/AWS1/CL_GMS=>STARTSTAGEDEPLOYMENT()
¶
About StartStageDeployment¶
Deploys a snapshot to the stage and creates a new game runtime.
After you call this operation, you can check the deployment status by using GetStageDeployment
.
If there are any players connected to the previous game runtime, then both runtimes persist. Existing connections to the previous runtime are maintained. When players disconnect and reconnect, they connect to the new runtime. After there are no connections to the previous game runtime, it is deleted.
Method Signature¶
IMPORTING¶
Required arguments:¶
IV_GAMENAME
TYPE /AWS1/GMSGAMENAME
/AWS1/GMSGAMENAME
¶
The name of the game.
IV_STAGENAME
TYPE /AWS1/GMSSTAGENAME
/AWS1/GMSSTAGENAME
¶
The name of the stage to deploy the snapshot onto.
IV_SNAPSHOTID
TYPE /AWS1/GMSSNAPSHOTID
/AWS1/GMSSNAPSHOTID
¶
The identifier of the snapshot to deploy.
Optional arguments:¶
IV_CLIENTTOKEN
TYPE /AWS1/GMSCLIENTTOKEN
/AWS1/GMSCLIENTTOKEN
¶
A client-defined token. With an active client token in the request, this action is idempotent.