Interface Fleet.Builder

All Superinterfaces:
Buildable, CopyableBuilder<Fleet.Builder,Fleet>, SdkBuilder<Fleet.Builder,Fleet>, SdkPojo
Enclosing class:
Fleet

public static interface Fleet.Builder extends SdkPojo, CopyableBuilder<Fleet.Builder,Fleet>
  • Method Details

    • arn

      The ARN of the compute fleet.

      Parameters:
      arn - The ARN of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • name

      Fleet.Builder name(String name)

      The name of the compute fleet.

      Parameters:
      name - The name of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • id

      The ID of the compute fleet.

      Parameters:
      id - The ID of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • created

      Fleet.Builder created(Instant created)

      The time at which the compute fleet was created.

      Parameters:
      created - The time at which the compute fleet was created.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • lastModified

      Fleet.Builder lastModified(Instant lastModified)

      The time at which the compute fleet was last modified.

      Parameters:
      lastModified - The time at which the compute fleet was last modified.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • status

      Fleet.Builder status(FleetStatus status)

      The status of the compute fleet.

      Parameters:
      status - The status of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • status

      default Fleet.Builder status(Consumer<FleetStatus.Builder> status)

      The status of the compute fleet.

      This is a convenience method that creates an instance of the FleetStatus.Builder avoiding the need to create one manually via FleetStatus.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to status(FleetStatus).

      Parameters:
      status - a consumer that will call methods on FleetStatus.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • baseCapacity

      Fleet.Builder baseCapacity(Integer baseCapacity)

      The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.

      Parameters:
      baseCapacity - The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • environmentType

      Fleet.Builder environmentType(String environmentType)

      The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Parameters:
      environmentType - The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • environmentType

      Fleet.Builder environmentType(EnvironmentType environmentType)

      The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Parameters:
      environmentType - The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      Fleet.Builder computeType(String computeType)

      Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Parameters:
      computeType - Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      Fleet.Builder computeType(ComputeType computeType)

      Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Parameters:
      computeType - Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • scalingConfiguration

      Fleet.Builder scalingConfiguration(ScalingConfigurationOutput scalingConfiguration)

      The scaling configuration of the compute fleet.

      Parameters:
      scalingConfiguration - The scaling configuration of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • scalingConfiguration

      default Fleet.Builder scalingConfiguration(Consumer<ScalingConfigurationOutput.Builder> scalingConfiguration)

      The scaling configuration of the compute fleet.

      This is a convenience method that creates an instance of the ScalingConfigurationOutput.Builder avoiding the need to create one manually via ScalingConfigurationOutput.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to scalingConfiguration(ScalingConfigurationOutput).

      Parameters:
      scalingConfiguration - a consumer that will call methods on ScalingConfigurationOutput.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overflowBehavior

      Fleet.Builder overflowBehavior(String overflowBehavior)

      The compute fleet overflow behavior.

      • For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.

      • For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.

      Parameters:
      overflowBehavior - The compute fleet overflow behavior.

      • For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.

      • For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overflowBehavior

      Fleet.Builder overflowBehavior(FleetOverflowBehavior overflowBehavior)

      The compute fleet overflow behavior.

      • For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.

      • For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.

      Parameters:
      overflowBehavior - The compute fleet overflow behavior.

      • For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.

      • For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Parameters:
      tags - A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      Fleet.Builder tags(Tag... tags)

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Parameters:
      tags - A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      This is a convenience method that creates an instance of the Tag.Builder avoiding the need to create one manually via Tag.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to tags(List<Tag>).

      Parameters:
      tags - a consumer that will call methods on Tag.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also: