down event

    • getRole

      @Stability(Experimental) @Nullable default IRole getRole()
      (experimental) The IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.

      Default: - a role will be created with default trust to Gamelift and Autoscaling service principal with a default policy `GameLiftGameServerGroupPolicy` attached.

      See Also:
    • getVpcSubnets

      @Stability(Experimental) @Nullable default SubnetSelection getVpcSubnets()
      (experimental) Game server group subnet selection.

      Default: all GameLift FleetIQ-supported Availability Zones are used.

    • builder

      @Stability(Experimental) static GameServerGroupProps.Builder builder()
      Returns:
      a GameServerGroupProps.Builder of GameServerGroupProps