Class PriorityConfiguration

java.lang.Object
software.amazon.awssdk.services.gamelift.model.PriorityConfiguration
All Implemented Interfaces:
Serializable, SdkPojo, ToCopyableBuilder<PriorityConfiguration.Builder,PriorityConfiguration>

@Generated("software.amazon.awssdk:codegen") public final class PriorityConfiguration extends Object implements SdkPojo, Serializable, ToCopyableBuilder<PriorityConfiguration.Builder,PriorityConfiguration>

Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:

  • If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc.

  • If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).

Changing the priority order will affect how game sessions are placed.

See Also:
  • Method Details

    • priorityOrder

      public final List<PriorityType> priorityOrder()

      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasPriorityOrder() method.

      Returns:
      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

    • hasPriorityOrder

      public final boolean hasPriorityOrder()
      For responses, this returns true if the service returned a value for the PriorityOrder property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • priorityOrderAsStrings

      public final List<String> priorityOrderAsStrings()

      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasPriorityOrder() method.

      Returns:
      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

    • hasLocationOrder

      public final boolean hasLocationOrder()
      For responses, this returns true if the service returned a value for the LocationOrder property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • locationOrder

      public final List<String> locationOrder()

      The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasLocationOrder() method.

      Returns:
      The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.
    • toBuilder

      public PriorityConfiguration.Builder toBuilder()
      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<PriorityConfiguration.Builder,PriorityConfiguration>
      Returns:
      a builder for type T
    • builder

      public static PriorityConfiguration.Builder builder()
    • serializableBuilderClass

      public static Class<? extends PriorityConfiguration.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.