GameSessionQueue - Amazon GameLift
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Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.



In the following list, the required parameters are described first.


Information that is added to all events that are related to this game session queue.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 256.

Pattern: [\s\S]*

Required: No


A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

Type: Array of GameSessionQueueDestination objects

Required: No


A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

Type: FilterConfiguration object

Required: No


The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: ^arn:.*:gamesessionqueue\/[a-zA-Z0-9-]+

Required: No


A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 128.

Pattern: [a-zA-Z0-9-]+

Required: No


An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 300.

Pattern: [a-zA-Z0-9:_-]*(\.fifo)?

Required: No


A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

Type: Array of PlayerLatencyPolicy objects

Required: No


Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

Type: PriorityConfiguration object

Required: No


The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

See Also

For more information about using this API in one of the language-specific Amazon SDKs, see the following: