Integrate Amazon GameLift with a Unity game client project - Amazon GameLift
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Integrate Amazon GameLift with a Unity game client project

This topic helps you set up a game client to connect to Amazon GameLift hosted game sessions through a backend service. Use Amazon GameLift APIs to initiate matchmaking, request game session placement, and more.

Add code to the backend service project to allow communication with the Amazon GameLift service. A backend service handles all game client communication with the GameLift service. For more information about backend services, see Design your game client service.

A backend server handles the following game client tasks:

  • Customize authentication for your players.

  • Request information about active game sessions from the Amazon GameLift service.

  • Create a new game session.

  • Add a player to an existing game session.

  • Remove a player from an existing game session.


Before setting up game server communication with the Amazon GameLift client, complete the following tasks:

Initialize a game client

Add code to initialize a game client. Run this code on launch, it's necessary for other Amazon GameLift functions.

  1. Initialize AmazonGameLiftClient. Call AmazonGameLiftClient with either a default client configuration or a custom configuration. For more information on how to configure a client, see Set up Amazon GameLift on a backend service.

  2. Generate a unique player id for each player to connect to a game session. For more information see Generate player IDs.

    The following examples shows how to set up a Amazon GameLift client.

    public class GameLiftClient { private GameLift gl; //A sample way to generate random player IDs. bool includeBrackets = false; bool includeDashes = true; string playerId = AZ::Uuid::CreateRandom().ToString<string>(includeBrackets, includeDashes); private Amazon.GameLift.Model.PlayerSession psession = null; public AmazonGameLiftClient aglc = null; public void CreateGameLiftClient() { //Access Amazon GameLift service by setting up a configuration. //The default configuration specifies a location. var config = new AmazonGameLiftConfig(); config.RegionEndpoint = Amazon.RegionEndpoint.USEast1; CredentialProfile profile = null; var nscf = new SharedCredentialsFile(); nscf.TryGetProfile(profileName, out profile); AWSCredentials credentials = profile.GetAWSCredentials(null); //Initialize GameLift Client with default client configuration. aglc = new AmazonGameLiftClient(credentials, config); } }

Create game session on a specific fleet

Add code to start new game sessions on your deployed fleets and make them available to players. After Amazon GameLift has created the new game session and returned a GameSession, you can add players to it.

  • Place a request for a new game session.

    • If your game uses fleets, call CreateGameSession() with a fleet or alias ID, a session name, and maximum number of concurrent players for the game.

    • If your game uses queues, call StartGameSessionPlacement().

The following example shows how to create a game session.

public Amazon.GameLift.Model.GameSession() { var cgsreq = new Amazon.GameLift.Model.CreateGameSessionRequest(); //A unique identifier for the alias with the fleet to create a game session in. cgsreq.AliasId = aliasId; //A unique identifier for a player or entity creating the game session cgsreq.CreatorId = playerId; //The maximum number of players that can be connected simultaneously to the game session. cgsreq.MaximumPlayerSessionCount = 4; //Prompt an available server process to start a game session and retrieves connection information for the new game session Amazon.GameLift.Model.CreateGameSessionResponse cgsres = aglc.CreateGameSession(cgsreq); string gsid = cgsres.GameSession != null ? cgsres.GameSession.GameSessionId : "N/A"; Debug.Log((int)cgsres.HttpStatusCode + " GAME SESSION CREATED: " + gsid); return cgsres.GameSession; }

Add players to game sessions

After Amazon GameLift has created the new game session and returned a GameSession object, you can add players to it.

  1. Reserve a player slot in a game session by creating a new player session. Use CreatePlayerSession or CreatePlayerSessions with the game session ID and a unique ID for each player.

  2. Connect to the game session. Retrieve the PlayerSession object to get the game session's connection information. You can use this information to establish a direct connection to the server process:

    1. Use the specified port and either the DNS name or IP address of the server process.

    2. Use the DNS name and port of your fleets. The DNS name and port are required if your fleets have TLS certificate generation enabled.

    3. Reference the player session ID. The player session ID is required if your game server validates incoming player connections.

The following examples demonstrates how to reserve a player spot in a game session.

public Amazon.GameLift.Model.PlayerSession CreatePlayerSession(Amazon.GameLift.Model.GameSession gsession) { var cpsreq = new Amazon.GameLift.Model.CreatePlayerSessionRequest(); cpsreq.GameSessionId = gsession.GameSessionId; //Specify game session ID. cpsreq.PlayerId = playerId; //Specify player ID. Amazon.GameLift.Model.CreatePlayerSessionResponse cpsres = aglc.CreatePlayerSession(cpsreq); string psid = cpsres.PlayerSession != null ? cpsres.PlayerSession.PlayerSessionId : "N/A"; return cpsres.PlayerSession; }

The following code illustrates how to connect a player with the game session.

public bool ConnectPlayer(int playerIdx, string playerSessionId) { //Call ConnectPlayer with player ID and player session ID. return server.ConnectPlayer(playerIdx, playerSessionId); }

Remove a player from a game session

You can remove the players from the game session when they leave the game.

  1. Notify the Amazon GameLift service that a player has disconnected from the server process. Call RemovePlayerSession with the player's session ID.

  2. Verify that RemovePlayerSession returns Success. Then, Amazon GameLift changes the player slot to be available, which Amazon GameLift can assign to a new player.

The following example illustrates how to remove a player session.

public void DisconnectPlayer(int playerIdx) { //Receive the player session ID. string playerSessionId = playerSessions[playerIdx]; var outcome = GameLiftServerAPI.RemovePlayerSession(playerSessionId); if (outcome.Success) { Debug.Log (":) PLAYER SESSION REMOVED"); } else { Debug.Log(":(PLAYER SESSION REMOVE FAILED. RemovePlayerSession() returned " + outcome.Error.ToString()); } }