Interface Fleet.Builder
- All Superinterfaces:
Buildable
,CopyableBuilder<Fleet.Builder,
,Fleet> SdkBuilder<Fleet.Builder,
,Fleet> SdkPojo
- Enclosing class:
Fleet
-
Method Summary
Modifier and TypeMethodDescriptionThe ARN of the compute fleet.baseCapacity
(Integer baseCapacity) The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.computeType
(String computeType) Information about the compute resources the compute fleet uses.computeType
(ComputeType computeType) Information about the compute resources the compute fleet uses.The time at which the compute fleet was created.environmentType
(String environmentType) The environment type of the compute fleet.environmentType
(EnvironmentType environmentType) The environment type of the compute fleet.The ID of the compute fleet.lastModified
(Instant lastModified) The time at which the compute fleet was last modified.The name of the compute fleet.overflowBehavior
(String overflowBehavior) The compute fleet overflow behavior.overflowBehavior
(FleetOverflowBehavior overflowBehavior) The compute fleet overflow behavior.default Fleet.Builder
scalingConfiguration
(Consumer<ScalingConfigurationOutput.Builder> scalingConfiguration) The scaling configuration of the compute fleet.scalingConfiguration
(ScalingConfigurationOutput scalingConfiguration) The scaling configuration of the compute fleet.default Fleet.Builder
status
(Consumer<FleetStatus.Builder> status) The status of the compute fleet.status
(FleetStatus status) The status of the compute fleet.tags
(Collection<Tag> tags) A list of tag key and value pairs associated with this compute fleet.tags
(Consumer<Tag.Builder>... tags) A list of tag key and value pairs associated with this compute fleet.A list of tag key and value pairs associated with this compute fleet.Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
-
Method Details
-
arn
The ARN of the compute fleet.
- Parameters:
arn
- The ARN of the compute fleet.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
name
The name of the compute fleet.
- Parameters:
name
- The name of the compute fleet.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
id
The ID of the compute fleet.
- Parameters:
id
- The ID of the compute fleet.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
created
The time at which the compute fleet was created.
- Parameters:
created
- The time at which the compute fleet was created.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
lastModified
The time at which the compute fleet was last modified.
- Parameters:
lastModified
- The time at which the compute fleet was last modified.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
status
The status of the compute fleet.
- Parameters:
status
- The status of the compute fleet.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
status
The status of the compute fleet.
This is a convenience method that creates an instance of theFleetStatus.Builder
avoiding the need to create one manually viaFleetStatus.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed tostatus(FleetStatus)
.- Parameters:
status
- a consumer that will call methods onFleetStatus.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
baseCapacity
The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.
- Parameters:
baseCapacity
- The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
environmentType
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
- Parameters:
environmentType
- The environment type of the compute fleet.-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
environmentType
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
- Parameters:
environmentType
- The environment type of the compute fleet.-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
computeType
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use
BUILD_GENERAL1_SMALL
:-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE
:-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
- Parameters:
computeType
- Information about the compute resources the compute fleet uses. Available values include:-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use
BUILD_GENERAL1_SMALL
:-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE
:-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
computeType
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use
BUILD_GENERAL1_SMALL
:-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE
:-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
- Parameters:
computeType
- Information about the compute resources the compute fleet uses. Available values include:-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use
BUILD_GENERAL1_SMALL
:-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE
:-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
scalingConfiguration
The scaling configuration of the compute fleet.
- Parameters:
scalingConfiguration
- The scaling configuration of the compute fleet.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
scalingConfiguration
default Fleet.Builder scalingConfiguration(Consumer<ScalingConfigurationOutput.Builder> scalingConfiguration) The scaling configuration of the compute fleet.
This is a convenience method that creates an instance of theScalingConfigurationOutput.Builder
avoiding the need to create one manually viaScalingConfigurationOutput.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed toscalingConfiguration(ScalingConfigurationOutput)
.- Parameters:
scalingConfiguration
- a consumer that will call methods onScalingConfigurationOutput.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
overflowBehavior
The compute fleet overflow behavior.
-
For overflow behavior
QUEUE
, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND
, your overflow builds run on CodeBuild on-demand.
- Parameters:
overflowBehavior
- The compute fleet overflow behavior.-
For overflow behavior
QUEUE
, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND
, your overflow builds run on CodeBuild on-demand.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
overflowBehavior
The compute fleet overflow behavior.
-
For overflow behavior
QUEUE
, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND
, your overflow builds run on CodeBuild on-demand.
- Parameters:
overflowBehavior
- The compute fleet overflow behavior.-
For overflow behavior
QUEUE
, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND
, your overflow builds run on CodeBuild on-demand.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
tags
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
- Parameters:
tags
- A list of tag key and value pairs associated with this compute fleet.These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
tags
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
- Parameters:
tags
- A list of tag key and value pairs associated with this compute fleet.These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
tags
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
This is a convenience method that creates an instance of theTag.Builder
avoiding the need to create one manually viaTag.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed totags(List<Tag>)
.- Parameters:
tags
- a consumer that will call methods onTag.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-