PriorityConfiguration
Custom prioritization settings to use with a game session queue. Prioritization settings determine how the queue selects a game hosting resource to start a new game session. This configuration replaces the default prioritization process for queues.
By default, a queue makes game session placements based on the following criteria:
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         When a game session request does not include player latency data, Amazon GameLift Servers places game sessions based on the following priorities: (1) the queue's default destination order, and (2) for multi-location fleets, an alphabetic list of locations. 
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         When a game session request includes player latency data, Amazon GameLift Servers re-orders the queue's destinations to make placements where the average player latency is lowest. It reorders based the following priorities: (1) the lowest average latency across all players, (2) the lowest hosting cost, (3) the queue's default destination order, and (4) for multi-location fleets, an alphabetic list of locations. 
Contents
Note
In the following list, the required parameters are described first.
- LocationOrder
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               The prioritization order to use for fleet locations, when the PriorityOrderproperty includesLOCATION. Locations can include Amazon Region codes (such asus-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.Type: Array of strings Array Members: Minimum number of 1 item. Maximum number of 100 items. Length Constraints: Minimum length of 1. Maximum length of 64. Pattern: ^[A-Za-z0-9\-]+Required: No 
- PriorityOrder
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               A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once. - 
                     LATENCY-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
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                     COST-- Amazon GameLift Servers prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination's location, instance type, and fleet type (Spot or On-Demand).
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                     DESTINATION-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
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                     LOCATION-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined inLocationOrder.
 Type: Array of strings Array Members: Minimum number of 1 item. Maximum number of 4 items. Valid Values: LATENCY | COST | DESTINATION | LOCATIONRequired: No 
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See Also
For more information about using this API in one of the language-specific Amazon SDKs, see the following: