Class FleetAttributes

java.lang.Object
software.amazon.awssdk.services.gamelift.model.FleetAttributes
All Implemented Interfaces:
Serializable, SdkPojo, ToCopyableBuilder<FleetAttributes.Builder,FleetAttributes>

@Generated("software.amazon.awssdk:codegen") public final class FleetAttributes extends Object implements SdkPojo, Serializable, ToCopyableBuilder<FleetAttributes.Builder,FleetAttributes>

This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as follows:

  • EC2 fleet attributes identify a Build resource (for fleets with customer game server builds) or a Script resource (for Realtime Servers fleets).

  • Container fleets have ContainerGroupsAttributes, which identify the fleet's ContainerGroupDefinition resources.

  • Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.

Returned by: DescribeFleetAttributes

See Also:
  • Method Details

    • fleetId

      public final String fleetId()

      A unique identifier for the fleet.

      Returns:
      A unique identifier for the fleet.
    • fleetArn

      public final String fleetArn()

      The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

      Returns:
      The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.
    • fleetType

      public final FleetType fleetType()

      Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      If the service returns an enum value that is not available in the current SDK version, fleetType will return FleetType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from fleetTypeAsString().

      Returns:
      Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
      See Also:
    • fleetTypeAsString

      public final String fleetTypeAsString()

      Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      If the service returns an enum value that is not available in the current SDK version, fleetType will return FleetType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from fleetTypeAsString().

      Returns:
      Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
      See Also:
    • instanceType

      public final EC2InstanceType instanceType()

      The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      If the service returns an enum value that is not available in the current SDK version, instanceType will return EC2InstanceType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from instanceTypeAsString().

      Returns:
      The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      See Also:
    • instanceTypeAsString

      public final String instanceTypeAsString()

      The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      If the service returns an enum value that is not available in the current SDK version, instanceType will return EC2InstanceType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from instanceTypeAsString().

      Returns:
      The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      See Also:
    • description

      public final String description()

      A human-readable description of the fleet.

      Returns:
      A human-readable description of the fleet.
    • name

      public final String name()

      A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

      Returns:
      A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
    • creationTime

      public final Instant creationTime()

      A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      Returns:
      A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
    • terminationTime

      public final Instant terminationTime()

      A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      Returns:
      A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
    • status

      public final FleetStatus status()

      Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet has been defined and desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.

      • ACTIVE -- Hosts can now accept game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      If the service returns an enum value that is not available in the current SDK version, status will return FleetStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from statusAsString().

      Returns:
      Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet has been defined and desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.

      • ACTIVE -- Hosts can now accept game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      See Also:
    • statusAsString

      public final String statusAsString()

      Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet has been defined and desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.

      • ACTIVE -- Hosts can now accept game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      If the service returns an enum value that is not available in the current SDK version, status will return FleetStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from statusAsString().

      Returns:
      Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet has been defined and desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.

      • ACTIVE -- Hosts can now accept game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      See Also:
    • buildId

      public final String buildId()

      A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

      Returns:
      A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
    • buildArn

      public final String buildArn()

      The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".

      Returns:
      The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".
    • scriptId

      public final String scriptId()

      A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

      Returns:
      A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
    • scriptArn

      public final String scriptArn()

      The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

      Returns:
      The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.
    • serverLaunchPath

      public final String serverLaunchPath()

      This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.

      Returns:
      This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
    • serverLaunchParameters

      public final String serverLaunchParameters()

      This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter continue to be valid.

      Returns:
      This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter continue to be valid.
    • hasLogPaths

      public final boolean hasLogPaths()
      For responses, this returns true if the service returned a value for the LogPaths property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • logPaths

      public final List<String> logPaths()

      This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasLogPaths() method.

      Returns:
      This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.
    • newGameSessionProtectionPolicy

      public final ProtectionPolicy newGameSessionProtectionPolicy()

      The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      If the service returns an enum value that is not available in the current SDK version, newGameSessionProtectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from newGameSessionProtectionPolicyAsString().

      Returns:
      The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      See Also:
    • newGameSessionProtectionPolicyAsString

      public final String newGameSessionProtectionPolicyAsString()

      The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      If the service returns an enum value that is not available in the current SDK version, newGameSessionProtectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from newGameSessionProtectionPolicyAsString().

      Returns:
      The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      See Also:
    • operatingSystem

      public final OperatingSystem operatingSystem()

      The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      If the service returns an enum value that is not available in the current SDK version, operatingSystem will return OperatingSystem.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from operatingSystemAsString().

      Returns:
      The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      See Also:
    • operatingSystemAsString

      public final String operatingSystemAsString()

      The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      If the service returns an enum value that is not available in the current SDK version, operatingSystem will return OperatingSystem.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from operatingSystemAsString().

      Returns:
      The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      See Also:
    • resourceCreationLimitPolicy

      public final ResourceCreationLimitPolicy resourceCreationLimitPolicy()
      Returns the value of the ResourceCreationLimitPolicy property for this object.
      Returns:
      The value of the ResourceCreationLimitPolicy property for this object.
    • hasMetricGroups

      public final boolean hasMetricGroups()
      For responses, this returns true if the service returned a value for the MetricGroups property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • metricGroups

      public final List<String> metricGroups()

      Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasMetricGroups() method.

      Returns:
      Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".
    • stoppedActions

      public final List<FleetAction> stoppedActions()

      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasStoppedActions() method.

      Returns:
      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
    • hasStoppedActions

      public final boolean hasStoppedActions()
      For responses, this returns true if the service returned a value for the StoppedActions property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • stoppedActionsAsStrings

      public final List<String> stoppedActionsAsStrings()

      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasStoppedActions() method.

      Returns:
      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
    • instanceRoleArn

      public final String instanceRoleArn()

      A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Returns:
      A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
    • certificateConfiguration

      public final CertificateConfiguration certificateConfiguration()

      Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.

      Returns:
      Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
    • computeType

      public final ComputeType computeType()

      The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

      If the service returns an enum value that is not available in the current SDK version, computeType will return ComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from computeTypeAsString().

      Returns:
      The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
      See Also:
    • computeTypeAsString

      public final String computeTypeAsString()

      The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

      If the service returns an enum value that is not available in the current SDK version, computeType will return ComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from computeTypeAsString().

      Returns:
      The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
      See Also:
    • anywhereConfiguration

      public final AnywhereConfiguration anywhereConfiguration()

      This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER only. This attribute is used with fleets where ComputeType is "Container".

      Returns:
      This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER only. This attribute is used with fleets where ComputeType is "Container".
    • instanceRoleCredentialsProvider

      public final InstanceRoleCredentialsProvider instanceRoleCredentialsProvider()

      Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      If the service returns an enum value that is not available in the current SDK version, instanceRoleCredentialsProvider will return InstanceRoleCredentialsProvider.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from instanceRoleCredentialsProviderAsString().

      Returns:
      Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      See Also:
    • instanceRoleCredentialsProviderAsString

      public final String instanceRoleCredentialsProviderAsString()

      Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      If the service returns an enum value that is not available in the current SDK version, instanceRoleCredentialsProvider will return InstanceRoleCredentialsProvider.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from instanceRoleCredentialsProviderAsString().

      Returns:
      Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      See Also:
    • containerGroupsAttributes

      public final ContainerGroupsAttributes containerGroupsAttributes()

      A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER.

      Returns:
      A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER.
    • toBuilder

      public FleetAttributes.Builder toBuilder()
      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<FleetAttributes.Builder,FleetAttributes>
      Returns:
      a builder for type T
    • builder

      public static FleetAttributes.Builder builder()
    • serializableBuilderClass

      public static Class<? extends FleetAttributes.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.