Interface GameLiftAsyncClient

All Superinterfaces:
AutoCloseable, AwsClient, SdkAutoCloseable, SdkClient

@Generated("software.amazon.awssdk:codegen") @ThreadSafe public interface GameLiftAsyncClient extends AwsClient
Service client for accessing Amazon GameLift asynchronously. This can be created using the static builder() method.The asynchronous client performs non-blocking I/O when configured with any SdkAsyncHttpClient supported in the SDK. However, full non-blocking is not guaranteed as the async client may perform blocking calls in some cases such as credentials retrieval and endpoint discovery as part of the async API call.

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

  • Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.

  • Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.

  • Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.

  • Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

  • Field Details

  • Method Details

    • acceptMatch

      default CompletableFuture<AcceptMatchResponse> acceptMatch(AcceptMatchRequest acceptMatchRequest)

      Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.

      When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in each ticket. Calls to this action are only valid for tickets that are in this status; calls for tickets not in this status result in an error.

      To register acceptance, specify the ticket ID, one or more players, and an acceptance response. When all players have accepted, Amazon GameLift advances the matchmaking tickets to status PLACING, and attempts to create a new game session for the match.

      If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:

      • If the ticket has one or more players who rejected the match or failed to respond, the ticket status is set CANCELLED and processing is terminated.

      • If all players in the ticket accepted the match, the ticket status is returned to SEARCHING to find a new match.

      Learn more

      Add FlexMatch to a game client

      FlexMatch events (reference)

      Parameters:
      acceptMatchRequest -
      Returns:
      A Java Future containing the result of the AcceptMatch operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • acceptMatch

      default CompletableFuture<AcceptMatchResponse> acceptMatch(Consumer<AcceptMatchRequest.Builder> acceptMatchRequest)

      Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.

      When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in each ticket. Calls to this action are only valid for tickets that are in this status; calls for tickets not in this status result in an error.

      To register acceptance, specify the ticket ID, one or more players, and an acceptance response. When all players have accepted, Amazon GameLift advances the matchmaking tickets to status PLACING, and attempts to create a new game session for the match.

      If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:

      • If the ticket has one or more players who rejected the match or failed to respond, the ticket status is set CANCELLED and processing is terminated.

      • If all players in the ticket accepted the match, the ticket status is returned to SEARCHING to find a new match.

      Learn more

      Add FlexMatch to a game client

      FlexMatch events (reference)


      This is a convenience which creates an instance of the AcceptMatchRequest.Builder avoiding the need to create one manually via AcceptMatchRequest.builder()

      Parameters:
      acceptMatchRequest - A Consumer that will call methods on AcceptMatchRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the AcceptMatch operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • claimGameServer

      default CompletableFuture<ClaimGameServerResponse> claimGameServer(ClaimGameServerRequest claimGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server.

      To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed.

      When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable.

      If you try to claim a specific game server, this request will fail in the following cases:

      • If the game server utilization status is UTILIZED.

      • If the game server claim status is CLAIMED.

      • If the game server is running on an instance in DRAINING status and the provided filter option does not allow placing on DRAINING instances.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      claimGameServerRequest -
      Returns:
      A Java Future containing the result of the ClaimGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • OutOfCapacityException The specified game server group has no available game servers to fulfill a ClaimGameServer request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • claimGameServer

      default CompletableFuture<ClaimGameServerResponse> claimGameServer(Consumer<ClaimGameServerRequest.Builder> claimGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server.

      To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed.

      When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable.

      If you try to claim a specific game server, this request will fail in the following cases:

      • If the game server utilization status is UTILIZED.

      • If the game server claim status is CLAIMED.

      • If the game server is running on an instance in DRAINING status and the provided filter option does not allow placing on DRAINING instances.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the ClaimGameServerRequest.Builder avoiding the need to create one manually via ClaimGameServerRequest.builder()

      Parameters:
      claimGameServerRequest - A Consumer that will call methods on ClaimGameServerRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ClaimGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • OutOfCapacityException The specified game server group has no available game servers to fulfill a ClaimGameServer request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createAlias

      default CompletableFuture<CreateAliasResponse> createAlias(CreateAliasRequest createAliasRequest)

      Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.

      Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.

      To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned, including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias.

      Related actions

      All APIs by task

      Parameters:
      createAliasRequest -
      Returns:
      A Java Future containing the result of the CreateAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createAlias

      default CompletableFuture<CreateAliasResponse> createAlias(Consumer<CreateAliasRequest.Builder> createAliasRequest)

      Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.

      Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.

      To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned, including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the CreateAliasRequest.Builder avoiding the need to create one manually via CreateAliasRequest.builder()

      Parameters:
      createAliasRequest - A Consumer that will call methods on CreateAliasRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createBuild

      default CompletableFuture<CreateBuildResponse> createBuild(CreateBuildRequest createBuildRequest)

      Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.

      When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.

      You can use the CreateBuild operation in the following scenarios:

      • Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.

      • Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them.

      If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.

      Learn more

      Uploading Your Game

      Create a Build with Files in Amazon S3

      All APIs by task

      Parameters:
      createBuildRequest -
      Returns:
      A Java Future containing the result of the CreateBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createBuild

      default CompletableFuture<CreateBuildResponse> createBuild(Consumer<CreateBuildRequest.Builder> createBuildRequest)

      Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.

      When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.

      You can use the CreateBuild operation in the following scenarios:

      • Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.

      • Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them.

      If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.

      Learn more

      Uploading Your Game

      Create a Build with Files in Amazon S3

      All APIs by task


      This is a convenience which creates an instance of the CreateBuildRequest.Builder avoiding the need to create one manually via CreateBuildRequest.builder()

      Parameters:
      createBuildRequest - A Consumer that will call methods on CreateBuildRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createContainerGroupDefinition

      default CompletableFuture<CreateContainerGroupDefinitionResponse> createContainerGroupDefinition(CreateContainerGroupDefinitionRequest createContainerGroupDefinitionRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Creates a ContainerGroupDefinition resource that describes a set of containers for hosting your game server with Amazon GameLift managed EC2 hosting. An Amazon GameLift container group is similar to a container "task" and "pod". Each container group can have one or more containers.

      Use container group definitions when you create a container fleet. Container group definitions determine how Amazon GameLift deploys your containers to each instance in a container fleet.

      You can create two types of container groups, based on scheduling strategy:

      • A replica container group manages the containers that run your game server application and supporting software. Replica container groups might be replicated multiple times on each fleet instance, depending on instance resources.

      • A daemon container group manages containers that run other software, such as background services, logging, or test processes. You might use a daemon container group for processes that need to run only once per fleet instance, or processes that need to persist independently of the replica container group.

      To create a container group definition, specify a group name, a list of container definitions, and maximum total CPU and memory requirements for the container group. Specify an operating system and scheduling strategy or use the default values. When using the Amazon Web Services CLI tool, you can pass in your container definitions as a JSON file.

      This operation requires Identity and Access Management (IAM) permissions to access container images in Amazon ECR repositories. See IAM permissions for Amazon GameLift for help setting the appropriate permissions.

      If successful, this operation creates a new ContainerGroupDefinition resource with an ARN value assigned. You can't change the properties of a container group definition. Instead, create a new one.

      Learn more

      Parameters:
      createContainerGroupDefinitionRequest -
      Returns:
      A Java Future containing the result of the CreateContainerGroupDefinition operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createContainerGroupDefinition

      default CompletableFuture<CreateContainerGroupDefinitionResponse> createContainerGroupDefinition(Consumer<CreateContainerGroupDefinitionRequest.Builder> createContainerGroupDefinitionRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Creates a ContainerGroupDefinition resource that describes a set of containers for hosting your game server with Amazon GameLift managed EC2 hosting. An Amazon GameLift container group is similar to a container "task" and "pod". Each container group can have one or more containers.

      Use container group definitions when you create a container fleet. Container group definitions determine how Amazon GameLift deploys your containers to each instance in a container fleet.

      You can create two types of container groups, based on scheduling strategy:

      • A replica container group manages the containers that run your game server application and supporting software. Replica container groups might be replicated multiple times on each fleet instance, depending on instance resources.

      • A daemon container group manages containers that run other software, such as background services, logging, or test processes. You might use a daemon container group for processes that need to run only once per fleet instance, or processes that need to persist independently of the replica container group.

      To create a container group definition, specify a group name, a list of container definitions, and maximum total CPU and memory requirements for the container group. Specify an operating system and scheduling strategy or use the default values. When using the Amazon Web Services CLI tool, you can pass in your container definitions as a JSON file.

      This operation requires Identity and Access Management (IAM) permissions to access container images in Amazon ECR repositories. See IAM permissions for Amazon GameLift for help setting the appropriate permissions.

      If successful, this operation creates a new ContainerGroupDefinition resource with an ARN value assigned. You can't change the properties of a container group definition. Instead, create a new one.

      Learn more


      This is a convenience which creates an instance of the CreateContainerGroupDefinitionRequest.Builder avoiding the need to create one manually via CreateContainerGroupDefinitionRequest.builder()

      Parameters:
      createContainerGroupDefinitionRequest - A Consumer that will call methods on CreateContainerGroupDefinitionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateContainerGroupDefinition operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createFleet

      default CompletableFuture<CreateFleetResponse> createFleet(CreateFleetRequest createFleetRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Creates a fleet of compute resources to host your game servers. Use this operation to set up the following types of fleets based on compute type:

      Managed EC2 fleet

      An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the lifecycle of game server processes, which host game sessions for players. EC2 fleets can have instances in multiple locations. Each instance in the fleet is designated a Compute.

      To create an EC2 fleet, provide these required parameters:

      • Either BuildId or ScriptId

      • ComputeType set to EC2 (the default value)

      • EC2InboundPermissions

      • EC2InstanceType

      • FleetType

      • Name

      • RuntimeConfiguration with at least one ServerProcesses configuration

      If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow. To debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create a development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.

      When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

      Managed container fleet

      A container fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your container architecture is deployed to each fleet instance based on the fleet configuration. Amazon GameLift manages the containers on each fleet instance and controls the lifecycle of game server processes, which host game sessions for players. Container fleets can have instances in multiple locations. Each container on an instance that runs game server processes is registered as a Compute.

      To create a container fleet, provide these required parameters:

      • ComputeType set to CONTAINER

      • ContainerGroupsConfiguration

      • EC2InboundPermissions

      • EC2InstanceType

      • FleetType set to ON_DEMAND

      • Name

      • RuntimeConfiguration with at least one ServerProcesses configuration

      If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow.

      When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

      Anywhere fleet

      An Anywhere fleet represents compute resources that are not owned or managed by Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use one to host game servers with on-premises hardware or other game hosting solutions.

      To create an Anywhere fleet, provide these required parameters:

      • ComputeType set to ANYWHERE

      • Locations specifying a custom location

      • Name

      If successful, this operation creates a new fleet resource and places it in ACTIVE status. You can register computes with a fleet in ACTIVE status.

      Learn more

      Setting up fleets

      Setting up a container fleet

      Debug fleet creation issues

      Multi-location fleets

      Parameters:
      createFleetRequest -
      Returns:
      A Java Future containing the result of the CreateFleet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • NotReadyException The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createFleet

      default CompletableFuture<CreateFleetResponse> createFleet(Consumer<CreateFleetRequest.Builder> createFleetRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Creates a fleet of compute resources to host your game servers. Use this operation to set up the following types of fleets based on compute type:

      Managed EC2 fleet

      An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the lifecycle of game server processes, which host game sessions for players. EC2 fleets can have instances in multiple locations. Each instance in the fleet is designated a Compute.

      To create an EC2 fleet, provide these required parameters:

      • Either BuildId or ScriptId

      • ComputeType set to EC2 (the default value)

      • EC2InboundPermissions

      • EC2InstanceType

      • FleetType

      • Name

      • RuntimeConfiguration with at least one ServerProcesses configuration

      If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow. To debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create a development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.

      When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

      Managed container fleet

      A container fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your container architecture is deployed to each fleet instance based on the fleet configuration. Amazon GameLift manages the containers on each fleet instance and controls the lifecycle of game server processes, which host game sessions for players. Container fleets can have instances in multiple locations. Each container on an instance that runs game server processes is registered as a Compute.

      To create a container fleet, provide these required parameters:

      • ComputeType set to CONTAINER

      • ContainerGroupsConfiguration

      • EC2InboundPermissions

      • EC2InstanceType

      • FleetType set to ON_DEMAND

      • Name

      • RuntimeConfiguration with at least one ServerProcesses configuration

      If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow.

      When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

      Anywhere fleet

      An Anywhere fleet represents compute resources that are not owned or managed by Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use one to host game servers with on-premises hardware or other game hosting solutions.

      To create an Anywhere fleet, provide these required parameters:

      • ComputeType set to ANYWHERE

      • Locations specifying a custom location

      • Name

      If successful, this operation creates a new fleet resource and places it in ACTIVE status. You can register computes with a fleet in ACTIVE status.

      Learn more

      Setting up fleets

      Setting up a container fleet

      Debug fleet creation issues

      Multi-location fleets


      This is a convenience which creates an instance of the CreateFleetRequest.Builder avoiding the need to create one manually via CreateFleetRequest.builder()

      Parameters:
      createFleetRequest - A Consumer that will call methods on CreateFleetRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateFleet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • NotReadyException The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createFleetLocations

      default CompletableFuture<CreateFleetLocationsResponse> createFleetLocations(CreateFleetLocationsRequest createFleetLocationsRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Adds remote locations to an EC2 or container fleet and begins populating the new locations with instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings.

      You can't add remote locations to a fleet that resides in an Amazon Web Services Region that doesn't support multiple locations. Fleets created prior to March 2021 can't support multiple locations.

      To add fleet locations, specify the fleet to be updated and provide a list of one or more locations.

      If successful, this operation returns the list of added locations with their status set to NEW. Amazon GameLift initiates the process of starting an instance in each added location. You can track the status of each new location by monitoring location creation events using DescribeFleetEvents.

      Learn more

      Setting up fleets

      Multi-location fleets

      Parameters:
      createFleetLocationsRequest -
      Returns:
      A Java Future containing the result of the CreateFleetLocations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • NotReadyException The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createFleetLocations

      default CompletableFuture<CreateFleetLocationsResponse> createFleetLocations(Consumer<CreateFleetLocationsRequest.Builder> createFleetLocationsRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Adds remote locations to an EC2 or container fleet and begins populating the new locations with instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings.

      You can't add remote locations to a fleet that resides in an Amazon Web Services Region that doesn't support multiple locations. Fleets created prior to March 2021 can't support multiple locations.

      To add fleet locations, specify the fleet to be updated and provide a list of one or more locations.

      If successful, this operation returns the list of added locations with their status set to NEW. Amazon GameLift initiates the process of starting an instance in each added location. You can track the status of each new location by monitoring location creation events using DescribeFleetEvents.

      Learn more

      Setting up fleets

      Multi-location fleets


      This is a convenience which creates an instance of the CreateFleetLocationsRequest.Builder avoiding the need to create one manually via CreateFleetLocationsRequest.builder()

      Parameters:
      createFleetLocationsRequest - A Consumer that will call methods on CreateFleetLocationsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateFleetLocations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • NotReadyException The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createGameServerGroup

      default CompletableFuture<CreateGameServerGroupResponse> createGameServerGroup(CreateGameServerGroupRequest createGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Creates a Amazon GameLift FleetIQ game server group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your Amazon Web Services account, and establishes a link between the two groups. You can view the status of your game server groups in the Amazon GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.

      Before creating a new game server group, you must have the following:

      • An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon Elastic Compute Cloud User Guide.

      • An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the Amazon GameLift FleetIQ Developer Guide.

      To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift FleetIQ metric.

      Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by Amazon GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      createGameServerGroupRequest -
      Returns:
      A Java Future containing the result of the CreateGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createGameServerGroup

      default CompletableFuture<CreateGameServerGroupResponse> createGameServerGroup(Consumer<CreateGameServerGroupRequest.Builder> createGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Creates a Amazon GameLift FleetIQ game server group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your Amazon Web Services account, and establishes a link between the two groups. You can view the status of your game server groups in the Amazon GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.

      Before creating a new game server group, you must have the following:

      • An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon Elastic Compute Cloud User Guide.

      • An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the Amazon GameLift FleetIQ Developer Guide.

      To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift FleetIQ metric.

      Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by Amazon GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the CreateGameServerGroupRequest.Builder avoiding the need to create one manually via CreateGameServerGroupRequest.builder()

      Parameters:
      createGameServerGroupRequest - A Consumer that will call methods on CreateGameServerGroupRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createGameSession

      default CompletableFuture<CreateGameSessionResponse> createGameSession(CreateGameSessionRequest createGameSessionRequest)

      Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the Amazon GameLift game session placement feature with StartGameSessionPlacement , which uses the FleetIQ algorithm and queues to optimize the placement process.

      When creating a game session, you specify exactly where you want to place it and provide a set of game session configuration settings. The target fleet must be in ACTIVE status.

      You can use this operation in the following ways:

      • To create a game session on an instance in a fleet's home Region, provide a fleet or alias ID along with your game session configuration.

      • To create a game session on an instance in a fleet's remote location, provide a fleet or alias ID and a location name, along with your game session configuration.

      • To create a game session on an instance in an Anywhere fleet, specify the fleet's custom location.

      If successful, Amazon GameLift initiates a workflow to start a new game session and returns a GameSession object containing the game session configuration and status. When the game session status is ACTIVE, it is updated with connection information and you can create player sessions for the game session. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.

      Amazon GameLift retains logs for active for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.

      Available in Amazon GameLift Local.

      Learn more

      Start a game session

      All APIs by task

      Parameters:
      createGameSessionRequest -
      Returns:
      A Java Future containing the result of the CreateGameSession operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • FleetCapacityExceededException The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • IdempotentParameterMismatchException A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createGameSession

      default CompletableFuture<CreateGameSessionResponse> createGameSession(Consumer<CreateGameSessionRequest.Builder> createGameSessionRequest)

      Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the Amazon GameLift game session placement feature with StartGameSessionPlacement , which uses the FleetIQ algorithm and queues to optimize the placement process.

      When creating a game session, you specify exactly where you want to place it and provide a set of game session configuration settings. The target fleet must be in ACTIVE status.

      You can use this operation in the following ways:

      • To create a game session on an instance in a fleet's home Region, provide a fleet or alias ID along with your game session configuration.

      • To create a game session on an instance in a fleet's remote location, provide a fleet or alias ID and a location name, along with your game session configuration.

      • To create a game session on an instance in an Anywhere fleet, specify the fleet's custom location.

      If successful, Amazon GameLift initiates a workflow to start a new game session and returns a GameSession object containing the game session configuration and status. When the game session status is ACTIVE, it is updated with connection information and you can create player sessions for the game session. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.

      Amazon GameLift retains logs for active for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.

      Available in Amazon GameLift Local.

      Learn more

      Start a game session

      All APIs by task


      This is a convenience which creates an instance of the CreateGameSessionRequest.Builder avoiding the need to create one manually via CreateGameSessionRequest.builder()

      Parameters:
      createGameSessionRequest - A Consumer that will call methods on CreateGameSessionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateGameSession operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • FleetCapacityExceededException The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • IdempotentParameterMismatchException A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createGameSessionQueue

      default CompletableFuture<CreateGameSessionQueueResponse> createGameSessionQueue(CreateGameSessionQueueRequest createGameSessionQueueRequest)

      Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server there, then prompts the game server process to start a new game session.

      A game session queue is configured with a set of destinations (Amazon GameLift fleets or aliases), which determine the locations where the queue can place new game sessions. These destinations can span multiple fleet types (Spot and On-Demand), instance types, and Amazon Web Services Regions. If the queue includes multi-location fleets, the queue is able to place game sessions in all of a fleet's remote locations. You can opt to filter out individual locations if needed.

      The queue configuration also determines how FleetIQ selects the best available placement for a new game session. Before searching for an available game server, FleetIQ first prioritizes the queue's destinations and locations, with the best placement locations on top. You can set up the queue to use the FleetIQ default prioritization or provide an alternate set of priorities.

      To create a new queue, provide a name, timeout value, and a list of destinations. Optionally, specify a sort configuration and/or a filter, and define a set of latency cap policies. You can also include the ARN for an Amazon Simple Notification Service (SNS) topic to receive notifications of game session placement activity. Notifications using SNS or CloudWatch events is the preferred way to track placement activity.

      If successful, a new GameSessionQueue object is returned with an assigned queue ARN. New game session requests, which are submitted to queue with StartGameSessionPlacement or StartMatchmaking, reference a queue's name or ARN.

      Learn more

      Design a game session queue

      Create a game session queue

      Related actions

      CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task

      Parameters:
      createGameSessionQueueRequest -
      Returns:
      A Java Future containing the result of the CreateGameSessionQueue operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createGameSessionQueue

      default CompletableFuture<CreateGameSessionQueueResponse> createGameSessionQueue(Consumer<CreateGameSessionQueueRequest.Builder> createGameSessionQueueRequest)

      Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server there, then prompts the game server process to start a new game session.

      A game session queue is configured with a set of destinations (Amazon GameLift fleets or aliases), which determine the locations where the queue can place new game sessions. These destinations can span multiple fleet types (Spot and On-Demand), instance types, and Amazon Web Services Regions. If the queue includes multi-location fleets, the queue is able to place game sessions in all of a fleet's remote locations. You can opt to filter out individual locations if needed.

      The queue configuration also determines how FleetIQ selects the best available placement for a new game session. Before searching for an available game server, FleetIQ first prioritizes the queue's destinations and locations, with the best placement locations on top. You can set up the queue to use the FleetIQ default prioritization or provide an alternate set of priorities.

      To create a new queue, provide a name, timeout value, and a list of destinations. Optionally, specify a sort configuration and/or a filter, and define a set of latency cap policies. You can also include the ARN for an Amazon Simple Notification Service (SNS) topic to receive notifications of game session placement activity. Notifications using SNS or CloudWatch events is the preferred way to track placement activity.

      If successful, a new GameSessionQueue object is returned with an assigned queue ARN. New game session requests, which are submitted to queue with StartGameSessionPlacement or StartMatchmaking, reference a queue's name or ARN.

      Learn more

      Design a game session queue

      Create a game session queue

      Related actions

      CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task


      This is a convenience which creates an instance of the CreateGameSessionQueueRequest.Builder avoiding the need to create one manually via CreateGameSessionQueueRequest.builder()

      Parameters:
      createGameSessionQueueRequest - A Consumer that will call methods on CreateGameSessionQueueRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateGameSessionQueue operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createLocation

      default CompletableFuture<CreateLocationResponse> createLocation(CreateLocationRequest createLocationRequest)

      Creates a custom location for use in an Anywhere fleet.

      Parameters:
      createLocationRequest -
      Returns:
      A Java Future containing the result of the CreateLocation operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createLocation

      default CompletableFuture<CreateLocationResponse> createLocation(Consumer<CreateLocationRequest.Builder> createLocationRequest)

      Creates a custom location for use in an Anywhere fleet.


      This is a convenience which creates an instance of the CreateLocationRequest.Builder avoiding the need to create one manually via CreateLocationRequest.builder()

      Parameters:
      createLocationRequest - A Consumer that will call methods on CreateLocationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateLocation operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createMatchmakingConfiguration

      default CompletableFuture<CreateMatchmakingConfigurationResponse> createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest createMatchmakingConfigurationRequest)

      Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with Amazon GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using Amazon GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes consistent with that configuration.

      To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without Amazon GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.

      In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications. Provide the topic ARN in the matchmaking configuration.

      Learn more

      Design a FlexMatch matchmaker

      Set up FlexMatch event notification

      Parameters:
      createMatchmakingConfigurationRequest -
      Returns:
      A Java Future containing the result of the CreateMatchmakingConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createMatchmakingConfiguration

      default CompletableFuture<CreateMatchmakingConfigurationResponse> createMatchmakingConfiguration(Consumer<CreateMatchmakingConfigurationRequest.Builder> createMatchmakingConfigurationRequest)

      Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with Amazon GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using Amazon GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes consistent with that configuration.

      To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without Amazon GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.

      In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications. Provide the topic ARN in the matchmaking configuration.

      Learn more

      Design a FlexMatch matchmaker

      Set up FlexMatch event notification


      This is a convenience which creates an instance of the CreateMatchmakingConfigurationRequest.Builder avoiding the need to create one manually via CreateMatchmakingConfigurationRequest.builder()

      Parameters:
      createMatchmakingConfigurationRequest - A Consumer that will call methods on CreateMatchmakingConfigurationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateMatchmakingConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createMatchmakingRuleSet

      default CompletableFuture<CreateMatchmakingRuleSetResponse> createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest createMatchmakingRuleSetRequest)

      Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams. It also sets the parameters for acceptable player matches, such as minimum skill level or character type.

      To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration they are used with.

      Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.

      Learn more

      Parameters:
      createMatchmakingRuleSetRequest -
      Returns:
      A Java Future containing the result of the CreateMatchmakingRuleSet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createMatchmakingRuleSet

      default CompletableFuture<CreateMatchmakingRuleSetResponse> createMatchmakingRuleSet(Consumer<CreateMatchmakingRuleSetRequest.Builder> createMatchmakingRuleSetRequest)

      Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams. It also sets the parameters for acceptable player matches, such as minimum skill level or character type.

      To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration they are used with.

      Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.

      Learn more


      This is a convenience which creates an instance of the CreateMatchmakingRuleSetRequest.Builder avoiding the need to create one manually via CreateMatchmakingRuleSetRequest.builder()

      Parameters:
      createMatchmakingRuleSetRequest - A Consumer that will call methods on CreateMatchmakingRuleSetRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateMatchmakingRuleSet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createPlayerSession

      default CompletableFuture<CreatePlayerSessionResponse> createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)

      Reserves an open player slot in a game session for a player. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. You can add a group of players to a game session with CreatePlayerSessions .

      To create a player session, specify a game session ID, player ID, and optionally a set of player data.

      If successful, a slot is reserved in the game session for the player and a new PlayerSessions object is returned with a player session ID. The player references the player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.

      The maximum number of players per game session is 200. It is not adjustable.

      Related actions

      All APIs by task

      Parameters:
      createPlayerSessionRequest -
      Returns:
      A Java Future containing the result of the CreatePlayerSession operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidGameSessionStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
      • GameSessionFullException The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createPlayerSession

      default CompletableFuture<CreatePlayerSessionResponse> createPlayerSession(Consumer<CreatePlayerSessionRequest.Builder> createPlayerSessionRequest)

      Reserves an open player slot in a game session for a player. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. You can add a group of players to a game session with CreatePlayerSessions .

      To create a player session, specify a game session ID, player ID, and optionally a set of player data.

      If successful, a slot is reserved in the game session for the player and a new PlayerSessions object is returned with a player session ID. The player references the player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.

      The maximum number of players per game session is 200. It is not adjustable.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the CreatePlayerSessionRequest.Builder avoiding the need to create one manually via CreatePlayerSessionRequest.builder()

      Parameters:
      createPlayerSessionRequest - A Consumer that will call methods on CreatePlayerSessionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreatePlayerSession operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidGameSessionStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
      • GameSessionFullException The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createPlayerSessions

      default CompletableFuture<CreatePlayerSessionsResponse> createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest)

      Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. To add a single player to a game session, use CreatePlayerSession

      To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.

      If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.

      The maximum number of players per game session is 200. It is not adjustable.

      Related actions

      All APIs by task

      Parameters:
      createPlayerSessionsRequest -
      Returns:
      A Java Future containing the result of the CreatePlayerSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidGameSessionStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
      • GameSessionFullException The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createPlayerSessions

      default CompletableFuture<CreatePlayerSessionsResponse> createPlayerSessions(Consumer<CreatePlayerSessionsRequest.Builder> createPlayerSessionsRequest)

      Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. To add a single player to a game session, use CreatePlayerSession

      To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.

      If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.

      The maximum number of players per game session is 200. It is not adjustable.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the CreatePlayerSessionsRequest.Builder avoiding the need to create one manually via CreatePlayerSessionsRequest.builder()

      Parameters:
      createPlayerSessionsRequest - A Consumer that will call methods on CreatePlayerSessionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreatePlayerSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidGameSessionStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
      • GameSessionFullException The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createScript

      default CompletableFuture<CreateScriptResponse> createScript(CreateScriptRequest createScriptRequest)

      Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.

      To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:

      • A locally available directory. Use the ZipFile parameter for this option.

      • An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.

      If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.

      Learn more

      Amazon GameLift Realtime Servers

      Set Up a Role for Amazon GameLift Access

      Related actions

      All APIs by task

      Parameters:
      createScriptRequest -
      Returns:
      A Java Future containing the result of the CreateScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createScript

      default CompletableFuture<CreateScriptResponse> createScript(Consumer<CreateScriptRequest.Builder> createScriptRequest)

      Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.

      To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:

      • A locally available directory. Use the ZipFile parameter for this option.

      • An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.

      If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.

      Learn more

      Amazon GameLift Realtime Servers

      Set Up a Role for Amazon GameLift Access

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      All APIs by task


      This is a convenience which creates an instance of the CreateScriptRequest.Builder avoiding the need to create one manually via CreateScriptRequest.builder()

      Parameters:
      createScriptRequest - A Consumer that will call methods on CreateScriptRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createVpcPeeringAuthorization

      default CompletableFuture<CreateVpcPeeringAuthorizationResponse> createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest createVpcPeeringAuthorizationRequest)

      Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. After you've received authorization, use CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.

      You can peer with VPCs that are owned by any Amazon Web Services account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions.

      To request authorization to create a connection, call this operation from the Amazon Web Services account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.

      To request authorization to delete a connection, call this operation from the Amazon Web Services account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the Amazon Web Services account that you use to manage Amazon GameLift.

      The authorization remains valid for 24 hours unless it is canceled. You must create or delete the peering connection while the authorization is valid.

      Related actions

      All APIs by task

      Parameters:
      createVpcPeeringAuthorizationRequest -
      Returns:
      A Java Future containing the result of the CreateVpcPeeringAuthorization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createVpcPeeringAuthorization

      default CompletableFuture<CreateVpcPeeringAuthorizationResponse> createVpcPeeringAuthorization(Consumer<CreateVpcPeeringAuthorizationRequest.Builder> createVpcPeeringAuthorizationRequest)

      Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. After you've received authorization, use CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.

      You can peer with VPCs that are owned by any Amazon Web Services account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions.

      To request authorization to create a connection, call this operation from the Amazon Web Services account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.

      To request authorization to delete a connection, call this operation from the Amazon Web Services account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the Amazon Web Services account that you use to manage Amazon GameLift.

      The authorization remains valid for 24 hours unless it is canceled. You must create or delete the peering connection while the authorization is valid.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the CreateVpcPeeringAuthorizationRequest.Builder avoiding the need to create one manually via CreateVpcPeeringAuthorizationRequest.builder()

      Parameters:
      createVpcPeeringAuthorizationRequest - A Consumer that will call methods on CreateVpcPeeringAuthorizationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateVpcPeeringAuthorization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createVpcPeeringConnection

      default CompletableFuture<CreateVpcPeeringConnectionResponse> createVpcPeeringConnection(CreateVpcPeeringConnectionRequest createVpcPeeringConnectionRequest)

      Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see VPC Peering with Amazon GameLift Fleets.

      Before calling this operation to establish the peering connection, you first need to use CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.

      To establish the connection, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a connection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections , or by monitoring fleet events for success or failure using DescribeFleetEvents .

      Related actions

      All APIs by task

      Parameters:
      createVpcPeeringConnectionRequest -
      Returns:
      A Java Future containing the result of the CreateVpcPeeringConnection operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • createVpcPeeringConnection

      default CompletableFuture<CreateVpcPeeringConnectionResponse> createVpcPeeringConnection(Consumer<CreateVpcPeeringConnectionRequest.Builder> createVpcPeeringConnectionRequest)

      Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see VPC Peering with Amazon GameLift Fleets.

      Before calling this operation to establish the peering connection, you first need to use CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.

      To establish the connection, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a connection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections , or by monitoring fleet events for success or failure using DescribeFleetEvents .

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the CreateVpcPeeringConnectionRequest.Builder avoiding the need to create one manually via CreateVpcPeeringConnectionRequest.builder()

      Parameters:
      createVpcPeeringConnectionRequest - A Consumer that will call methods on CreateVpcPeeringConnectionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the CreateVpcPeeringConnection operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteAlias

      default CompletableFuture<DeleteAliasResponse> deleteAlias(DeleteAliasRequest deleteAliasRequest)

      Deletes an alias. This operation removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.

      Related actions

      All APIs by task

      Parameters:
      deleteAliasRequest -
      Returns:
      A Java Future containing the result of the DeleteAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteAlias

      default CompletableFuture<DeleteAliasResponse> deleteAlias(Consumer<DeleteAliasRequest.Builder> deleteAliasRequest)

      Deletes an alias. This operation removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DeleteAliasRequest.Builder avoiding the need to create one manually via DeleteAliasRequest.builder()

      Parameters:
      deleteAliasRequest - A Consumer that will call methods on DeleteAliasRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteBuild

      default CompletableFuture<DeleteBuildResponse> deleteBuild(DeleteBuildRequest deleteBuildRequest)

      Deletes a build. This operation permanently deletes the build resource and any uploaded build files. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

      To delete a build, specify the build ID.

      Learn more

      Upload a Custom Server Build

      All APIs by task

      Parameters:
      deleteBuildRequest -
      Returns:
      A Java Future containing the result of the DeleteBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteBuild

      default CompletableFuture<DeleteBuildResponse> deleteBuild(Consumer<DeleteBuildRequest.Builder> deleteBuildRequest)

      Deletes a build. This operation permanently deletes the build resource and any uploaded build files. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

      To delete a build, specify the build ID.

      Learn more

      Upload a Custom Server Build

      All APIs by task


      This is a convenience which creates an instance of the DeleteBuildRequest.Builder avoiding the need to create one manually via DeleteBuildRequest.builder()

      Parameters:
      deleteBuildRequest - A Consumer that will call methods on DeleteBuildRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteContainerGroupDefinition

      default CompletableFuture<DeleteContainerGroupDefinitionResponse> deleteContainerGroupDefinition(DeleteContainerGroupDefinitionRequest deleteContainerGroupDefinitionRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Deletes a container group definition resource. You can delete a container group definition if there are no fleets using the definition.

      To delete a container group definition, identify the resource to delete.

      Learn more

      Parameters:
      deleteContainerGroupDefinitionRequest -
      Returns:
      A Java Future containing the result of the DeleteContainerGroupDefinition operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteContainerGroupDefinition

      default CompletableFuture<DeleteContainerGroupDefinitionResponse> deleteContainerGroupDefinition(Consumer<DeleteContainerGroupDefinitionRequest.Builder> deleteContainerGroupDefinitionRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Deletes a container group definition resource. You can delete a container group definition if there are no fleets using the definition.

      To delete a container group definition, identify the resource to delete.

      Learn more


      This is a convenience which creates an instance of the DeleteContainerGroupDefinitionRequest.Builder avoiding the need to create one manually via DeleteContainerGroupDefinitionRequest.builder()

      Parameters:
      deleteContainerGroupDefinitionRequest - A Consumer that will call methods on DeleteContainerGroupDefinitionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteContainerGroupDefinition operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteFleet

      default CompletableFuture<DeleteFleetResponse> deleteFleet(DeleteFleetRequest deleteFleetRequest)

      Deletes all resources and information related to a fleet and shuts down any currently running fleet instances, including those in remote locations.

      If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You don't need to explicitly delete the VPC peering connection.

      To delete a fleet, specify the fleet ID to be terminated. During the deletion process, the fleet status is changed to DELETING. When completed, the status switches to TERMINATED and the fleet event FLEET_DELETED is emitted.

      Learn more

      Setting up Amazon GameLift Fleets

      Parameters:
      deleteFleetRequest -
      Returns:
      A Java Future containing the result of the DeleteFleet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteFleet

      default CompletableFuture<DeleteFleetResponse> deleteFleet(Consumer<DeleteFleetRequest.Builder> deleteFleetRequest)

      Deletes all resources and information related to a fleet and shuts down any currently running fleet instances, including those in remote locations.

      If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You don't need to explicitly delete the VPC peering connection.

      To delete a fleet, specify the fleet ID to be terminated. During the deletion process, the fleet status is changed to DELETING. When completed, the status switches to TERMINATED and the fleet event FLEET_DELETED is emitted.

      Learn more

      Setting up Amazon GameLift Fleets


      This is a convenience which creates an instance of the DeleteFleetRequest.Builder avoiding the need to create one manually via DeleteFleetRequest.builder()

      Parameters:
      deleteFleetRequest - A Consumer that will call methods on DeleteFleetRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteFleet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteFleetLocations

      default CompletableFuture<DeleteFleetLocationsResponse> deleteFleetLocations(DeleteFleetLocationsRequest deleteFleetLocationsRequest)

      Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down.

      To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted.

      If successful, GameLift sets the location status to DELETING, and begins to shut down existing server processes and terminate instances in each location being deleted. When completed, the location status changes to TERMINATED.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      deleteFleetLocationsRequest -
      Returns:
      A Java Future containing the result of the DeleteFleetLocations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteFleetLocations

      default CompletableFuture<DeleteFleetLocationsResponse> deleteFleetLocations(Consumer<DeleteFleetLocationsRequest.Builder> deleteFleetLocationsRequest)

      Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down.

      To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted.

      If successful, GameLift sets the location status to DELETING, and begins to shut down existing server processes and terminate instances in each location being deleted. When completed, the location status changes to TERMINATED.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the DeleteFleetLocationsRequest.Builder avoiding the need to create one manually via DeleteFleetLocationsRequest.builder()

      Parameters:
      deleteFleetLocationsRequest - A Consumer that will call methods on DeleteFleetLocationsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteFleetLocations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteGameServerGroup

      default CompletableFuture<DeleteGameServerGroupResponse> deleteGameServerGroup(DeleteGameServerGroupRequest deleteGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:

      • The game server group

      • The corresponding Auto Scaling group

      • All game servers that are currently running in the group

      To delete a game server group, identify the game server group to delete and specify the type of delete operation to initiate. Game server groups can only be deleted if they are in ACTIVE or ERROR status.

      If the delete request is successful, a series of operations are kicked off. The game server group status is changed to DELETE_SCHEDULED, which prevents new game servers from being registered and stops automatic scaling activity. Once all game servers in the game server group are deregistered, Amazon GameLift FleetIQ can begin deleting resources. If any of the delete operations fail, the game server group is placed in ERROR status.

      Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      deleteGameServerGroupRequest -
      Returns:
      A Java Future containing the result of the DeleteGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteGameServerGroup

      default CompletableFuture<DeleteGameServerGroupResponse> deleteGameServerGroup(Consumer<DeleteGameServerGroupRequest.Builder> deleteGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:

      • The game server group

      • The corresponding Auto Scaling group

      • All game servers that are currently running in the group

      To delete a game server group, identify the game server group to delete and specify the type of delete operation to initiate. Game server groups can only be deleted if they are in ACTIVE or ERROR status.

      If the delete request is successful, a series of operations are kicked off. The game server group status is changed to DELETE_SCHEDULED, which prevents new game servers from being registered and stops automatic scaling activity. Once all game servers in the game server group are deregistered, Amazon GameLift FleetIQ can begin deleting resources. If any of the delete operations fail, the game server group is placed in ERROR status.

      Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the DeleteGameServerGroupRequest.Builder avoiding the need to create one manually via DeleteGameServerGroupRequest.builder()

      Parameters:
      deleteGameServerGroupRequest - A Consumer that will call methods on DeleteGameServerGroupRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteGameSessionQueue

      default CompletableFuture<DeleteGameSessionQueueResponse> deleteGameSessionQueue(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest)

      Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.

      Parameters:
      deleteGameSessionQueueRequest -
      Returns:
      A Java Future containing the result of the DeleteGameSessionQueue operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteGameSessionQueue

      default CompletableFuture<DeleteGameSessionQueueResponse> deleteGameSessionQueue(Consumer<DeleteGameSessionQueueRequest.Builder> deleteGameSessionQueueRequest)

      Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.


      This is a convenience which creates an instance of the DeleteGameSessionQueueRequest.Builder avoiding the need to create one manually via DeleteGameSessionQueueRequest.builder()

      Parameters:
      deleteGameSessionQueueRequest - A Consumer that will call methods on DeleteGameSessionQueueRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteGameSessionQueue operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteLocation

      default CompletableFuture<DeleteLocationResponse> deleteLocation(DeleteLocationRequest deleteLocationRequest)

      Deletes a custom location.

      Before deleting a custom location, review any fleets currently using the custom location and deregister the location if it is in use. For more information, see DeregisterCompute.

      Parameters:
      deleteLocationRequest -
      Returns:
      A Java Future containing the result of the DeleteLocation operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteLocation

      default CompletableFuture<DeleteLocationResponse> deleteLocation(Consumer<DeleteLocationRequest.Builder> deleteLocationRequest)

      Deletes a custom location.

      Before deleting a custom location, review any fleets currently using the custom location and deregister the location if it is in use. For more information, see DeregisterCompute.


      This is a convenience which creates an instance of the DeleteLocationRequest.Builder avoiding the need to create one manually via DeleteLocationRequest.builder()

      Parameters:
      deleteLocationRequest - A Consumer that will call methods on DeleteLocationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteLocation operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteMatchmakingConfiguration

      default CompletableFuture<DeleteMatchmakingConfigurationResponse> deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest deleteMatchmakingConfigurationRequest)

      Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.

      Parameters:
      deleteMatchmakingConfigurationRequest -
      Returns:
      A Java Future containing the result of the DeleteMatchmakingConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteMatchmakingConfiguration

      default CompletableFuture<DeleteMatchmakingConfigurationResponse> deleteMatchmakingConfiguration(Consumer<DeleteMatchmakingConfigurationRequest.Builder> deleteMatchmakingConfigurationRequest)

      Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.


      This is a convenience which creates an instance of the DeleteMatchmakingConfigurationRequest.Builder avoiding the need to create one manually via DeleteMatchmakingConfigurationRequest.builder()

      Parameters:
      deleteMatchmakingConfigurationRequest - A Consumer that will call methods on DeleteMatchmakingConfigurationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteMatchmakingConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteMatchmakingRuleSet

      default CompletableFuture<DeleteMatchmakingRuleSetResponse> deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest deleteMatchmakingRuleSetRequest)

      Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.

      Learn more

      Parameters:
      deleteMatchmakingRuleSetRequest -
      Returns:
      A Java Future containing the result of the DeleteMatchmakingRuleSet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteMatchmakingRuleSet

      default CompletableFuture<DeleteMatchmakingRuleSetResponse> deleteMatchmakingRuleSet(Consumer<DeleteMatchmakingRuleSetRequest.Builder> deleteMatchmakingRuleSetRequest)

      Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.

      Learn more


      This is a convenience which creates an instance of the DeleteMatchmakingRuleSetRequest.Builder avoiding the need to create one manually via DeleteMatchmakingRuleSetRequest.builder()

      Parameters:
      deleteMatchmakingRuleSetRequest - A Consumer that will call methods on DeleteMatchmakingRuleSetRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteMatchmakingRuleSet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteScalingPolicy

      default CompletableFuture<DeleteScalingPolicyResponse> deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest)

      Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and Amazon GameLift removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.

      To temporarily suspend scaling policies, use StopFleetActions. This operation suspends all policies for the fleet.

      Parameters:
      deleteScalingPolicyRequest -
      Returns:
      A Java Future containing the result of the DeleteScalingPolicy operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteScalingPolicy

      default CompletableFuture<DeleteScalingPolicyResponse> deleteScalingPolicy(Consumer<DeleteScalingPolicyRequest.Builder> deleteScalingPolicyRequest)

      Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and Amazon GameLift removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.

      To temporarily suspend scaling policies, use StopFleetActions. This operation suspends all policies for the fleet.


      This is a convenience which creates an instance of the DeleteScalingPolicyRequest.Builder avoiding the need to create one manually via DeleteScalingPolicyRequest.builder()

      Parameters:
      deleteScalingPolicyRequest - A Consumer that will call methods on DeleteScalingPolicyRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteScalingPolicy operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteScript

      default CompletableFuture<DeleteScriptResponse> deleteScript(DeleteScriptRequest deleteScriptRequest)

      Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).

      To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task

      Parameters:
      deleteScriptRequest -
      Returns:
      A Java Future containing the result of the DeleteScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteScript

      default CompletableFuture<DeleteScriptResponse> deleteScript(Consumer<DeleteScriptRequest.Builder> deleteScriptRequest)

      Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).

      To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DeleteScriptRequest.Builder avoiding the need to create one manually via DeleteScriptRequest.builder()

      Parameters:
      deleteScriptRequest - A Consumer that will call methods on DeleteScriptRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteVpcPeeringAuthorization

      default CompletableFuture<DeleteVpcPeeringAuthorizationResponse> deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest deleteVpcPeeringAuthorizationRequest)

      Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, use DeleteVpcPeeringConnection.

      Related actions

      All APIs by task

      Parameters:
      deleteVpcPeeringAuthorizationRequest -
      Returns:
      A Java Future containing the result of the DeleteVpcPeeringAuthorization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteVpcPeeringAuthorization

      default CompletableFuture<DeleteVpcPeeringAuthorizationResponse> deleteVpcPeeringAuthorization(Consumer<DeleteVpcPeeringAuthorizationRequest.Builder> deleteVpcPeeringAuthorizationRequest)

      Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, use DeleteVpcPeeringConnection.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DeleteVpcPeeringAuthorizationRequest.Builder avoiding the need to create one manually via DeleteVpcPeeringAuthorizationRequest.builder()

      Parameters:
      deleteVpcPeeringAuthorizationRequest - A Consumer that will call methods on DeleteVpcPeeringAuthorizationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteVpcPeeringAuthorization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteVpcPeeringConnection

      default CompletableFuture<DeleteVpcPeeringConnectionResponse> deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest deleteVpcPeeringConnectionRequest)

      Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete..

      Once a valid authorization exists, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.

      Related actions

      All APIs by task

      Parameters:
      deleteVpcPeeringConnectionRequest -
      Returns:
      A Java Future containing the result of the DeleteVpcPeeringConnection operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deleteVpcPeeringConnection

      default CompletableFuture<DeleteVpcPeeringConnectionResponse> deleteVpcPeeringConnection(Consumer<DeleteVpcPeeringConnectionRequest.Builder> deleteVpcPeeringConnectionRequest)

      Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete..

      Once a valid authorization exists, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DeleteVpcPeeringConnectionRequest.Builder avoiding the need to create one manually via DeleteVpcPeeringConnectionRequest.builder()

      Parameters:
      deleteVpcPeeringConnectionRequest - A Consumer that will call methods on DeleteVpcPeeringConnectionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeleteVpcPeeringConnection operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deregisterCompute

      default CompletableFuture<DeregisterComputeResponse> deregisterCompute(DeregisterComputeRequest deregisterComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Removes a compute resource from an Amazon GameLift Anywhere fleet or container fleet. Deregistered computes can no longer host game sessions through Amazon GameLift.

      For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to deregister fleet computes.

      To deregister a compute, call this operation from the compute that's being deregistered and specify the compute name and the fleet ID.

      Parameters:
      deregisterComputeRequest -
      Returns:
      A Java Future containing the result of the DeregisterCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deregisterCompute

      default CompletableFuture<DeregisterComputeResponse> deregisterCompute(Consumer<DeregisterComputeRequest.Builder> deregisterComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Removes a compute resource from an Amazon GameLift Anywhere fleet or container fleet. Deregistered computes can no longer host game sessions through Amazon GameLift.

      For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to deregister fleet computes.

      To deregister a compute, call this operation from the compute that's being deregistered and specify the compute name and the fleet ID.


      This is a convenience which creates an instance of the DeregisterComputeRequest.Builder avoiding the need to create one manually via DeregisterComputeRequest.builder()

      Parameters:
      deregisterComputeRequest - A Consumer that will call methods on DeregisterComputeRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeregisterCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deregisterGameServer

      default CompletableFuture<DeregisterGameServerResponse> deregisterGameServer(DeregisterGameServerRequest deregisterGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.

      To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      deregisterGameServerRequest -
      Returns:
      A Java Future containing the result of the DeregisterGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • deregisterGameServer

      default CompletableFuture<DeregisterGameServerResponse> deregisterGameServer(Consumer<DeregisterGameServerRequest.Builder> deregisterGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.

      To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the DeregisterGameServerRequest.Builder avoiding the need to create one manually via DeregisterGameServerRequest.builder()

      Parameters:
      deregisterGameServerRequest - A Consumer that will call methods on DeregisterGameServerRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DeregisterGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeAlias

      default CompletableFuture<DescribeAliasResponse> describeAlias(DescribeAliasRequest describeAliasRequest)

      Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's target fleet ID only, use ResolveAlias.

      To get alias properties, specify the alias ID. If successful, the requested alias record is returned.

      Related actions

      All APIs by task

      Parameters:
      describeAliasRequest -
      Returns:
      A Java Future containing the result of the DescribeAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeAlias

      default CompletableFuture<DescribeAliasResponse> describeAlias(Consumer<DescribeAliasRequest.Builder> describeAliasRequest)

      Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's target fleet ID only, use ResolveAlias.

      To get alias properties, specify the alias ID. If successful, the requested alias record is returned.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DescribeAliasRequest.Builder avoiding the need to create one manually via DescribeAliasRequest.builder()

      Parameters:
      describeAliasRequest - A Consumer that will call methods on DescribeAliasRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeBuild

      default CompletableFuture<DescribeBuildResponse> describeBuild(DescribeBuildRequest describeBuildRequest)

      Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.

      Learn more

      Upload a Custom Server Build

      All APIs by task

      Parameters:
      describeBuildRequest -
      Returns:
      A Java Future containing the result of the DescribeBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeBuild

      default CompletableFuture<DescribeBuildResponse> describeBuild(Consumer<DescribeBuildRequest.Builder> describeBuildRequest)

      Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.

      Learn more

      Upload a Custom Server Build

      All APIs by task


      This is a convenience which creates an instance of the DescribeBuildRequest.Builder avoiding the need to create one manually via DescribeBuildRequest.builder()

      Parameters:
      describeBuildRequest - A Consumer that will call methods on DescribeBuildRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeCompute

      default CompletableFuture<DescribeComputeResponse> describeCompute(DescribeComputeRequest describeComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves properties for a compute resource in an Amazon GameLift fleet. To get a list of all computes in a fleet, call ListCompute.

      To request information on a specific compute, provide the fleet ID and compute name.

      If successful, this operation returns details for the requested compute resource. Depending on the fleet's compute type, the result includes the following information:

      • For EC2 fleets, this operation returns information about the EC2 instance.

      • For ANYWHERE fleets, this operation returns information about the registered compute.

      • For CONTAINER fleets, this operation returns information about the container that's registered as a compute, and the instance it's running on. The compute name is the container name.

      Parameters:
      describeComputeRequest -
      Returns:
      A Java Future containing the result of the DescribeCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeCompute

      default CompletableFuture<DescribeComputeResponse> describeCompute(Consumer<DescribeComputeRequest.Builder> describeComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves properties for a compute resource in an Amazon GameLift fleet. To get a list of all computes in a fleet, call ListCompute.

      To request information on a specific compute, provide the fleet ID and compute name.

      If successful, this operation returns details for the requested compute resource. Depending on the fleet's compute type, the result includes the following information:

      • For EC2 fleets, this operation returns information about the EC2 instance.

      • For ANYWHERE fleets, this operation returns information about the registered compute.

      • For CONTAINER fleets, this operation returns information about the container that's registered as a compute, and the instance it's running on. The compute name is the container name.


      This is a convenience which creates an instance of the DescribeComputeRequest.Builder avoiding the need to create one manually via DescribeComputeRequest.builder()

      Parameters:
      describeComputeRequest - A Consumer that will call methods on DescribeComputeRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeContainerGroupDefinition

      default CompletableFuture<DescribeContainerGroupDefinitionResponse> describeContainerGroupDefinition(DescribeContainerGroupDefinitionRequest describeContainerGroupDefinitionRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves the properties of a container group definition, including all container definitions in the group.

      To retrieve a container group definition, provide a resource identifier. If successful, this operation returns the complete properties of the container group definition.

      Learn more

      Parameters:
      describeContainerGroupDefinitionRequest -
      Returns:
      A Java Future containing the result of the DescribeContainerGroupDefinition operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeContainerGroupDefinition

      default CompletableFuture<DescribeContainerGroupDefinitionResponse> describeContainerGroupDefinition(Consumer<DescribeContainerGroupDefinitionRequest.Builder> describeContainerGroupDefinitionRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves the properties of a container group definition, including all container definitions in the group.

      To retrieve a container group definition, provide a resource identifier. If successful, this operation returns the complete properties of the container group definition.

      Learn more


      This is a convenience which creates an instance of the DescribeContainerGroupDefinitionRequest.Builder avoiding the need to create one manually via DescribeContainerGroupDefinitionRequest.builder()

      Parameters:
      describeContainerGroupDefinitionRequest - A Consumer that will call methods on DescribeContainerGroupDefinitionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeContainerGroupDefinition operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeEC2InstanceLimits

      default CompletableFuture<DescribeEc2InstanceLimitsResponse> describeEC2InstanceLimits(DescribeEc2InstanceLimitsRequest describeEc2InstanceLimitsRequest)

      Retrieves the instance limits and current utilization for an Amazon Web Services Region or location. Instance limits control the number of instances, per instance type, per location, that your Amazon Web Services account can use. Learn more at Amazon EC2 Instance Types. The information returned includes the maximum number of instances allowed and your account's current usage across all fleets. This information can affect your ability to scale your Amazon GameLift fleets. You can request a limit increase for your account by using the Service limits page in the Amazon GameLift console.

      Instance limits differ based on whether the instances are deployed in a fleet's home Region or in a remote location. For remote locations, limits also differ based on the combination of home Region and remote location. All requests must specify an Amazon Web Services Region (either explicitly or as your default settings). To get the limit for a remote location, you must also specify the location. For example, the following requests all return different results:

      • Request specifies the Region ap-northeast-1 with no location. The result is limits and usage data on all instance types that are deployed in us-east-2, by all of the fleets that reside in ap-northeast-1.

      • Request specifies the Region us-east-1 with location ca-central-1. The result is limits and usage data on all instance types that are deployed in ca-central-1, by all of the fleets that reside in us-east-2. These limits do not affect fleets in any other Regions that deploy instances to ca-central-1.

      • Request specifies the Region eu-west-1 with location ca-central-1. The result is limits and usage data on all instance types that are deployed in ca-central-1, by all of the fleets that reside in eu-west-1.

      This operation can be used in the following ways:

      • To get limit and usage data for all instance types that are deployed in an Amazon Web Services Region by fleets that reside in the same Region: Specify the Region only. Optionally, specify a single instance type to retrieve information for.

      • To get limit and usage data for all instance types that are deployed to a remote location by fleets that reside in different Amazon Web Services Region: Provide both the Amazon Web Services Region and the remote location. Optionally, specify a single instance type to retrieve information for.

      If successful, an EC2InstanceLimits object is returned with limits and usage data for each requested instance type.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      describeEc2InstanceLimitsRequest -
      Returns:
      A Java Future containing the result of the DescribeEC2InstanceLimits operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeEC2InstanceLimits

      default CompletableFuture<DescribeEc2InstanceLimitsResponse> describeEC2InstanceLimits(Consumer<DescribeEc2InstanceLimitsRequest.Builder> describeEc2InstanceLimitsRequest)

      Retrieves the instance limits and current utilization for an Amazon Web Services Region or location. Instance limits control the number of instances, per instance type, per location, that your Amazon Web Services account can use. Learn more at Amazon EC2 Instance Types. The information returned includes the maximum number of instances allowed and your account's current usage across all fleets. This information can affect your ability to scale your Amazon GameLift fleets. You can request a limit increase for your account by using the Service limits page in the Amazon GameLift console.

      Instance limits differ based on whether the instances are deployed in a fleet's home Region or in a remote location. For remote locations, limits also differ based on the combination of home Region and remote location. All requests must specify an Amazon Web Services Region (either explicitly or as your default settings). To get the limit for a remote location, you must also specify the location. For example, the following requests all return different results:

      • Request specifies the Region ap-northeast-1 with no location. The result is limits and usage data on all instance types that are deployed in us-east-2, by all of the fleets that reside in ap-northeast-1.

      • Request specifies the Region us-east-1 with location ca-central-1. The result is limits and usage data on all instance types that are deployed in ca-central-1, by all of the fleets that reside in us-east-2. These limits do not affect fleets in any other Regions that deploy instances to ca-central-1.

      • Request specifies the Region eu-west-1 with location ca-central-1. The result is limits and usage data on all instance types that are deployed in ca-central-1, by all of the fleets that reside in eu-west-1.

      This operation can be used in the following ways:

      • To get limit and usage data for all instance types that are deployed in an Amazon Web Services Region by fleets that reside in the same Region: Specify the Region only. Optionally, specify a single instance type to retrieve information for.

      • To get limit and usage data for all instance types that are deployed to a remote location by fleets that reside in different Amazon Web Services Region: Provide both the Amazon Web Services Region and the remote location. Optionally, specify a single instance type to retrieve information for.

      If successful, an EC2InstanceLimits object is returned with limits and usage data for each requested instance type.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the DescribeEc2InstanceLimitsRequest.Builder avoiding the need to create one manually via DescribeEc2InstanceLimitsRequest.builder()

      Parameters:
      describeEc2InstanceLimitsRequest - A Consumer that will call methods on DescribeEc2InstanceLimitsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeEC2InstanceLimits operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeEC2InstanceLimits

      default CompletableFuture<DescribeEc2InstanceLimitsResponse> describeEC2InstanceLimits()

      Retrieves the instance limits and current utilization for an Amazon Web Services Region or location. Instance limits control the number of instances, per instance type, per location, that your Amazon Web Services account can use. Learn more at Amazon EC2 Instance Types. The information returned includes the maximum number of instances allowed and your account's current usage across all fleets. This information can affect your ability to scale your Amazon GameLift fleets. You can request a limit increase for your account by using the Service limits page in the Amazon GameLift console.

      Instance limits differ based on whether the instances are deployed in a fleet's home Region or in a remote location. For remote locations, limits also differ based on the combination of home Region and remote location. All requests must specify an Amazon Web Services Region (either explicitly or as your default settings). To get the limit for a remote location, you must also specify the location. For example, the following requests all return different results:

      • Request specifies the Region ap-northeast-1 with no location. The result is limits and usage data on all instance types that are deployed in us-east-2, by all of the fleets that reside in ap-northeast-1.

      • Request specifies the Region us-east-1 with location ca-central-1. The result is limits and usage data on all instance types that are deployed in ca-central-1, by all of the fleets that reside in us-east-2. These limits do not affect fleets in any other Regions that deploy instances to ca-central-1.

      • Request specifies the Region eu-west-1 with location ca-central-1. The result is limits and usage data on all instance types that are deployed in ca-central-1, by all of the fleets that reside in eu-west-1.

      This operation can be used in the following ways:

      • To get limit and usage data for all instance types that are deployed in an Amazon Web Services Region by fleets that reside in the same Region: Specify the Region only. Optionally, specify a single instance type to retrieve information for.

      • To get limit and usage data for all instance types that are deployed to a remote location by fleets that reside in different Amazon Web Services Region: Provide both the Amazon Web Services Region and the remote location. Optionally, specify a single instance type to retrieve information for.

      If successful, an EC2InstanceLimits object is returned with limits and usage data for each requested instance type.

      Learn more

      Setting up Amazon GameLift fleets

      Returns:
      A Java Future containing the result of the DescribeEC2InstanceLimits operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetAttributes

      default CompletableFuture<DescribeFleetAttributesResponse> describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing hardware and deployment configuration for instances in the fleet.

      You can use this operation in the following ways:

      • To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get attributes for all fleets, do not provide a fleet identifier.

      When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.

      Some API operations limit the number of fleet IDs that allowed in one request. If a request exceeds this limit, the request fails and the error message contains the maximum allowed number.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      describeFleetAttributesRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetAttributes operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetAttributes

      default CompletableFuture<DescribeFleetAttributesResponse> describeFleetAttributes(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing hardware and deployment configuration for instances in the fleet.

      You can use this operation in the following ways:

      • To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get attributes for all fleets, do not provide a fleet identifier.

      When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.

      Some API operations limit the number of fleet IDs that allowed in one request. If a request exceeds this limit, the request fails and the error message contains the maximum allowed number.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the DescribeFleetAttributesRequest.Builder avoiding the need to create one manually via DescribeFleetAttributesRequest.builder()

      Parameters:
      describeFleetAttributesRequest - A Consumer that will call methods on DescribeFleetAttributesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetAttributes operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetAttributes

      default CompletableFuture<DescribeFleetAttributesResponse> describeFleetAttributes()

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing hardware and deployment configuration for instances in the fleet.

      You can use this operation in the following ways:

      • To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get attributes for all fleets, do not provide a fleet identifier.

      When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.

      Some API operations limit the number of fleet IDs that allowed in one request. If a request exceeds this limit, the request fails and the error message contains the maximum allowed number.

      Learn more

      Setting up Amazon GameLift fleets

      Returns:
      A Java Future containing the result of the DescribeFleetAttributes operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetAttributesPaginator

      default DescribeFleetAttributesPublisher describeFleetAttributesPaginator()

      This is a variant of describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesPublisher publisher = client.describeFleetAttributesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesPublisher publisher = client.describeFleetAttributesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetAttributesPaginator

      default DescribeFleetAttributesPublisher describeFleetAttributesPaginator(DescribeFleetAttributesRequest describeFleetAttributesRequest)

      This is a variant of describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesPublisher publisher = client.describeFleetAttributesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesPublisher publisher = client.describeFleetAttributesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest) operation.

      Parameters:
      describeFleetAttributesRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetAttributesPaginator

      default DescribeFleetAttributesPublisher describeFleetAttributesPaginator(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest)

      This is a variant of describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesPublisher publisher = client.describeFleetAttributesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesPublisher publisher = client.describeFleetAttributesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest) operation.


      This is a convenience which creates an instance of the DescribeFleetAttributesRequest.Builder avoiding the need to create one manually via DescribeFleetAttributesRequest.builder()

      Parameters:
      describeFleetAttributesRequest - A Consumer that will call methods on DescribeFleetAttributesRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetCapacity

      default CompletableFuture<DescribeFleetCapacityResponse> describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves the resource capacity settings for one or more fleets. For a container fleet, this operation also returns counts for replica container groups.

      With multi-location fleets, this operation retrieves data for the fleet's home Region only. To retrieve capacity for remote locations, see DescribeFleetLocationCapacity.

      This operation can be used in the following ways:

      • To get capacity data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get capacity data for all fleets, do not provide a fleet identifier.

      When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetCapacity object is returned for each requested fleet ID. Each FleetCapacity object includes a Location property, which is set to the fleet's home Region. Capacity values are returned only for fleets that currently exist.

      Some API operations may limit the number of fleet IDs that are allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

      Learn more

      Setting up Amazon GameLift fleets

      GameLift metrics for fleets

      Parameters:
      describeFleetCapacityRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetCapacity operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetCapacity

      default CompletableFuture<DescribeFleetCapacityResponse> describeFleetCapacity(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves the resource capacity settings for one or more fleets. For a container fleet, this operation also returns counts for replica container groups.

      With multi-location fleets, this operation retrieves data for the fleet's home Region only. To retrieve capacity for remote locations, see DescribeFleetLocationCapacity.

      This operation can be used in the following ways:

      • To get capacity data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get capacity data for all fleets, do not provide a fleet identifier.

      When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetCapacity object is returned for each requested fleet ID. Each FleetCapacity object includes a Location property, which is set to the fleet's home Region. Capacity values are returned only for fleets that currently exist.

      Some API operations may limit the number of fleet IDs that are allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

      Learn more

      Setting up Amazon GameLift fleets

      GameLift metrics for fleets


      This is a convenience which creates an instance of the DescribeFleetCapacityRequest.Builder avoiding the need to create one manually via DescribeFleetCapacityRequest.builder()

      Parameters:
      describeFleetCapacityRequest - A Consumer that will call methods on DescribeFleetCapacityRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetCapacity operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetCapacity

      default CompletableFuture<DescribeFleetCapacityResponse> describeFleetCapacity()

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves the resource capacity settings for one or more fleets. For a container fleet, this operation also returns counts for replica container groups.

      With multi-location fleets, this operation retrieves data for the fleet's home Region only. To retrieve capacity for remote locations, see DescribeFleetLocationCapacity.

      This operation can be used in the following ways:

      • To get capacity data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get capacity data for all fleets, do not provide a fleet identifier.

      When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetCapacity object is returned for each requested fleet ID. Each FleetCapacity object includes a Location property, which is set to the fleet's home Region. Capacity values are returned only for fleets that currently exist.

      Some API operations may limit the number of fleet IDs that are allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

      Learn more

      Setting up Amazon GameLift fleets

      GameLift metrics for fleets

      Returns:
      A Java Future containing the result of the DescribeFleetCapacity operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetCapacityPaginator

      default DescribeFleetCapacityPublisher describeFleetCapacityPaginator()

      This is a variant of describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityPublisher publisher = client.describeFleetCapacityPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityPublisher publisher = client.describeFleetCapacityPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetCapacityPaginator

      default DescribeFleetCapacityPublisher describeFleetCapacityPaginator(DescribeFleetCapacityRequest describeFleetCapacityRequest)

      This is a variant of describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityPublisher publisher = client.describeFleetCapacityPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityPublisher publisher = client.describeFleetCapacityPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest) operation.

      Parameters:
      describeFleetCapacityRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetCapacityPaginator

      default DescribeFleetCapacityPublisher describeFleetCapacityPaginator(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest)

      This is a variant of describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityPublisher publisher = client.describeFleetCapacityPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityPublisher publisher = client.describeFleetCapacityPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest) operation.


      This is a convenience which creates an instance of the DescribeFleetCapacityRequest.Builder avoiding the need to create one manually via DescribeFleetCapacityRequest.builder()

      Parameters:
      describeFleetCapacityRequest - A Consumer that will call methods on DescribeFleetCapacityRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetEvents

      default CompletableFuture<DescribeFleetEventsResponse> describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest)

      Retrieves entries from a fleet's event log. Fleet events are initiated by changes in status, such as during fleet creation and termination, changes in capacity, etc. If a fleet has multiple locations, events are also initiated by changes to status and capacity in remote locations.

      You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a collection of event log entries matching the request are returned.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      describeFleetEventsRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetEvents operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetEvents

      default CompletableFuture<DescribeFleetEventsResponse> describeFleetEvents(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest)

      Retrieves entries from a fleet's event log. Fleet events are initiated by changes in status, such as during fleet creation and termination, changes in capacity, etc. If a fleet has multiple locations, events are also initiated by changes to status and capacity in remote locations.

      You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a collection of event log entries matching the request are returned.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the DescribeFleetEventsRequest.Builder avoiding the need to create one manually via DescribeFleetEventsRequest.builder()

      Parameters:
      describeFleetEventsRequest - A Consumer that will call methods on DescribeFleetEventsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetEvents operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetEventsPaginator

      default DescribeFleetEventsPublisher describeFleetEventsPaginator(DescribeFleetEventsRequest describeFleetEventsRequest)

      This is a variant of describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsPublisher publisher = client.describeFleetEventsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsPublisher publisher = client.describeFleetEventsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest) operation.

      Parameters:
      describeFleetEventsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetEventsPaginator

      default DescribeFleetEventsPublisher describeFleetEventsPaginator(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest)

      This is a variant of describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsPublisher publisher = client.describeFleetEventsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsPublisher publisher = client.describeFleetEventsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest) operation.


      This is a convenience which creates an instance of the DescribeFleetEventsRequest.Builder avoiding the need to create one manually via DescribeFleetEventsRequest.builder()

      Parameters:
      describeFleetEventsRequest - A Consumer that will call methods on DescribeFleetEventsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationAttributes

      default CompletableFuture<DescribeFleetLocationAttributesResponse> describeFleetLocationAttributes(DescribeFleetLocationAttributesRequest describeFleetLocationAttributesRequest)

      Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity.

      This operation can be used in the following ways:

      • To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested.

      • To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order.

      When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a LocationAttributes object is returned for each requested location. If the fleet does not have a requested location, no information is returned. This operation does not return the home Region. To get information on a fleet's home Region, call DescribeFleetAttributes.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      describeFleetLocationAttributesRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetLocationAttributes operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationAttributes

      default CompletableFuture<DescribeFleetLocationAttributesResponse> describeFleetLocationAttributes(Consumer<DescribeFleetLocationAttributesRequest.Builder> describeFleetLocationAttributesRequest)

      Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity.

      This operation can be used in the following ways:

      • To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested.

      • To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order.

      When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a LocationAttributes object is returned for each requested location. If the fleet does not have a requested location, no information is returned. This operation does not return the home Region. To get information on a fleet's home Region, call DescribeFleetAttributes.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the DescribeFleetLocationAttributesRequest.Builder avoiding the need to create one manually via DescribeFleetLocationAttributesRequest.builder()

      Parameters:
      describeFleetLocationAttributesRequest - A Consumer that will call methods on DescribeFleetLocationAttributesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetLocationAttributes operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationAttributesPaginator

      default DescribeFleetLocationAttributesPublisher describeFleetLocationAttributesPaginator(DescribeFleetLocationAttributesRequest describeFleetLocationAttributesRequest)

      This is a variant of describeFleetLocationAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetLocationAttributesPublisher publisher = client.describeFleetLocationAttributesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetLocationAttributesPublisher publisher = client.describeFleetLocationAttributesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetLocationAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesRequest) operation.

      Parameters:
      describeFleetLocationAttributesRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationAttributesPaginator

      default DescribeFleetLocationAttributesPublisher describeFleetLocationAttributesPaginator(Consumer<DescribeFleetLocationAttributesRequest.Builder> describeFleetLocationAttributesRequest)

      This is a variant of describeFleetLocationAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetLocationAttributesPublisher publisher = client.describeFleetLocationAttributesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetLocationAttributesPublisher publisher = client.describeFleetLocationAttributesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetLocationAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetLocationAttributesRequest) operation.


      This is a convenience which creates an instance of the DescribeFleetLocationAttributesRequest.Builder avoiding the need to create one manually via DescribeFleetLocationAttributesRequest.builder()

      Parameters:
      describeFleetLocationAttributesRequest - A Consumer that will call methods on DescribeFleetLocationAttributesRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationCapacity

      default CompletableFuture<DescribeFleetLocationCapacityResponse> describeFleetLocationCapacity(DescribeFleetLocationCapacityRequest describeFleetLocationCapacityRequest)

      Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups.

      Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity).

      To retrieve capacity data, identify a fleet and location.

      If successful, a FleetCapacity object is returned for the requested fleet location.

      Learn more

      Setting up Amazon GameLift fleets

      GameLift metrics for fleets

      Parameters:
      describeFleetLocationCapacityRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetLocationCapacity operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationCapacity

      default CompletableFuture<DescribeFleetLocationCapacityResponse> describeFleetLocationCapacity(Consumer<DescribeFleetLocationCapacityRequest.Builder> describeFleetLocationCapacityRequest)

      Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups.

      Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity).

      To retrieve capacity data, identify a fleet and location.

      If successful, a FleetCapacity object is returned for the requested fleet location.

      Learn more

      Setting up Amazon GameLift fleets

      GameLift metrics for fleets


      This is a convenience which creates an instance of the DescribeFleetLocationCapacityRequest.Builder avoiding the need to create one manually via DescribeFleetLocationCapacityRequest.builder()

      Parameters:
      describeFleetLocationCapacityRequest - A Consumer that will call methods on DescribeFleetLocationCapacityRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetLocationCapacity operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationUtilization

      default CompletableFuture<DescribeFleetLocationUtilizationResponse> describeFleetLocationUtilization(DescribeFleetLocationUtilizationRequest describeFleetLocationUtilizationRequest)

      Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote location or home Region (you can also retrieve home Region utilization by calling DescribeFleetUtilization).

      To retrieve utilization data, identify a fleet and location.

      If successful, a FleetUtilization object is returned for the requested fleet location.

      Learn more

      Setting up Amazon GameLift fleets

      GameLift metrics for fleets

      Parameters:
      describeFleetLocationUtilizationRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetLocationUtilization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetLocationUtilization

      default CompletableFuture<DescribeFleetLocationUtilizationResponse> describeFleetLocationUtilization(Consumer<DescribeFleetLocationUtilizationRequest.Builder> describeFleetLocationUtilizationRequest)

      Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote location or home Region (you can also retrieve home Region utilization by calling DescribeFleetUtilization).

      To retrieve utilization data, identify a fleet and location.

      If successful, a FleetUtilization object is returned for the requested fleet location.

      Learn more

      Setting up Amazon GameLift fleets

      GameLift metrics for fleets


      This is a convenience which creates an instance of the DescribeFleetLocationUtilizationRequest.Builder avoiding the need to create one manually via DescribeFleetLocationUtilizationRequest.builder()

      Parameters:
      describeFleetLocationUtilizationRequest - A Consumer that will call methods on DescribeFleetLocationUtilizationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetLocationUtilization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetPortSettings

      default CompletableFuture<DescribeFleetPortSettingsResponse> describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest)

      Retrieves a fleet's inbound connection permissions. Connection permissions specify IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game server processes that are running in the fleet must use a port that falls within this range. To connect to game server processes on a container fleet, the port settings should include one or more of the fleet's connection ports.

      Use this operation in the following ways:

      • To retrieve the port settings for a fleet, identify the fleet's unique identifier.

      • To check the status of recent updates to a fleet remote location, specify the fleet ID and a location. Port setting updates can take time to propagate across all locations.

      If successful, a set of IpPermission objects is returned for the requested fleet ID. When specifying a location, this operation returns a pending status. If the requested fleet has been deleted, the result set is empty.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      describeFleetPortSettingsRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetPortSettings operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetPortSettings

      default CompletableFuture<DescribeFleetPortSettingsResponse> describeFleetPortSettings(Consumer<DescribeFleetPortSettingsRequest.Builder> describeFleetPortSettingsRequest)

      Retrieves a fleet's inbound connection permissions. Connection permissions specify IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game server processes that are running in the fleet must use a port that falls within this range. To connect to game server processes on a container fleet, the port settings should include one or more of the fleet's connection ports.

      Use this operation in the following ways:

      • To retrieve the port settings for a fleet, identify the fleet's unique identifier.

      • To check the status of recent updates to a fleet remote location, specify the fleet ID and a location. Port setting updates can take time to propagate across all locations.

      If successful, a set of IpPermission objects is returned for the requested fleet ID. When specifying a location, this operation returns a pending status. If the requested fleet has been deleted, the result set is empty.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the DescribeFleetPortSettingsRequest.Builder avoiding the need to create one manually via DescribeFleetPortSettingsRequest.builder()

      Parameters:
      describeFleetPortSettingsRequest - A Consumer that will call methods on DescribeFleetPortSettingsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetPortSettings operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetUtilization

      default CompletableFuture<DescribeFleetUtilizationResponse> describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)

      Retrieves utilization statistics for one or more fleets. Utilization data provides a snapshot of how the fleet's hosting resources are currently being used. For fleets with remote locations, this operation retrieves data for the fleet's home Region only. See DescribeFleetLocationUtilization to get utilization statistics for a fleet's remote locations.

      This operation can be used in the following ways:

      • To get utilization data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get utilization data for all fleets, do not provide a fleet identifier.

      When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found. Each fleet utilization object includes a Location property, which is set to the fleet's home Region.

      Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

      Learn more

      Setting up Amazon GameLift Fleets

      GameLift Metrics for Fleets

      Parameters:
      describeFleetUtilizationRequest -
      Returns:
      A Java Future containing the result of the DescribeFleetUtilization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetUtilization

      default CompletableFuture<DescribeFleetUtilizationResponse> describeFleetUtilization(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest)

      Retrieves utilization statistics for one or more fleets. Utilization data provides a snapshot of how the fleet's hosting resources are currently being used. For fleets with remote locations, this operation retrieves data for the fleet's home Region only. See DescribeFleetLocationUtilization to get utilization statistics for a fleet's remote locations.

      This operation can be used in the following ways:

      • To get utilization data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get utilization data for all fleets, do not provide a fleet identifier.

      When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found. Each fleet utilization object includes a Location property, which is set to the fleet's home Region.

      Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

      Learn more

      Setting up Amazon GameLift Fleets

      GameLift Metrics for Fleets


      This is a convenience which creates an instance of the DescribeFleetUtilizationRequest.Builder avoiding the need to create one manually via DescribeFleetUtilizationRequest.builder()

      Parameters:
      describeFleetUtilizationRequest - A Consumer that will call methods on DescribeFleetUtilizationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeFleetUtilization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetUtilization

      default CompletableFuture<DescribeFleetUtilizationResponse> describeFleetUtilization()

      Retrieves utilization statistics for one or more fleets. Utilization data provides a snapshot of how the fleet's hosting resources are currently being used. For fleets with remote locations, this operation retrieves data for the fleet's home Region only. See DescribeFleetLocationUtilization to get utilization statistics for a fleet's remote locations.

      This operation can be used in the following ways:

      • To get utilization data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.

      • To get utilization data for all fleets, do not provide a fleet identifier.

      When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found. Each fleet utilization object includes a Location property, which is set to the fleet's home Region.

      Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

      Learn more

      Setting up Amazon GameLift Fleets

      GameLift Metrics for Fleets

      Returns:
      A Java Future containing the result of the DescribeFleetUtilization operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetUtilizationPaginator

      default DescribeFleetUtilizationPublisher describeFleetUtilizationPaginator()

      This is a variant of describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationPublisher publisher = client.describeFleetUtilizationPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationPublisher publisher = client.describeFleetUtilizationPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetUtilizationPaginator

      default DescribeFleetUtilizationPublisher describeFleetUtilizationPaginator(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)

      This is a variant of describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationPublisher publisher = client.describeFleetUtilizationPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationPublisher publisher = client.describeFleetUtilizationPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest) operation.

      Parameters:
      describeFleetUtilizationRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeFleetUtilizationPaginator

      default DescribeFleetUtilizationPublisher describeFleetUtilizationPaginator(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest)

      This is a variant of describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationPublisher publisher = client.describeFleetUtilizationPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationPublisher publisher = client.describeFleetUtilizationPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest) operation.


      This is a convenience which creates an instance of the DescribeFleetUtilizationRequest.Builder avoiding the need to create one manually via DescribeFleetUtilizationRequest.builder()

      Parameters:
      describeFleetUtilizationRequest - A Consumer that will call methods on DescribeFleetUtilizationRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServer

      default CompletableFuture<DescribeGameServerResponse> describeGameServer(DescribeGameServerRequest describeGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.

      To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      describeGameServerRequest -
      Returns:
      A Java Future containing the result of the DescribeGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServer

      default CompletableFuture<DescribeGameServerResponse> describeGameServer(Consumer<DescribeGameServerRequest.Builder> describeGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.

      To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the DescribeGameServerRequest.Builder avoiding the need to create one manually via DescribeGameServerRequest.builder()

      Parameters:
      describeGameServerRequest - A Consumer that will call methods on DescribeGameServerRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServerGroup

      default CompletableFuture<DescribeGameServerGroupResponse> describeGameServerGroup(DescribeGameServerGroupRequest describeGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves information on a game server group. This operation returns only properties related to Amazon GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.

      To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      describeGameServerGroupRequest -
      Returns:
      A Java Future containing the result of the DescribeGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServerGroup

      default CompletableFuture<DescribeGameServerGroupResponse> describeGameServerGroup(Consumer<DescribeGameServerGroupRequest.Builder> describeGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves information on a game server group. This operation returns only properties related to Amazon GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.

      To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the DescribeGameServerGroupRequest.Builder avoiding the need to create one manually via DescribeGameServerGroupRequest.builder()

      Parameters:
      describeGameServerGroupRequest - A Consumer that will call methods on DescribeGameServerGroupRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServerInstances

      default CompletableFuture<DescribeGameServerInstancesResponse> describeGameServerInstances(DescribeGameServerInstancesRequest describeGameServerInstancesRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves status information about the Amazon EC2 instances associated with a Amazon GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers.

      To request status for all instances in the game server group, provide a game server group ID only. To request status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination parameters to retrieve results in sequential segments. If successful, a collection of GameServerInstance objects is returned.

      This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      describeGameServerInstancesRequest -
      Returns:
      A Java Future containing the result of the DescribeGameServerInstances operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServerInstances

      default CompletableFuture<DescribeGameServerInstancesResponse> describeGameServerInstances(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves status information about the Amazon EC2 instances associated with a Amazon GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers.

      To request status for all instances in the game server group, provide a game server group ID only. To request status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination parameters to retrieve results in sequential segments. If successful, a collection of GameServerInstance objects is returned.

      This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the DescribeGameServerInstancesRequest.Builder avoiding the need to create one manually via DescribeGameServerInstancesRequest.builder()

      Parameters:
      describeGameServerInstancesRequest - A Consumer that will call methods on DescribeGameServerInstancesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeGameServerInstances operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServerInstancesPaginator

      default DescribeGameServerInstancesPublisher describeGameServerInstancesPaginator(DescribeGameServerInstancesRequest describeGameServerInstancesRequest)

      This is a variant of describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesPublisher publisher = client.describeGameServerInstancesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesPublisher publisher = client.describeGameServerInstancesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest) operation.

      Parameters:
      describeGameServerInstancesRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameServerInstancesPaginator

      default DescribeGameServerInstancesPublisher describeGameServerInstancesPaginator(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest)

      This is a variant of describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesPublisher publisher = client.describeGameServerInstancesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesPublisher publisher = client.describeGameServerInstancesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest) operation.


      This is a convenience which creates an instance of the DescribeGameServerInstancesRequest.Builder avoiding the need to create one manually via DescribeGameServerInstancesRequest.builder()

      Parameters:
      describeGameServerInstancesRequest - A Consumer that will call methods on DescribeGameServerInstancesRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionDetails

      default CompletableFuture<DescribeGameSessionDetailsResponse> describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)

      Retrieves additional game session properties, including the game session protection policy in force, a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.

      This operation can be used in the following ways:

      • To retrieve details for all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns details from the fleet's home Region and all remote locations.

      • To retrieve details for all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.

      • To retrieve details for a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a GameSessionDetail object is returned for each game session that matches the request.

      Learn more

      Find a game session

      All APIs by task

      Parameters:
      describeGameSessionDetailsRequest -
      Returns:
      A Java Future containing the result of the DescribeGameSessionDetails operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionDetails

      default CompletableFuture<DescribeGameSessionDetailsResponse> describeGameSessionDetails(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest)

      Retrieves additional game session properties, including the game session protection policy in force, a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.

      This operation can be used in the following ways:

      • To retrieve details for all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns details from the fleet's home Region and all remote locations.

      • To retrieve details for all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.

      • To retrieve details for a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a GameSessionDetail object is returned for each game session that matches the request.

      Learn more

      Find a game session

      All APIs by task


      This is a convenience which creates an instance of the DescribeGameSessionDetailsRequest.Builder avoiding the need to create one manually via DescribeGameSessionDetailsRequest.builder()

      Parameters:
      describeGameSessionDetailsRequest - A Consumer that will call methods on DescribeGameSessionDetailsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeGameSessionDetails operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionDetailsPaginator

      default DescribeGameSessionDetailsPublisher describeGameSessionDetailsPaginator(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)

      This is a variant of describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsPublisher publisher = client.describeGameSessionDetailsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsPublisher publisher = client.describeGameSessionDetailsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest) operation.

      Parameters:
      describeGameSessionDetailsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionDetailsPaginator

      default DescribeGameSessionDetailsPublisher describeGameSessionDetailsPaginator(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest)

      This is a variant of describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsPublisher publisher = client.describeGameSessionDetailsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsPublisher publisher = client.describeGameSessionDetailsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest) operation.


      This is a convenience which creates an instance of the DescribeGameSessionDetailsRequest.Builder avoiding the need to create one manually via DescribeGameSessionDetailsRequest.builder()

      Parameters:
      describeGameSessionDetailsRequest - A Consumer that will call methods on DescribeGameSessionDetailsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionPlacement

      default CompletableFuture<DescribeGameSessionPlacementResponse> describeGameSessionPlacement(DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest)

      Retrieves information, including current status, about a game session placement request.

      To get game session placement details, specify the placement ID.

      This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessionPlacement should only be used for games in development with low game session usage.

      Parameters:
      describeGameSessionPlacementRequest -
      Returns:
      A Java Future containing the result of the DescribeGameSessionPlacement operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionPlacement

      default CompletableFuture<DescribeGameSessionPlacementResponse> describeGameSessionPlacement(Consumer<DescribeGameSessionPlacementRequest.Builder> describeGameSessionPlacementRequest)

      Retrieves information, including current status, about a game session placement request.

      To get game session placement details, specify the placement ID.

      This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessionPlacement should only be used for games in development with low game session usage.


      This is a convenience which creates an instance of the DescribeGameSessionPlacementRequest.Builder avoiding the need to create one manually via DescribeGameSessionPlacementRequest.builder()

      Parameters:
      describeGameSessionPlacementRequest - A Consumer that will call methods on DescribeGameSessionPlacementRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeGameSessionPlacement operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionQueues

      default CompletableFuture<DescribeGameSessionQueuesResponse> describeGameSessionQueues(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest)

      Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.

      Learn more

      View Your Queues

      Parameters:
      describeGameSessionQueuesRequest -
      Returns:
      A Java Future containing the result of the DescribeGameSessionQueues operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionQueues

      default CompletableFuture<DescribeGameSessionQueuesResponse> describeGameSessionQueues(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest)

      Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.

      Learn more

      View Your Queues


      This is a convenience which creates an instance of the DescribeGameSessionQueuesRequest.Builder avoiding the need to create one manually via DescribeGameSessionQueuesRequest.builder()

      Parameters:
      describeGameSessionQueuesRequest - A Consumer that will call methods on DescribeGameSessionQueuesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeGameSessionQueues operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionQueues

      default CompletableFuture<DescribeGameSessionQueuesResponse> describeGameSessionQueues()

      Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.

      Learn more

      View Your Queues

      Returns:
      A Java Future containing the result of the DescribeGameSessionQueues operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionQueuesPaginator

      default DescribeGameSessionQueuesPublisher describeGameSessionQueuesPaginator()

      This is a variant of describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesPublisher publisher = client.describeGameSessionQueuesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesPublisher publisher = client.describeGameSessionQueuesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionQueuesPaginator

      default DescribeGameSessionQueuesPublisher describeGameSessionQueuesPaginator(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest)

      This is a variant of describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesPublisher publisher = client.describeGameSessionQueuesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesPublisher publisher = client.describeGameSessionQueuesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest) operation.

      Parameters:
      describeGameSessionQueuesRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionQueuesPaginator

      default DescribeGameSessionQueuesPublisher describeGameSessionQueuesPaginator(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest)

      This is a variant of describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesPublisher publisher = client.describeGameSessionQueuesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesPublisher publisher = client.describeGameSessionQueuesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest) operation.


      This is a convenience which creates an instance of the DescribeGameSessionQueuesRequest.Builder avoiding the need to create one manually via DescribeGameSessionQueuesRequest.builder()

      Parameters:
      describeGameSessionQueuesRequest - A Consumer that will call methods on DescribeGameSessionQueuesRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessions

      default CompletableFuture<DescribeGameSessionsResponse> describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest)

      Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.

      This operation can be used in the following ways:

      • To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet's home Region and all remote locations.

      • To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.

      • To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a GameSession object is returned for each game session that matches the request.

      This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessions should only be used for games in development with low game session usage.

      Available in Amazon GameLift Local.

      Learn more

      Find a game session

      All APIs by task

      Parameters:
      describeGameSessionsRequest -
      Returns:
      A Java Future containing the result of the DescribeGameSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessions

      default CompletableFuture<DescribeGameSessionsResponse> describeGameSessions(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest)

      Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.

      This operation can be used in the following ways:

      • To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet's home Region and all remote locations.

      • To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.

      • To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a GameSession object is returned for each game session that matches the request.

      This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessions should only be used for games in development with low game session usage.

      Available in Amazon GameLift Local.

      Learn more

      Find a game session

      All APIs by task


      This is a convenience which creates an instance of the DescribeGameSessionsRequest.Builder avoiding the need to create one manually via DescribeGameSessionsRequest.builder()

      Parameters:
      describeGameSessionsRequest - A Consumer that will call methods on DescribeGameSessionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeGameSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionsPaginator

      default DescribeGameSessionsPublisher describeGameSessionsPaginator(DescribeGameSessionsRequest describeGameSessionsRequest)

      This is a variant of describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsPublisher publisher = client.describeGameSessionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsPublisher publisher = client.describeGameSessionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest) operation.

      Parameters:
      describeGameSessionsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeGameSessionsPaginator

      default DescribeGameSessionsPublisher describeGameSessionsPaginator(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest)

      This is a variant of describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsPublisher publisher = client.describeGameSessionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsPublisher publisher = client.describeGameSessionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest) operation.


      This is a convenience which creates an instance of the DescribeGameSessionsRequest.Builder avoiding the need to create one manually via DescribeGameSessionsRequest.builder()

      Parameters:
      describeGameSessionsRequest - A Consumer that will call methods on DescribeGameSessionsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeInstances

      default CompletableFuture<DescribeInstancesResponse> describeInstances(DescribeInstancesRequest describeInstancesRequest)

      Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including instance ID, connection data, and status. You can use this operation with a multi-location fleet to get location-specific instance information. As an alternative, use the operations ListCompute and DescribeCompute to retrieve information for compute resources, including EC2 and Anywhere fleets.

      You can call this operation in the following ways:

      • To get information on all instances in a fleet's home Region, specify the fleet ID.

      • To get information on all instances in a fleet's remote location, specify the fleet ID and location name.

      • To get information on a specific instance in a fleet, specify the fleet ID and instance ID.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, this operation returns Instance objects for each requested instance, listed in no particular order. If you call this operation for an Anywhere fleet, you receive an InvalidRequestException.

      Learn more

      Remotely connect to fleet instances

      Debug fleet issues

      Related actions

      All APIs by task

      Parameters:
      describeInstancesRequest -
      Returns:
      A Java Future containing the result of the DescribeInstances operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeInstances

      default CompletableFuture<DescribeInstancesResponse> describeInstances(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest)

      Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including instance ID, connection data, and status. You can use this operation with a multi-location fleet to get location-specific instance information. As an alternative, use the operations ListCompute and DescribeCompute to retrieve information for compute resources, including EC2 and Anywhere fleets.

      You can call this operation in the following ways:

      • To get information on all instances in a fleet's home Region, specify the fleet ID.

      • To get information on all instances in a fleet's remote location, specify the fleet ID and location name.

      • To get information on a specific instance in a fleet, specify the fleet ID and instance ID.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, this operation returns Instance objects for each requested instance, listed in no particular order. If you call this operation for an Anywhere fleet, you receive an InvalidRequestException.

      Learn more

      Remotely connect to fleet instances

      Debug fleet issues

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DescribeInstancesRequest.Builder avoiding the need to create one manually via DescribeInstancesRequest.builder()

      Parameters:
      describeInstancesRequest - A Consumer that will call methods on DescribeInstancesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeInstances operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeInstancesPaginator

      default DescribeInstancesPublisher describeInstancesPaginator(DescribeInstancesRequest describeInstancesRequest)

      This is a variant of describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesPublisher publisher = client.describeInstancesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesPublisher publisher = client.describeInstancesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeInstancesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeInstancesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest) operation.

      Parameters:
      describeInstancesRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeInstancesPaginator

      default DescribeInstancesPublisher describeInstancesPaginator(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest)

      This is a variant of describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesPublisher publisher = client.describeInstancesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesPublisher publisher = client.describeInstancesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeInstancesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeInstancesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest) operation.


      This is a convenience which creates an instance of the DescribeInstancesRequest.Builder avoiding the need to create one manually via DescribeInstancesRequest.builder()

      Parameters:
      describeInstancesRequest - A Consumer that will call methods on DescribeInstancesRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmaking

      default CompletableFuture<DescribeMatchmakingResponse> describeMatchmaking(DescribeMatchmakingRequest describeMatchmakingRequest)

      Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.

      To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.

      This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide the topic ARN in the matchmaking configuration.

      Learn more

      Add FlexMatch to a game client

      Set Up FlexMatch event notification

      Parameters:
      describeMatchmakingRequest -
      Returns:
      A Java Future containing the result of the DescribeMatchmaking operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmaking

      default CompletableFuture<DescribeMatchmakingResponse> describeMatchmaking(Consumer<DescribeMatchmakingRequest.Builder> describeMatchmakingRequest)

      Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.

      To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.

      This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide the topic ARN in the matchmaking configuration.

      Learn more

      Add FlexMatch to a game client

      Set Up FlexMatch event notification


      This is a convenience which creates an instance of the DescribeMatchmakingRequest.Builder avoiding the need to create one manually via DescribeMatchmakingRequest.builder()

      Parameters:
      describeMatchmakingRequest - A Consumer that will call methods on DescribeMatchmakingRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeMatchmaking operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingConfigurations

      default CompletableFuture<DescribeMatchmakingConfigurationsResponse> describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest)

      Retrieves the details of FlexMatch matchmaking configurations.

      This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.

      Learn more

      Setting up FlexMatch matchmakers

      Parameters:
      describeMatchmakingConfigurationsRequest -
      Returns:
      A Java Future containing the result of the DescribeMatchmakingConfigurations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingConfigurations

      default CompletableFuture<DescribeMatchmakingConfigurationsResponse> describeMatchmakingConfigurations(Consumer<DescribeMatchmakingConfigurationsRequest.Builder> describeMatchmakingConfigurationsRequest)

      Retrieves the details of FlexMatch matchmaking configurations.

      This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.

      Learn more

      Setting up FlexMatch matchmakers


      This is a convenience which creates an instance of the DescribeMatchmakingConfigurationsRequest.Builder avoiding the need to create one manually via DescribeMatchmakingConfigurationsRequest.builder()

      Parameters:
      describeMatchmakingConfigurationsRequest - A Consumer that will call methods on DescribeMatchmakingConfigurationsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeMatchmakingConfigurations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingConfigurations

      default CompletableFuture<DescribeMatchmakingConfigurationsResponse> describeMatchmakingConfigurations()

      Retrieves the details of FlexMatch matchmaking configurations.

      This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.

      Learn more

      Setting up FlexMatch matchmakers

      Returns:
      A Java Future containing the result of the DescribeMatchmakingConfigurations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingConfigurationsPaginator

      default DescribeMatchmakingConfigurationsPublisher describeMatchmakingConfigurationsPaginator()

      This is a variant of describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsPublisher publisher = client.describeMatchmakingConfigurationsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsPublisher publisher = client.describeMatchmakingConfigurationsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingConfigurationsPaginator

      default DescribeMatchmakingConfigurationsPublisher describeMatchmakingConfigurationsPaginator(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest)

      This is a variant of describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsPublisher publisher = client.describeMatchmakingConfigurationsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsPublisher publisher = client.describeMatchmakingConfigurationsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest) operation.

      Parameters:
      describeMatchmakingConfigurationsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingConfigurationsPaginator

      default DescribeMatchmakingConfigurationsPublisher describeMatchmakingConfigurationsPaginator(Consumer<DescribeMatchmakingConfigurationsRequest.Builder> describeMatchmakingConfigurationsRequest)

      This is a variant of describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsPublisher publisher = client.describeMatchmakingConfigurationsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsPublisher publisher = client.describeMatchmakingConfigurationsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest) operation.


      This is a convenience which creates an instance of the DescribeMatchmakingConfigurationsRequest.Builder avoiding the need to create one manually via DescribeMatchmakingConfigurationsRequest.builder()

      Parameters:
      describeMatchmakingConfigurationsRequest - A Consumer that will call methods on DescribeMatchmakingConfigurationsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingRuleSets

      default CompletableFuture<DescribeMatchmakingRuleSetsResponse> describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest)

      Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.

      Learn more

      Parameters:
      describeMatchmakingRuleSetsRequest -
      Returns:
      A Java Future containing the result of the DescribeMatchmakingRuleSets operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingRuleSets

      default CompletableFuture<DescribeMatchmakingRuleSetsResponse> describeMatchmakingRuleSets(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest)

      Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.

      Learn more


      This is a convenience which creates an instance of the DescribeMatchmakingRuleSetsRequest.Builder avoiding the need to create one manually via DescribeMatchmakingRuleSetsRequest.builder()

      Parameters:
      describeMatchmakingRuleSetsRequest - A Consumer that will call methods on DescribeMatchmakingRuleSetsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeMatchmakingRuleSets operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingRuleSets

      default CompletableFuture<DescribeMatchmakingRuleSetsResponse> describeMatchmakingRuleSets()

      Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.

      Learn more

      Returns:
      A Java Future containing the result of the DescribeMatchmakingRuleSets operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingRuleSetsPaginator

      default DescribeMatchmakingRuleSetsPublisher describeMatchmakingRuleSetsPaginator()

      This is a variant of describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsPublisher publisher = client.describeMatchmakingRuleSetsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsPublisher publisher = client.describeMatchmakingRuleSetsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingRuleSetsPaginator

      default DescribeMatchmakingRuleSetsPublisher describeMatchmakingRuleSetsPaginator(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest)

      This is a variant of describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsPublisher publisher = client.describeMatchmakingRuleSetsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsPublisher publisher = client.describeMatchmakingRuleSetsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest) operation.

      Parameters:
      describeMatchmakingRuleSetsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeMatchmakingRuleSetsPaginator

      default DescribeMatchmakingRuleSetsPublisher describeMatchmakingRuleSetsPaginator(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest)

      This is a variant of describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsPublisher publisher = client.describeMatchmakingRuleSetsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsPublisher publisher = client.describeMatchmakingRuleSetsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest) operation.


      This is a convenience which creates an instance of the DescribeMatchmakingRuleSetsRequest.Builder avoiding the need to create one manually via DescribeMatchmakingRuleSetsRequest.builder()

      Parameters:
      describeMatchmakingRuleSetsRequest - A Consumer that will call methods on DescribeMatchmakingRuleSetsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describePlayerSessions

      default CompletableFuture<DescribePlayerSessionsResponse> describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest)

      Retrieves properties for one or more player sessions.

      This action can be used in the following ways:

      • To retrieve a specific player session, provide the player session ID only.

      • To retrieve all player sessions in a game session, provide the game session ID only.

      • To retrieve all player sessions for a specific player, provide a player ID only.

      To request player sessions, specify either a player session ID, game session ID, or player ID. You can filter this request by player session status. If you provide a specific PlayerSessionId or PlayerId, Amazon GameLift ignores the filter criteria. Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a PlayerSession object is returned for each session that matches the request.

      Related actions

      All APIs by task

      Parameters:
      describePlayerSessionsRequest -
      Returns:
      A Java Future containing the result of the DescribePlayerSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describePlayerSessions

      default CompletableFuture<DescribePlayerSessionsResponse> describePlayerSessions(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest)

      Retrieves properties for one or more player sessions.

      This action can be used in the following ways:

      • To retrieve a specific player session, provide the player session ID only.

      • To retrieve all player sessions in a game session, provide the game session ID only.

      • To retrieve all player sessions for a specific player, provide a player ID only.

      To request player sessions, specify either a player session ID, game session ID, or player ID. You can filter this request by player session status. If you provide a specific PlayerSessionId or PlayerId, Amazon GameLift ignores the filter criteria. Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a PlayerSession object is returned for each session that matches the request.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DescribePlayerSessionsRequest.Builder avoiding the need to create one manually via DescribePlayerSessionsRequest.builder()

      Parameters:
      describePlayerSessionsRequest - A Consumer that will call methods on DescribePlayerSessionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribePlayerSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describePlayerSessionsPaginator

      default DescribePlayerSessionsPublisher describePlayerSessionsPaginator(DescribePlayerSessionsRequest describePlayerSessionsRequest)

      This is a variant of describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsPublisher publisher = client.describePlayerSessionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsPublisher publisher = client.describePlayerSessionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest) operation.

      Parameters:
      describePlayerSessionsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describePlayerSessionsPaginator

      default DescribePlayerSessionsPublisher describePlayerSessionsPaginator(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest)

      This is a variant of describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsPublisher publisher = client.describePlayerSessionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsPublisher publisher = client.describePlayerSessionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest) operation.


      This is a convenience which creates an instance of the DescribePlayerSessionsRequest.Builder avoiding the need to create one manually via DescribePlayerSessionsRequest.builder()

      Parameters:
      describePlayerSessionsRequest - A Consumer that will call methods on DescribePlayerSessionsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeRuntimeConfiguration

      default CompletableFuture<DescribeRuntimeConfigurationResponse> describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest)

      Retrieves a fleet's runtime configuration settings. The runtime configuration determines which server processes run, and how, on computes in the fleet. For managed EC2 fleets, the runtime configuration describes server processes that run on each fleet instance. For container fleets, the runtime configuration describes server processes that run in each replica container group. You can update a fleet's runtime configuration at any time using UpdateRuntimeConfiguration.

      To get the current runtime configuration for a fleet, provide the fleet ID.

      If successful, a RuntimeConfiguration object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.

      Learn more

      Setting up Amazon GameLift fleets

      Running multiple processes on a fleet

      Parameters:
      describeRuntimeConfigurationRequest -
      Returns:
      A Java Future containing the result of the DescribeRuntimeConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeRuntimeConfiguration

      default CompletableFuture<DescribeRuntimeConfigurationResponse> describeRuntimeConfiguration(Consumer<DescribeRuntimeConfigurationRequest.Builder> describeRuntimeConfigurationRequest)

      Retrieves a fleet's runtime configuration settings. The runtime configuration determines which server processes run, and how, on computes in the fleet. For managed EC2 fleets, the runtime configuration describes server processes that run on each fleet instance. For container fleets, the runtime configuration describes server processes that run in each replica container group. You can update a fleet's runtime configuration at any time using UpdateRuntimeConfiguration.

      To get the current runtime configuration for a fleet, provide the fleet ID.

      If successful, a RuntimeConfiguration object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.

      Learn more

      Setting up Amazon GameLift fleets

      Running multiple processes on a fleet


      This is a convenience which creates an instance of the DescribeRuntimeConfigurationRequest.Builder avoiding the need to create one manually via DescribeRuntimeConfigurationRequest.builder()

      Parameters:
      describeRuntimeConfigurationRequest - A Consumer that will call methods on DescribeRuntimeConfigurationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeRuntimeConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeScalingPolicies

      default CompletableFuture<DescribeScalingPoliciesResponse> describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)

      Retrieves all scaling policies applied to a fleet.

      To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.

      A fleet may have all of its scaling policies suspended. This operation does not affect the status of the scaling policies, which remains ACTIVE.

      Parameters:
      describeScalingPoliciesRequest -
      Returns:
      A Java Future containing the result of the DescribeScalingPolicies operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeScalingPolicies

      default CompletableFuture<DescribeScalingPoliciesResponse> describeScalingPolicies(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest)

      Retrieves all scaling policies applied to a fleet.

      To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.

      A fleet may have all of its scaling policies suspended. This operation does not affect the status of the scaling policies, which remains ACTIVE.


      This is a convenience which creates an instance of the DescribeScalingPoliciesRequest.Builder avoiding the need to create one manually via DescribeScalingPoliciesRequest.builder()

      Parameters:
      describeScalingPoliciesRequest - A Consumer that will call methods on DescribeScalingPoliciesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeScalingPolicies operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeScalingPoliciesPaginator

      default DescribeScalingPoliciesPublisher describeScalingPoliciesPaginator(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)

      This is a variant of describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesPublisher publisher = client.describeScalingPoliciesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesPublisher publisher = client.describeScalingPoliciesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest) operation.

      Parameters:
      describeScalingPoliciesRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeScalingPoliciesPaginator

      default DescribeScalingPoliciesPublisher describeScalingPoliciesPaginator(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest)

      This is a variant of describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesPublisher publisher = client.describeScalingPoliciesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesPublisher publisher = client.describeScalingPoliciesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest) operation.


      This is a convenience which creates an instance of the DescribeScalingPoliciesRequest.Builder avoiding the need to create one manually via DescribeScalingPoliciesRequest.builder()

      Parameters:
      describeScalingPoliciesRequest - A Consumer that will call methods on DescribeScalingPoliciesRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeScript

      default CompletableFuture<DescribeScriptResponse> describeScript(DescribeScriptRequest describeScriptRequest)

      Retrieves properties for a Realtime script.

      To request a script record, specify the script ID. If successful, an object containing the script properties is returned.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task

      Parameters:
      describeScriptRequest -
      Returns:
      A Java Future containing the result of the DescribeScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeScript

      default CompletableFuture<DescribeScriptResponse> describeScript(Consumer<DescribeScriptRequest.Builder> describeScriptRequest)

      Retrieves properties for a Realtime script.

      To request a script record, specify the script ID. If successful, an object containing the script properties is returned.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DescribeScriptRequest.Builder avoiding the need to create one manually via DescribeScriptRequest.builder()

      Parameters:
      describeScriptRequest - A Consumer that will call methods on DescribeScriptRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeVpcPeeringAuthorizations

      default CompletableFuture<DescribeVpcPeeringAuthorizationsResponse> describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest describeVpcPeeringAuthorizationsRequest)

      Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.

      Related actions

      All APIs by task

      Parameters:
      describeVpcPeeringAuthorizationsRequest -
      Returns:
      A Java Future containing the result of the DescribeVpcPeeringAuthorizations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeVpcPeeringAuthorizations

      default CompletableFuture<DescribeVpcPeeringAuthorizationsResponse> describeVpcPeeringAuthorizations(Consumer<DescribeVpcPeeringAuthorizationsRequest.Builder> describeVpcPeeringAuthorizationsRequest)

      Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DescribeVpcPeeringAuthorizationsRequest.Builder avoiding the need to create one manually via DescribeVpcPeeringAuthorizationsRequest.builder()

      Parameters:
      describeVpcPeeringAuthorizationsRequest - A Consumer that will call methods on DescribeVpcPeeringAuthorizationsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeVpcPeeringAuthorizations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeVpcPeeringAuthorizations

      default CompletableFuture<DescribeVpcPeeringAuthorizationsResponse> describeVpcPeeringAuthorizations()

      Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.

      Related actions

      All APIs by task

      Returns:
      A Java Future containing the result of the DescribeVpcPeeringAuthorizations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeVpcPeeringConnections

      default CompletableFuture<DescribeVpcPeeringConnectionsResponse> describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest describeVpcPeeringConnectionsRequest)

      Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.

      To retrieve connection information, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.

      Related actions

      All APIs by task

      Parameters:
      describeVpcPeeringConnectionsRequest -
      Returns:
      A Java Future containing the result of the DescribeVpcPeeringConnections operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeVpcPeeringConnections

      default CompletableFuture<DescribeVpcPeeringConnectionsResponse> describeVpcPeeringConnections(Consumer<DescribeVpcPeeringConnectionsRequest.Builder> describeVpcPeeringConnectionsRequest)

      Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.

      To retrieve connection information, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the DescribeVpcPeeringConnectionsRequest.Builder avoiding the need to create one manually via DescribeVpcPeeringConnectionsRequest.builder()

      Parameters:
      describeVpcPeeringConnectionsRequest - A Consumer that will call methods on DescribeVpcPeeringConnectionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the DescribeVpcPeeringConnections operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • describeVpcPeeringConnections

      default CompletableFuture<DescribeVpcPeeringConnectionsResponse> describeVpcPeeringConnections()

      Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.

      To retrieve connection information, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.

      Related actions

      All APIs by task

      Returns:
      A Java Future containing the result of the DescribeVpcPeeringConnections operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getComputeAccess

      default CompletableFuture<GetComputeAccessResponse> getComputeAccess(GetComputeAccessRequest getComputeAccessRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets

      To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token.

      EC2 fleets

      With an EC2 fleet (where compute type is EC2), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide.

      Container fleets

      With a container fleet (where compute type is CONTAINER), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container.

      Learn more

      Parameters:
      getComputeAccessRequest -
      Returns:
      A Java Future containing the result of the GetComputeAccess operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getComputeAccess

      default CompletableFuture<GetComputeAccessResponse> getComputeAccess(Consumer<GetComputeAccessRequest.Builder> getComputeAccessRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets

      To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token.

      EC2 fleets

      With an EC2 fleet (where compute type is EC2), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide.

      Container fleets

      With a container fleet (where compute type is CONTAINER), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container.

      Learn more


      This is a convenience which creates an instance of the GetComputeAccessRequest.Builder avoiding the need to create one manually via GetComputeAccessRequest.builder()

      Parameters:
      getComputeAccessRequest - A Consumer that will call methods on GetComputeAccessRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the GetComputeAccess operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getComputeAuthToken

      default CompletableFuture<GetComputeAuthTokenResponse> getComputeAuthToken(GetComputeAuthTokenRequest getComputeAuthTokenRequest)

      Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift Anywhere fleet or container fleet. Game servers that are running on the compute use this token to communicate with the Amazon GameLift service, such as when calling the Amazon GameLift server SDK action InitSDK(). Authentication tokens are valid for a limited time span, so you need to request a fresh token before the current token expires.

      Use this operation based on the fleet compute type:

      • For EC2 fleets, auth token retrieval and refresh is handled automatically. All game servers that are running on all fleet instances have access to a valid auth token.

      • For ANYWHERE and CONTAINER fleets, if you're using the Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for any container or Anywhere compute where the Agent is running. If you're not using the Agent, create a mechanism to retrieve and refresh auth tokens for computes that are running game server processes.

      Learn more

      Parameters:
      getComputeAuthTokenRequest -
      Returns:
      A Java Future containing the result of the GetComputeAuthToken operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getComputeAuthToken

      default CompletableFuture<GetComputeAuthTokenResponse> getComputeAuthToken(Consumer<GetComputeAuthTokenRequest.Builder> getComputeAuthTokenRequest)

      Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift Anywhere fleet or container fleet. Game servers that are running on the compute use this token to communicate with the Amazon GameLift service, such as when calling the Amazon GameLift server SDK action InitSDK(). Authentication tokens are valid for a limited time span, so you need to request a fresh token before the current token expires.

      Use this operation based on the fleet compute type:

      • For EC2 fleets, auth token retrieval and refresh is handled automatically. All game servers that are running on all fleet instances have access to a valid auth token.

      • For ANYWHERE and CONTAINER fleets, if you're using the Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for any container or Anywhere compute where the Agent is running. If you're not using the Agent, create a mechanism to retrieve and refresh auth tokens for computes that are running game server processes.

      Learn more


      This is a convenience which creates an instance of the GetComputeAuthTokenRequest.Builder avoiding the need to create one manually via GetComputeAuthTokenRequest.builder()

      Parameters:
      getComputeAuthTokenRequest - A Consumer that will call methods on GetComputeAuthTokenRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the GetComputeAuthToken operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getGameSessionLogUrl

      default CompletableFuture<GetGameSessionLogUrlResponse> getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest)

      Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.

      See the Amazon Web Services Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

      All APIs by task

      Parameters:
      getGameSessionLogUrlRequest -
      Returns:
      A Java Future containing the result of the GetGameSessionLogUrl operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getGameSessionLogUrl

      default CompletableFuture<GetGameSessionLogUrlResponse> getGameSessionLogUrl(Consumer<GetGameSessionLogUrlRequest.Builder> getGameSessionLogUrlRequest)

      Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.

      See the Amazon Web Services Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

      All APIs by task


      This is a convenience which creates an instance of the GetGameSessionLogUrlRequest.Builder avoiding the need to create one manually via GetGameSessionLogUrlRequest.builder()

      Parameters:
      getGameSessionLogUrlRequest - A Consumer that will call methods on GetGameSessionLogUrlRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the GetGameSessionLogUrl operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getInstanceAccess

      default CompletableFuture<GetInstanceAccessResponse> getInstanceAccess(GetInstanceAccessRequest getInstanceAccessRequest)

      Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet. Use this operation to connect to instances with game servers that use Amazon GameLift server SDK 4.x or earlier. To connect to instances with game servers that use server SDK 5.x or later, call GetComputeAccess.

      To request access to an instance, specify IDs for the instance and the fleet it belongs to. You can retrieve instance IDs for a fleet by calling DescribeInstances with the fleet ID.

      If successful, this operation returns an IP address and credentials. The returned credentials match the operating system of the instance, as follows:

      • For a Windows instance: returns a user name and secret (password) for use with a Windows Remote Desktop client.

      • For a Linux instance: returns a user name and secret (RSA private key) for use with an SSH client. You must save the secret to a .pem file. If you're using the CLI, see the example Get credentials for a Linux instance for tips on automatically saving the secret to a .pem file.

      Learn more

      Remotely connect to fleet instances

      Debug fleet issues

      Related actions

      All APIs by task

      Parameters:
      getInstanceAccessRequest -
      Returns:
      A Java Future containing the result of the GetInstanceAccess operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • getInstanceAccess

      default CompletableFuture<GetInstanceAccessResponse> getInstanceAccess(Consumer<GetInstanceAccessRequest.Builder> getInstanceAccessRequest)

      Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet. Use this operation to connect to instances with game servers that use Amazon GameLift server SDK 4.x or earlier. To connect to instances with game servers that use server SDK 5.x or later, call GetComputeAccess.

      To request access to an instance, specify IDs for the instance and the fleet it belongs to. You can retrieve instance IDs for a fleet by calling DescribeInstances with the fleet ID.

      If successful, this operation returns an IP address and credentials. The returned credentials match the operating system of the instance, as follows:

      • For a Windows instance: returns a user name and secret (password) for use with a Windows Remote Desktop client.

      • For a Linux instance: returns a user name and secret (RSA private key) for use with an SSH client. You must save the secret to a .pem file. If you're using the CLI, see the example Get credentials for a Linux instance for tips on automatically saving the secret to a .pem file.

      Learn more

      Remotely connect to fleet instances

      Debug fleet issues

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the GetInstanceAccessRequest.Builder avoiding the need to create one manually via GetInstanceAccessRequest.builder()

      Parameters:
      getInstanceAccessRequest - A Consumer that will call methods on GetInstanceAccessRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the GetInstanceAccess operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listAliases

      default CompletableFuture<ListAliasesResponse> listAliases(ListAliasesRequest listAliasesRequest)

      Retrieves all aliases for this Amazon Web Services account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.

      Returned aliases are not listed in any particular order.

      Related actions

      All APIs by task

      Parameters:
      listAliasesRequest -
      Returns:
      A Java Future containing the result of the ListAliases operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listAliases

      default CompletableFuture<ListAliasesResponse> listAliases(Consumer<ListAliasesRequest.Builder> listAliasesRequest)

      Retrieves all aliases for this Amazon Web Services account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.

      Returned aliases are not listed in any particular order.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the ListAliasesRequest.Builder avoiding the need to create one manually via ListAliasesRequest.builder()

      Parameters:
      listAliasesRequest - A Consumer that will call methods on ListAliasesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListAliases operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listAliases

      default CompletableFuture<ListAliasesResponse> listAliases()

      Retrieves all aliases for this Amazon Web Services account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.

      Returned aliases are not listed in any particular order.

      Related actions

      All APIs by task

      Returns:
      A Java Future containing the result of the ListAliases operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listAliasesPaginator

      default ListAliasesPublisher listAliasesPaginator()

      This is a variant of listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListAliasesPublisher publisher = client.listAliasesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListAliasesPublisher publisher = client.listAliasesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListAliasesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListAliasesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listAliasesPaginator

      default ListAliasesPublisher listAliasesPaginator(ListAliasesRequest listAliasesRequest)

      This is a variant of listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListAliasesPublisher publisher = client.listAliasesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListAliasesPublisher publisher = client.listAliasesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListAliasesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListAliasesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation.

      Parameters:
      listAliasesRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listAliasesPaginator

      default ListAliasesPublisher listAliasesPaginator(Consumer<ListAliasesRequest.Builder> listAliasesRequest)

      This is a variant of listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListAliasesPublisher publisher = client.listAliasesPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListAliasesPublisher publisher = client.listAliasesPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListAliasesResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListAliasesResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation.


      This is a convenience which creates an instance of the ListAliasesRequest.Builder avoiding the need to create one manually via ListAliasesRequest.builder()

      Parameters:
      listAliasesRequest - A Consumer that will call methods on ListAliasesRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listBuilds

      default CompletableFuture<ListBuildsResponse> listBuilds(ListBuildsRequest listBuildsRequest)

      Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.

      Build resources are not listed in any particular order.

      Learn more

      Upload a Custom Server Build

      All APIs by task

      Parameters:
      listBuildsRequest -
      Returns:
      A Java Future containing the result of the ListBuilds operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listBuilds

      default CompletableFuture<ListBuildsResponse> listBuilds(Consumer<ListBuildsRequest.Builder> listBuildsRequest)

      Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.

      Build resources are not listed in any particular order.

      Learn more

      Upload a Custom Server Build

      All APIs by task


      This is a convenience which creates an instance of the ListBuildsRequest.Builder avoiding the need to create one manually via ListBuildsRequest.builder()

      Parameters:
      listBuildsRequest - A Consumer that will call methods on ListBuildsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListBuilds operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listBuilds

      default CompletableFuture<ListBuildsResponse> listBuilds()

      Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.

      Build resources are not listed in any particular order.

      Learn more

      Upload a Custom Server Build

      All APIs by task

      Returns:
      A Java Future containing the result of the ListBuilds operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listBuildsPaginator

      default ListBuildsPublisher listBuildsPaginator()

      This is a variant of listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListBuildsPublisher publisher = client.listBuildsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListBuildsPublisher publisher = client.listBuildsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListBuildsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListBuildsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listBuildsPaginator

      default ListBuildsPublisher listBuildsPaginator(ListBuildsRequest listBuildsRequest)

      This is a variant of listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListBuildsPublisher publisher = client.listBuildsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListBuildsPublisher publisher = client.listBuildsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListBuildsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListBuildsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation.

      Parameters:
      listBuildsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listBuildsPaginator

      default ListBuildsPublisher listBuildsPaginator(Consumer<ListBuildsRequest.Builder> listBuildsRequest)

      This is a variant of listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListBuildsPublisher publisher = client.listBuildsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListBuildsPublisher publisher = client.listBuildsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListBuildsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListBuildsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation.


      This is a convenience which creates an instance of the ListBuildsRequest.Builder avoiding the need to create one manually via ListBuildsRequest.builder()

      Parameters:
      listBuildsRequest - A Consumer that will call methods on ListBuildsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listCompute

      default CompletableFuture<ListComputeResponse> listCompute(ListComputeRequest listComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves information on the compute resources in an Amazon GameLift fleet.

      To request a list of computes, specify the fleet ID. Use the pagination parameters to retrieve results in a set of sequential pages.

      You can filter the result set by location.

      If successful, this operation returns information on all computes in the requested fleet. Depending on the fleet's compute type, the result includes the following information:

      • For EC2 fleets, this operation returns information about the EC2 instance. Compute names are instance IDs.

      • For ANYWHERE fleets, this operation returns the compute names and details provided when the compute was registered with RegisterCompute. The GameLiftServiceSdkEndpoint or GameLiftAgentEndpoint is included.

      • For CONTAINER fleets, this operation returns information about containers that are registered as computes, and the instances they're running on. Compute names are container names.

      Parameters:
      listComputeRequest -
      Returns:
      A Java Future containing the result of the ListCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listCompute

      default CompletableFuture<ListComputeResponse> listCompute(Consumer<ListComputeRequest.Builder> listComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves information on the compute resources in an Amazon GameLift fleet.

      To request a list of computes, specify the fleet ID. Use the pagination parameters to retrieve results in a set of sequential pages.

      You can filter the result set by location.

      If successful, this operation returns information on all computes in the requested fleet. Depending on the fleet's compute type, the result includes the following information:

      • For EC2 fleets, this operation returns information about the EC2 instance. Compute names are instance IDs.

      • For ANYWHERE fleets, this operation returns the compute names and details provided when the compute was registered with RegisterCompute. The GameLiftServiceSdkEndpoint or GameLiftAgentEndpoint is included.

      • For CONTAINER fleets, this operation returns information about containers that are registered as computes, and the instances they're running on. Compute names are container names.


      This is a convenience which creates an instance of the ListComputeRequest.Builder avoiding the need to create one manually via ListComputeRequest.builder()

      Parameters:
      listComputeRequest - A Consumer that will call methods on ListComputeRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listComputePaginator

      default ListComputePublisher listComputePaginator(ListComputeRequest listComputeRequest)

      This is a variant of listCompute(software.amazon.awssdk.services.gamelift.model.ListComputeRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListComputePublisher publisher = client.listComputePaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListComputePublisher publisher = client.listComputePaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListComputeResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListComputeResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listCompute(software.amazon.awssdk.services.gamelift.model.ListComputeRequest) operation.

      Parameters:
      listComputeRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listComputePaginator

      default ListComputePublisher listComputePaginator(Consumer<ListComputeRequest.Builder> listComputeRequest)

      This is a variant of listCompute(software.amazon.awssdk.services.gamelift.model.ListComputeRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListComputePublisher publisher = client.listComputePaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListComputePublisher publisher = client.listComputePaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListComputeResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListComputeResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listCompute(software.amazon.awssdk.services.gamelift.model.ListComputeRequest) operation.


      This is a convenience which creates an instance of the ListComputeRequest.Builder avoiding the need to create one manually via ListComputeRequest.builder()

      Parameters:
      listComputeRequest - A Consumer that will call methods on ListComputeRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listContainerGroupDefinitions

      default CompletableFuture<ListContainerGroupDefinitionsResponse> listContainerGroupDefinitions(ListContainerGroupDefinitionsRequest listContainerGroupDefinitionsRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves all container group definitions for the Amazon Web Services account and Amazon Web Services Region that are currently in use. You can filter the result set by the container groups' scheduling strategy. Use the pagination parameters to retrieve results in a set of sequential pages.

      This operation returns the list of container group definitions in no particular order.

      Learn more

      Parameters:
      listContainerGroupDefinitionsRequest -
      Returns:
      A Java Future containing the result of the ListContainerGroupDefinitions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listContainerGroupDefinitions

      default CompletableFuture<ListContainerGroupDefinitionsResponse> listContainerGroupDefinitions(Consumer<ListContainerGroupDefinitionsRequest.Builder> listContainerGroupDefinitionsRequest)

      This operation is used with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves all container group definitions for the Amazon Web Services account and Amazon Web Services Region that are currently in use. You can filter the result set by the container groups' scheduling strategy. Use the pagination parameters to retrieve results in a set of sequential pages.

      This operation returns the list of container group definitions in no particular order.

      Learn more


      This is a convenience which creates an instance of the ListContainerGroupDefinitionsRequest.Builder avoiding the need to create one manually via ListContainerGroupDefinitionsRequest.builder()

      Parameters:
      listContainerGroupDefinitionsRequest - A Consumer that will call methods on ListContainerGroupDefinitionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListContainerGroupDefinitions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listContainerGroupDefinitionsPaginator

      default ListContainerGroupDefinitionsPublisher listContainerGroupDefinitionsPaginator(ListContainerGroupDefinitionsRequest listContainerGroupDefinitionsRequest)

      This is a variant of listContainerGroupDefinitions(software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListContainerGroupDefinitionsPublisher publisher = client.listContainerGroupDefinitionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListContainerGroupDefinitionsPublisher publisher = client.listContainerGroupDefinitionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listContainerGroupDefinitions(software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsRequest) operation.

      Parameters:
      listContainerGroupDefinitionsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listContainerGroupDefinitionsPaginator

      default ListContainerGroupDefinitionsPublisher listContainerGroupDefinitionsPaginator(Consumer<ListContainerGroupDefinitionsRequest.Builder> listContainerGroupDefinitionsRequest)

      This is a variant of listContainerGroupDefinitions(software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListContainerGroupDefinitionsPublisher publisher = client.listContainerGroupDefinitionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListContainerGroupDefinitionsPublisher publisher = client.listContainerGroupDefinitionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listContainerGroupDefinitions(software.amazon.awssdk.services.gamelift.model.ListContainerGroupDefinitionsRequest) operation.


      This is a convenience which creates an instance of the ListContainerGroupDefinitionsRequest.Builder avoiding the need to create one manually via ListContainerGroupDefinitionsRequest.builder()

      Parameters:
      listContainerGroupDefinitionsRequest - A Consumer that will call methods on ListContainerGroupDefinitionsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listFleets

      default CompletableFuture<ListFleetsResponse> listFleets(ListFleetsRequest listFleetsRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves a collection of fleet resources in an Amazon Web Services Region. You can filter the result set to find only those fleets that are deployed with a specific build or script. For fleets that have multiple locations, this operation retrieves fleets based on their home Region only.

      You can use operation in the following ways:

      • To get a list of all fleets in a Region, don't provide a build or script identifier.

      • To get a list of all fleets where a specific game build is deployed, provide the build ID.

      • To get a list of all Realtime Servers fleets with a specific configuration script, provide the script ID.

      • To get a list of all fleets with a specific container group definition, provide the ContainerGroupDefinition ID.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, this operation returns a list of fleet IDs that match the request parameters. A NextToken value is also returned if there are more result pages to retrieve.

      Fleet IDs are returned in no particular order.

      Parameters:
      listFleetsRequest -
      Returns:
      A Java Future containing the result of the ListFleets operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listFleets

      default CompletableFuture<ListFleetsResponse> listFleets(Consumer<ListFleetsRequest.Builder> listFleetsRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves a collection of fleet resources in an Amazon Web Services Region. You can filter the result set to find only those fleets that are deployed with a specific build or script. For fleets that have multiple locations, this operation retrieves fleets based on their home Region only.

      You can use operation in the following ways:

      • To get a list of all fleets in a Region, don't provide a build or script identifier.

      • To get a list of all fleets where a specific game build is deployed, provide the build ID.

      • To get a list of all Realtime Servers fleets with a specific configuration script, provide the script ID.

      • To get a list of all fleets with a specific container group definition, provide the ContainerGroupDefinition ID.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, this operation returns a list of fleet IDs that match the request parameters. A NextToken value is also returned if there are more result pages to retrieve.

      Fleet IDs are returned in no particular order.


      This is a convenience which creates an instance of the ListFleetsRequest.Builder avoiding the need to create one manually via ListFleetsRequest.builder()

      Parameters:
      listFleetsRequest - A Consumer that will call methods on ListFleetsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListFleets operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listFleets

      default CompletableFuture<ListFleetsResponse> listFleets()

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Retrieves a collection of fleet resources in an Amazon Web Services Region. You can filter the result set to find only those fleets that are deployed with a specific build or script. For fleets that have multiple locations, this operation retrieves fleets based on their home Region only.

      You can use operation in the following ways:

      • To get a list of all fleets in a Region, don't provide a build or script identifier.

      • To get a list of all fleets where a specific game build is deployed, provide the build ID.

      • To get a list of all Realtime Servers fleets with a specific configuration script, provide the script ID.

      • To get a list of all fleets with a specific container group definition, provide the ContainerGroupDefinition ID.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, this operation returns a list of fleet IDs that match the request parameters. A NextToken value is also returned if there are more result pages to retrieve.

      Fleet IDs are returned in no particular order.

      Returns:
      A Java Future containing the result of the ListFleets operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listFleetsPaginator

      default ListFleetsPublisher listFleetsPaginator()

      This is a variant of listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListFleetsPublisher publisher = client.listFleetsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListFleetsPublisher publisher = client.listFleetsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListFleetsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListFleetsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation.

      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listFleetsPaginator

      default ListFleetsPublisher listFleetsPaginator(ListFleetsRequest listFleetsRequest)

      This is a variant of listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListFleetsPublisher publisher = client.listFleetsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListFleetsPublisher publisher = client.listFleetsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListFleetsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListFleetsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation.

      Parameters:
      listFleetsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listFleetsPaginator

      default ListFleetsPublisher listFleetsPaginator(Consumer<ListFleetsRequest.Builder> listFleetsRequest)

      This is a variant of listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListFleetsPublisher publisher = client.listFleetsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListFleetsPublisher publisher = client.listFleetsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListFleetsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListFleetsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation.


      This is a convenience which creates an instance of the ListFleetsRequest.Builder avoiding the need to create one manually via ListFleetsRequest.builder()

      Parameters:
      listFleetsRequest - A Consumer that will call methods on ListFleetsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServerGroups

      default CompletableFuture<ListGameServerGroupsResponse> listGameServerGroups(ListGameServerGroupsRequest listGameServerGroupsRequest)

      Lists a game server groups.

      Parameters:
      listGameServerGroupsRequest -
      Returns:
      A Java Future containing the result of the ListGameServerGroups operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServerGroups

      default CompletableFuture<ListGameServerGroupsResponse> listGameServerGroups(Consumer<ListGameServerGroupsRequest.Builder> listGameServerGroupsRequest)

      Lists a game server groups.


      This is a convenience which creates an instance of the ListGameServerGroupsRequest.Builder avoiding the need to create one manually via ListGameServerGroupsRequest.builder()

      Parameters:
      listGameServerGroupsRequest - A Consumer that will call methods on ListGameServerGroupsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListGameServerGroups operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServerGroupsPaginator

      default ListGameServerGroupsPublisher listGameServerGroupsPaginator(ListGameServerGroupsRequest listGameServerGroupsRequest)

      This is a variant of listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsPublisher publisher = client.listGameServerGroupsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsPublisher publisher = client.listGameServerGroupsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest) operation.

      Parameters:
      listGameServerGroupsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServerGroupsPaginator

      default ListGameServerGroupsPublisher listGameServerGroupsPaginator(Consumer<ListGameServerGroupsRequest.Builder> listGameServerGroupsRequest)

      This is a variant of listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsPublisher publisher = client.listGameServerGroupsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsPublisher publisher = client.listGameServerGroupsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest) operation.


      This is a convenience which creates an instance of the ListGameServerGroupsRequest.Builder avoiding the need to create one manually via ListGameServerGroupsRequest.builder()

      Parameters:
      listGameServerGroupsRequest - A Consumer that will call methods on ListGameServerGroupsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServers

      default CompletableFuture<ListGameServersResponse> listGameServers(ListGameServersRequest listGameServersRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      listGameServersRequest -
      Returns:
      A Java Future containing the result of the ListGameServers operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServers

      default CompletableFuture<ListGameServersResponse> listGameServers(Consumer<ListGameServersRequest.Builder> listGameServersRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the ListGameServersRequest.Builder avoiding the need to create one manually via ListGameServersRequest.builder()

      Parameters:
      listGameServersRequest - A Consumer that will call methods on ListGameServersRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListGameServers operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServersPaginator

      default ListGameServersPublisher listGameServersPaginator(ListGameServersRequest listGameServersRequest)

      This is a variant of listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServersPublisher publisher = client.listGameServersPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServersPublisher publisher = client.listGameServersPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListGameServersResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListGameServersResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation.

      Parameters:
      listGameServersRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listGameServersPaginator

      default ListGameServersPublisher listGameServersPaginator(Consumer<ListGameServersRequest.Builder> listGameServersRequest)

      This is a variant of listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServersPublisher publisher = client.listGameServersPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListGameServersPublisher publisher = client.listGameServersPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListGameServersResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListGameServersResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation.


      This is a convenience which creates an instance of the ListGameServersRequest.Builder avoiding the need to create one manually via ListGameServersRequest.builder()

      Parameters:
      listGameServersRequest - A Consumer that will call methods on ListGameServersRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listLocations

      default CompletableFuture<ListLocationsResponse> listLocations(ListLocationsRequest listLocationsRequest)

      Lists all custom and Amazon Web Services locations.

      Parameters:
      listLocationsRequest -
      Returns:
      A Java Future containing the result of the ListLocations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listLocations

      default CompletableFuture<ListLocationsResponse> listLocations(Consumer<ListLocationsRequest.Builder> listLocationsRequest)

      Lists all custom and Amazon Web Services locations.


      This is a convenience which creates an instance of the ListLocationsRequest.Builder avoiding the need to create one manually via ListLocationsRequest.builder()

      Parameters:
      listLocationsRequest - A Consumer that will call methods on ListLocationsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListLocations operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listLocationsPaginator

      default ListLocationsPublisher listLocationsPaginator(ListLocationsRequest listLocationsRequest)

      This is a variant of listLocations(software.amazon.awssdk.services.gamelift.model.ListLocationsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListLocationsPublisher publisher = client.listLocationsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListLocationsPublisher publisher = client.listLocationsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListLocationsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListLocationsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listLocations(software.amazon.awssdk.services.gamelift.model.ListLocationsRequest) operation.

      Parameters:
      listLocationsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listLocationsPaginator

      default ListLocationsPublisher listLocationsPaginator(Consumer<ListLocationsRequest.Builder> listLocationsRequest)

      This is a variant of listLocations(software.amazon.awssdk.services.gamelift.model.ListLocationsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListLocationsPublisher publisher = client.listLocationsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListLocationsPublisher publisher = client.listLocationsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListLocationsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListLocationsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listLocations(software.amazon.awssdk.services.gamelift.model.ListLocationsRequest) operation.


      This is a convenience which creates an instance of the ListLocationsRequest.Builder avoiding the need to create one manually via ListLocationsRequest.builder()

      Parameters:
      listLocationsRequest - A Consumer that will call methods on ListLocationsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listScripts

      default CompletableFuture<ListScriptsResponse> listScripts(ListScriptsRequest listScriptsRequest)

      Retrieves script records for all Realtime scripts that are associated with the Amazon Web Services account in use.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task

      Parameters:
      listScriptsRequest -
      Returns:
      A Java Future containing the result of the ListScripts operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listScripts

      default CompletableFuture<ListScriptsResponse> listScripts(Consumer<ListScriptsRequest.Builder> listScriptsRequest)

      Retrieves script records for all Realtime scripts that are associated with the Amazon Web Services account in use.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the ListScriptsRequest.Builder avoiding the need to create one manually via ListScriptsRequest.builder()

      Parameters:
      listScriptsRequest - A Consumer that will call methods on ListScriptsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListScripts operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listScriptsPaginator

      default ListScriptsPublisher listScriptsPaginator(ListScriptsRequest listScriptsRequest)

      This is a variant of listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListScriptsPublisher publisher = client.listScriptsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListScriptsPublisher publisher = client.listScriptsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListScriptsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListScriptsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest) operation.

      Parameters:
      listScriptsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listScriptsPaginator

      default ListScriptsPublisher listScriptsPaginator(Consumer<ListScriptsRequest.Builder> listScriptsRequest)

      This is a variant of listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.ListScriptsPublisher publisher = client.listScriptsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.ListScriptsPublisher publisher = client.listScriptsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.ListScriptsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.ListScriptsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest) operation.


      This is a convenience which creates an instance of the ListScriptsRequest.Builder avoiding the need to create one manually via ListScriptsRequest.builder()

      Parameters:
      listScriptsRequest - A Consumer that will call methods on ListScriptsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listTagsForResource

      default CompletableFuture<ListTagsForResourceResponse> listTagsForResource(ListTagsForResourceRequest listTagsForResourceRequest)

      Retrieves all tags assigned to a Amazon GameLift resource. Use resource tags to organize Amazon Web Services resources for a range of purposes. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.

      To list tags for a resource, specify the unique ARN value for the resource.

      Learn more

      Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

      Amazon Web Services Tagging Strategies

      Related actions

      All APIs by task

      Parameters:
      listTagsForResourceRequest -
      Returns:
      A Java Future containing the result of the ListTagsForResource operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • listTagsForResource

      default CompletableFuture<ListTagsForResourceResponse> listTagsForResource(Consumer<ListTagsForResourceRequest.Builder> listTagsForResourceRequest)

      Retrieves all tags assigned to a Amazon GameLift resource. Use resource tags to organize Amazon Web Services resources for a range of purposes. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.

      To list tags for a resource, specify the unique ARN value for the resource.

      Learn more

      Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

      Amazon Web Services Tagging Strategies

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the ListTagsForResourceRequest.Builder avoiding the need to create one manually via ListTagsForResourceRequest.builder()

      Parameters:
      listTagsForResourceRequest - A Consumer that will call methods on ListTagsForResourceRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ListTagsForResource operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • putScalingPolicy

      default CompletableFuture<PutScalingPolicyResponse> putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest)

      Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.

      Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.

      Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.

      Target-based policy

      A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.

      For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.

      To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.

      Rule-based policy

      A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.

      For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."

      A policy's rule statement has the following structure:

      If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].

      To implement the example, the rule statement would look like this:

      If [PercentIdleInstances] is [GreaterThanThreshold] [20] for [15] minutes, then [PercentChangeInCapacity] to/by [10].

      To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.

      Parameters:
      putScalingPolicyRequest -
      Returns:
      A Java Future containing the result of the PutScalingPolicy operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • putScalingPolicy

      default CompletableFuture<PutScalingPolicyResponse> putScalingPolicy(Consumer<PutScalingPolicyRequest.Builder> putScalingPolicyRequest)

      Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.

      Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.

      Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.

      Target-based policy

      A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.

      For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.

      To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.

      Rule-based policy

      A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.

      For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."

      A policy's rule statement has the following structure:

      If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].

      To implement the example, the rule statement would look like this:

      If [PercentIdleInstances] is [GreaterThanThreshold] [20] for [15] minutes, then [PercentChangeInCapacity] to/by [10].

      To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.


      This is a convenience which creates an instance of the PutScalingPolicyRequest.Builder avoiding the need to create one manually via PutScalingPolicyRequest.builder()

      Parameters:
      putScalingPolicyRequest - A Consumer that will call methods on PutScalingPolicyRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the PutScalingPolicy operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • registerCompute

      default CompletableFuture<RegisterComputeResponse> registerCompute(RegisterComputeRequest registerComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Registers a compute resource in an Amazon GameLift fleet. Register computes with an Amazon GameLift Anywhere fleet or a container fleet.

      For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to register fleet computes.

      To register a compute, give the compute a name (must be unique within the fleet) and specify the compute resource's DNS name or IP address. Provide a fleet ID and a fleet location to associate with the compute being registered. You can optionally include the path to a TLS certificate on the compute resource.

      If successful, this operation returns compute details, including an Amazon GameLift SDK endpoint or Agent endpoint. Game server processes running on the compute can use this endpoint to communicate with the Amazon GameLift service. Each server process includes the SDK endpoint in its call to the Amazon GameLift server SDK action InitSDK().

      To view compute details, call DescribeCompute with the compute name.

      Learn more

      Parameters:
      registerComputeRequest -
      Returns:
      A Java Future containing the result of the RegisterCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotReadyException The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • registerCompute

      default CompletableFuture<RegisterComputeResponse> registerCompute(Consumer<RegisterComputeRequest.Builder> registerComputeRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Registers a compute resource in an Amazon GameLift fleet. Register computes with an Amazon GameLift Anywhere fleet or a container fleet.

      For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to register fleet computes.

      To register a compute, give the compute a name (must be unique within the fleet) and specify the compute resource's DNS name or IP address. Provide a fleet ID and a fleet location to associate with the compute being registered. You can optionally include the path to a TLS certificate on the compute resource.

      If successful, this operation returns compute details, including an Amazon GameLift SDK endpoint or Agent endpoint. Game server processes running on the compute can use this endpoint to communicate with the Amazon GameLift service. Each server process includes the SDK endpoint in its call to the Amazon GameLift server SDK action InitSDK().

      To view compute details, call DescribeCompute with the compute name.

      Learn more


      This is a convenience which creates an instance of the RegisterComputeRequest.Builder avoiding the need to create one manually via RegisterComputeRequest.builder()

      Parameters:
      registerComputeRequest - A Consumer that will call methods on RegisterComputeRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the RegisterCompute operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotReadyException The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • registerGameServer

      default CompletableFuture<RegisterGameServerResponse> registerGameServer(RegisterGameServerRequest registerGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Creates a new game server resource and notifies Amazon GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables Amazon GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.

      To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data.

      Once a game server is successfully registered, it is put in status AVAILABLE. A request to register a game server may fail if the instance it is running on is in the process of shutting down as part of instance balancing or scale-down activity.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      registerGameServerRequest -
      Returns:
      A Java Future containing the result of the RegisterGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • registerGameServer

      default CompletableFuture<RegisterGameServerResponse> registerGameServer(Consumer<RegisterGameServerRequest.Builder> registerGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Creates a new game server resource and notifies Amazon GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables Amazon GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.

      To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data.

      Once a game server is successfully registered, it is put in status AVAILABLE. A request to register a game server may fail if the instance it is running on is in the process of shutting down as part of instance balancing or scale-down activity.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the RegisterGameServerRequest.Builder avoiding the need to create one manually via RegisterGameServerRequest.builder()

      Parameters:
      registerGameServerRequest - A Consumer that will call methods on RegisterGameServerRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the RegisterGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • requestUploadCredentials

      default CompletableFuture<RequestUploadCredentialsResponse> requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest)

      Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.

      To request new credentials, specify the build ID as returned with an initial CreateBuild request. If successful, a new set of credentials are returned, along with the S3 storage location associated with the build ID.

      Learn more

      Create a Build with Files in S3

      All APIs by task

      Parameters:
      requestUploadCredentialsRequest -
      Returns:
      A Java Future containing the result of the RequestUploadCredentials operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • requestUploadCredentials

      default CompletableFuture<RequestUploadCredentialsResponse> requestUploadCredentials(Consumer<RequestUploadCredentialsRequest.Builder> requestUploadCredentialsRequest)

      Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.

      To request new credentials, specify the build ID as returned with an initial CreateBuild request. If successful, a new set of credentials are returned, along with the S3 storage location associated with the build ID.

      Learn more

      Create a Build with Files in S3

      All APIs by task


      This is a convenience which creates an instance of the RequestUploadCredentialsRequest.Builder avoiding the need to create one manually via RequestUploadCredentialsRequest.builder()

      Parameters:
      requestUploadCredentialsRequest - A Consumer that will call methods on RequestUploadCredentialsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the RequestUploadCredentials operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • resolveAlias

      default CompletableFuture<ResolveAliasResponse> resolveAlias(ResolveAliasRequest resolveAliasRequest)

      Attempts to retrieve a fleet ID that is associated with an alias. Specify a unique alias identifier.

      If the alias has a SIMPLE routing strategy, Amazon GameLift returns a fleet ID. If the alias has a TERMINAL routing strategy, the result is a TerminalRoutingStrategyException.

      Related actions

      All APIs by task

      Parameters:
      resolveAliasRequest -
      Returns:
      A Java Future containing the result of the ResolveAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • resolveAlias

      default CompletableFuture<ResolveAliasResponse> resolveAlias(Consumer<ResolveAliasRequest.Builder> resolveAliasRequest)

      Attempts to retrieve a fleet ID that is associated with an alias. Specify a unique alias identifier.

      If the alias has a SIMPLE routing strategy, Amazon GameLift returns a fleet ID. If the alias has a TERMINAL routing strategy, the result is a TerminalRoutingStrategyException.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the ResolveAliasRequest.Builder avoiding the need to create one manually via ResolveAliasRequest.builder()

      Parameters:
      resolveAliasRequest - A Consumer that will call methods on ResolveAliasRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ResolveAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • resumeGameServerGroup

      default CompletableFuture<ResumeGameServerGroupResponse> resumeGameServerGroup(ResumeGameServerGroupRequest resumeGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by the SuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.

      To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a GameServerGroup object is returned showing that the resumed activity is no longer listed in SuspendedActions.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      resumeGameServerGroupRequest -
      Returns:
      A Java Future containing the result of the ResumeGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • resumeGameServerGroup

      default CompletableFuture<ResumeGameServerGroupResponse> resumeGameServerGroup(Consumer<ResumeGameServerGroupRequest.Builder> resumeGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by the SuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.

      To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a GameServerGroup object is returned showing that the resumed activity is no longer listed in SuspendedActions.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the ResumeGameServerGroupRequest.Builder avoiding the need to create one manually via ResumeGameServerGroupRequest.builder()

      Parameters:
      resumeGameServerGroupRequest - A Consumer that will call methods on ResumeGameServerGroupRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ResumeGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • searchGameSessions

      default CompletableFuture<SearchGameSessionsResponse> searchGameSessions(SearchGameSessionsRequest searchGameSessionsRequest)

      Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.

      This operation is not designed to continually track game session status because that practice can cause you to exceed your API limit and generate errors. Instead, configure an Amazon Simple Notification Service (Amazon SNS) topic to receive notifications from a matchmaker or a game session placement queue.

      When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet's locations.

      This operation can be used in the following ways:

      • To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet's home Region and all remote locations that fit the search criteria.

      • To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet's home Region or any remote location.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a GameSession object is returned for each game session that matches the request. Search finds game sessions that are in ACTIVE status only. To retrieve information on game sessions in other statuses, use DescribeGameSessions .

      To set search and sort criteria, create a filter expression using the following game session attributes. For game session search examples, see the Examples section of this topic.

      • gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId or GameSessionArn value.

      • gameSessionName -- Name assigned to a game session. Game session names do not need to be unique to a game session.

      • gameSessionProperties -- A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. The filter expression must specify the GameProperty -- a Key and a string Value to search for the game sessions.

        For example, to search for the above key-value pair, specify the following search filter: gameSessionProperties.difficulty = "novice". All game property values are searched as strings.

        For examples of searching game sessions, see the ones below, and also see Search game sessions by game property.

      • maximumSessions -- Maximum number of player sessions allowed for a game session.

      • creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.

      • playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.

      • hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.

      Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.

      All APIs by task

      Parameters:
      searchGameSessionsRequest -
      Returns:
      A Java Future containing the result of the SearchGameSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • searchGameSessions

      default CompletableFuture<SearchGameSessionsResponse> searchGameSessions(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest)

      Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.

      This operation is not designed to continually track game session status because that practice can cause you to exceed your API limit and generate errors. Instead, configure an Amazon Simple Notification Service (Amazon SNS) topic to receive notifications from a matchmaker or a game session placement queue.

      When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet's locations.

      This operation can be used in the following ways:

      • To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet's home Region and all remote locations that fit the search criteria.

      • To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet's home Region or any remote location.

      Use the pagination parameters to retrieve results as a set of sequential pages.

      If successful, a GameSession object is returned for each game session that matches the request. Search finds game sessions that are in ACTIVE status only. To retrieve information on game sessions in other statuses, use DescribeGameSessions .

      To set search and sort criteria, create a filter expression using the following game session attributes. For game session search examples, see the Examples section of this topic.

      • gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId or GameSessionArn value.

      • gameSessionName -- Name assigned to a game session. Game session names do not need to be unique to a game session.

      • gameSessionProperties -- A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. The filter expression must specify the GameProperty -- a Key and a string Value to search for the game sessions.

        For example, to search for the above key-value pair, specify the following search filter: gameSessionProperties.difficulty = "novice". All game property values are searched as strings.

        For examples of searching game sessions, see the ones below, and also see Search game sessions by game property.

      • maximumSessions -- Maximum number of player sessions allowed for a game session.

      • creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.

      • playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.

      • hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.

      Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.

      All APIs by task


      This is a convenience which creates an instance of the SearchGameSessionsRequest.Builder avoiding the need to create one manually via SearchGameSessionsRequest.builder()

      Parameters:
      searchGameSessionsRequest - A Consumer that will call methods on SearchGameSessionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the SearchGameSessions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • searchGameSessionsPaginator

      default SearchGameSessionsPublisher searchGameSessionsPaginator(SearchGameSessionsRequest searchGameSessionsRequest)

      This is a variant of searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsPublisher publisher = client.searchGameSessionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsPublisher publisher = client.searchGameSessionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.SearchGameSessionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest) operation.

      Parameters:
      searchGameSessionsRequest -
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • searchGameSessionsPaginator

      default SearchGameSessionsPublisher searchGameSessionsPaginator(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest)

      This is a variant of searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest) operation. The return type is a custom publisher that can be subscribed to request a stream of response pages. SDK will internally handle making service calls for you.

      When the operation is called, an instance of this class is returned. At this point, no service calls are made yet and so there is no guarantee that the request is valid. If there are errors in your request, you will see the failures only after you start streaming the data. The subscribe method should be called as a request to start streaming data. For more info, see Publisher.subscribe(org.reactivestreams.Subscriber). Each call to the subscribe method will result in a new Subscription i.e., a new contract to stream data from the starting request.

      The following are few ways to use the response class:

      1) Using the subscribe helper method
       
       software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsPublisher publisher = client.searchGameSessionsPaginator(request);
       CompletableFuture<Void> future = publisher.subscribe(res -> { // Do something with the response });
       future.get();
       
       
      2) Using a custom subscriber
       
       software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsPublisher publisher = client.searchGameSessionsPaginator(request);
       publisher.subscribe(new Subscriber<software.amazon.awssdk.services.gamelift.model.SearchGameSessionsResponse>() {
       
       public void onSubscribe(org.reactivestreams.Subscriber subscription) { //... };
       
       
       public void onNext(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsResponse response) { //... };
       });
       
      As the response is a publisher, it can work well with third party reactive streams implementations like RxJava2.

      Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.

      Note: If you prefer to have control on service calls, use the searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest) operation.


      This is a convenience which creates an instance of the SearchGameSessionsRequest.Builder avoiding the need to create one manually via SearchGameSessionsRequest.builder()

      Parameters:
      searchGameSessionsRequest - A Consumer that will call methods on SearchGameSessionsRequest.Builder to create a request.
      Returns:
      A custom publisher that can be subscribed to request a stream of response pages.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • TerminalRoutingStrategyException The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startFleetActions

      default CompletableFuture<StartFleetActionsResponse> startFleetActions(StartFleetActionsRequest startFleetActionsRequest)

      Resumes certain types of activity on fleet instances that were suspended with StopFleetActions. For multi-location fleets, fleet actions are managed separately for each location. Currently, this operation is used to restart a fleet's auto-scaling activity.

      This operation can be used in the following ways:

      • To restart actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to resume.

      • To restart actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to resume.

      If successful, Amazon GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet location were never stopped, this operation will have no effect.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      startFleetActionsRequest -
      Returns:
      A Java Future containing the result of the StartFleetActions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startFleetActions

      default CompletableFuture<StartFleetActionsResponse> startFleetActions(Consumer<StartFleetActionsRequest.Builder> startFleetActionsRequest)

      Resumes certain types of activity on fleet instances that were suspended with StopFleetActions. For multi-location fleets, fleet actions are managed separately for each location. Currently, this operation is used to restart a fleet's auto-scaling activity.

      This operation can be used in the following ways:

      • To restart actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to resume.

      • To restart actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to resume.

      If successful, Amazon GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet location were never stopped, this operation will have no effect.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the StartFleetActionsRequest.Builder avoiding the need to create one manually via StartFleetActionsRequest.builder()

      Parameters:
      startFleetActionsRequest - A Consumer that will call methods on StartFleetActionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the StartFleetActions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startGameSessionPlacement

      default CompletableFuture<StartGameSessionPlacementResponse> startGameSessionPlacement(StartGameSessionPlacementRequest startGameSessionPlacementRequest)

      Places a request for a new game session in a queue. When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.

      A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.

      When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.

      Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.

      To place a new game session request, specify the following:

      • The queue name and a set of game session properties and settings

      • A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request

      • (Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)

      • Latency data for all players (if you want to optimize game play for the players)

      If successful, a new game session placement is created.

      To track the status of a placement request, call DescribeGameSessionPlacement and check the request's status. If the status is FULFILLED, a new game session has been created and a game session ARN and Region are referenced. If the placement request times out, you can resubmit the request or retry it with a different queue.

      Parameters:
      startGameSessionPlacementRequest -
      Returns:
      A Java Future containing the result of the StartGameSessionPlacement operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startGameSessionPlacement

      default CompletableFuture<StartGameSessionPlacementResponse> startGameSessionPlacement(Consumer<StartGameSessionPlacementRequest.Builder> startGameSessionPlacementRequest)

      Places a request for a new game session in a queue. When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.

      A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.

      When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.

      Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.

      To place a new game session request, specify the following:

      • The queue name and a set of game session properties and settings

      • A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request

      • (Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)

      • Latency data for all players (if you want to optimize game play for the players)

      If successful, a new game session placement is created.

      To track the status of a placement request, call DescribeGameSessionPlacement and check the request's status. If the status is FULFILLED, a new game session has been created and a game session ARN and Region are referenced. If the placement request times out, you can resubmit the request or retry it with a different queue.


      This is a convenience which creates an instance of the StartGameSessionPlacementRequest.Builder avoiding the need to create one manually via StartGameSessionPlacementRequest.builder()

      Parameters:
      startGameSessionPlacementRequest - A Consumer that will call methods on StartGameSessionPlacementRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the StartGameSessionPlacement operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startMatchBackfill

      default CompletableFuture<StartMatchBackfillResponse> startMatchBackfill(StartMatchBackfillRequest startMatchBackfillRequest)

      Finds new players to fill open slots in currently running game sessions. The backfill match process is essentially identical to the process of forming new matches. Backfill requests use the same matchmaker that was used to make the original match, and they provide matchmaking data for all players currently in the game session. FlexMatch uses this information to select new players so that backfilled match continues to meet the original match requirements.

      When using FlexMatch with Amazon GameLift managed hosting, you can request a backfill match from a client service by calling this operation with a GameSessions ID. You also have the option of making backfill requests directly from your game server. In response to a request, FlexMatch creates player sessions for the new players, updates the GameSession resource, and sends updated matchmaking data to the game server. You can request a backfill match at any point after a game session is started. Each game session can have only one active backfill request at a time; a subsequent request automatically replaces the earlier request.

      When using FlexMatch as a standalone component, request a backfill match by calling this operation without a game session identifier. As with newly formed matches, matchmaking results are returned in a matchmaking event so that your game can update the game session that is being backfilled.

      To request a backfill match, specify a unique ticket ID, the original matchmaking configuration, and matchmaking data for all current players in the game session being backfilled. Optionally, specify the GameSession ARN. If successful, a match backfill ticket is created and returned with status set to QUEUED. Track the status of backfill tickets using the same method for tracking tickets for new matches.

      Only game sessions created by FlexMatch are supported for match backfill.

      Learn more

      Backfill existing games with FlexMatch

      Matchmaking events (reference)

      How Amazon GameLift FlexMatch works

      Parameters:
      startMatchBackfillRequest -
      Returns:
      A Java Future containing the result of the StartMatchBackfill operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startMatchBackfill

      default CompletableFuture<StartMatchBackfillResponse> startMatchBackfill(Consumer<StartMatchBackfillRequest.Builder> startMatchBackfillRequest)

      Finds new players to fill open slots in currently running game sessions. The backfill match process is essentially identical to the process of forming new matches. Backfill requests use the same matchmaker that was used to make the original match, and they provide matchmaking data for all players currently in the game session. FlexMatch uses this information to select new players so that backfilled match continues to meet the original match requirements.

      When using FlexMatch with Amazon GameLift managed hosting, you can request a backfill match from a client service by calling this operation with a GameSessions ID. You also have the option of making backfill requests directly from your game server. In response to a request, FlexMatch creates player sessions for the new players, updates the GameSession resource, and sends updated matchmaking data to the game server. You can request a backfill match at any point after a game session is started. Each game session can have only one active backfill request at a time; a subsequent request automatically replaces the earlier request.

      When using FlexMatch as a standalone component, request a backfill match by calling this operation without a game session identifier. As with newly formed matches, matchmaking results are returned in a matchmaking event so that your game can update the game session that is being backfilled.

      To request a backfill match, specify a unique ticket ID, the original matchmaking configuration, and matchmaking data for all current players in the game session being backfilled. Optionally, specify the GameSession ARN. If successful, a match backfill ticket is created and returned with status set to QUEUED. Track the status of backfill tickets using the same method for tracking tickets for new matches.

      Only game sessions created by FlexMatch are supported for match backfill.

      Learn more

      Backfill existing games with FlexMatch

      Matchmaking events (reference)

      How Amazon GameLift FlexMatch works


      This is a convenience which creates an instance of the StartMatchBackfillRequest.Builder avoiding the need to create one manually via StartMatchBackfillRequest.builder()

      Parameters:
      startMatchBackfillRequest - A Consumer that will call methods on StartMatchBackfillRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the StartMatchBackfill operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startMatchmaking

      default CompletableFuture<StartMatchmakingResponse> startMatchmaking(StartMatchmakingRequest startMatchmakingRequest)

      Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. With games that use Amazon GameLift managed hosting, this operation also triggers Amazon GameLift to find hosting resources and start a new game session for the new match. Each matchmaking request includes information on one or more players and specifies the FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch attempts to build a match that includes all players in the request, placing them in the same team and finding additional players as needed to fill the match.

      To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to be matched. You must also include any player attributes that are required by the matchmaking configuration's rule set. If successful, a matchmaking ticket is returned with status set to QUEUED.

      Track matchmaking events to respond as needed and acquire game session connection information for successfully completed matches. Ticket status updates are tracked using event notification through Amazon Simple Notification Service, which is defined in the matchmaking configuration.

      Learn more

      Add FlexMatch to a game client

      Set Up FlexMatch event notification

      How Amazon GameLift FlexMatch works

      Parameters:
      startMatchmakingRequest -
      Returns:
      A Java Future containing the result of the StartMatchmaking operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • startMatchmaking

      default CompletableFuture<StartMatchmakingResponse> startMatchmaking(Consumer<StartMatchmakingRequest.Builder> startMatchmakingRequest)

      Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. With games that use Amazon GameLift managed hosting, this operation also triggers Amazon GameLift to find hosting resources and start a new game session for the new match. Each matchmaking request includes information on one or more players and specifies the FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch attempts to build a match that includes all players in the request, placing them in the same team and finding additional players as needed to fill the match.

      To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to be matched. You must also include any player attributes that are required by the matchmaking configuration's rule set. If successful, a matchmaking ticket is returned with status set to QUEUED.

      Track matchmaking events to respond as needed and acquire game session connection information for successfully completed matches. Ticket status updates are tracked using event notification through Amazon Simple Notification Service, which is defined in the matchmaking configuration.

      Learn more

      Add FlexMatch to a game client

      Set Up FlexMatch event notification

      How Amazon GameLift FlexMatch works


      This is a convenience which creates an instance of the StartMatchmakingRequest.Builder avoiding the need to create one manually via StartMatchmakingRequest.builder()

      Parameters:
      startMatchmakingRequest - A Consumer that will call methods on StartMatchmakingRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the StartMatchmaking operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • stopFleetActions

      default CompletableFuture<StopFleetActionsResponse> stopFleetActions(StopFleetActionsRequest stopFleetActionsRequest)

      Suspends certain types of activity in a fleet location. Currently, this operation is used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed separately for each location.

      Stopping fleet actions has several potential purposes. It allows you to temporarily stop auto-scaling activity but retain your scaling policies for use in the future. For multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out of it for certain locations.

      This operation can be used in the following ways:

      • To stop actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to suspend.

      • To stop actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to suspend.

      If successful, Amazon GameLift no longer initiates scaling events except in response to manual changes using UpdateFleetCapacity. To restart fleet actions again, call StartFleetActions.

      Learn more

      Setting up Amazon GameLift Fleets

      Parameters:
      stopFleetActionsRequest -
      Returns:
      A Java Future containing the result of the StopFleetActions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • stopFleetActions

      default CompletableFuture<StopFleetActionsResponse> stopFleetActions(Consumer<StopFleetActionsRequest.Builder> stopFleetActionsRequest)

      Suspends certain types of activity in a fleet location. Currently, this operation is used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed separately for each location.

      Stopping fleet actions has several potential purposes. It allows you to temporarily stop auto-scaling activity but retain your scaling policies for use in the future. For multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out of it for certain locations.

      This operation can be used in the following ways:

      • To stop actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to suspend.

      • To stop actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to suspend.

      If successful, Amazon GameLift no longer initiates scaling events except in response to manual changes using UpdateFleetCapacity. To restart fleet actions again, call StartFleetActions.

      Learn more

      Setting up Amazon GameLift Fleets


      This is a convenience which creates an instance of the StopFleetActionsRequest.Builder avoiding the need to create one manually via StopFleetActionsRequest.builder()

      Parameters:
      stopFleetActionsRequest - A Consumer that will call methods on StopFleetActionsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the StopFleetActions operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • stopGameSessionPlacement

      default CompletableFuture<StopGameSessionPlacementResponse> stopGameSessionPlacement(StopGameSessionPlacementRequest stopGameSessionPlacementRequest)

      Cancels a game session placement that is in PENDING status. To stop a placement, provide the placement ID values. If successful, the placement is moved to CANCELLED status.

      Parameters:
      stopGameSessionPlacementRequest -
      Returns:
      A Java Future containing the result of the StopGameSessionPlacement operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • stopGameSessionPlacement

      default CompletableFuture<StopGameSessionPlacementResponse> stopGameSessionPlacement(Consumer<StopGameSessionPlacementRequest.Builder> stopGameSessionPlacementRequest)

      Cancels a game session placement that is in PENDING status. To stop a placement, provide the placement ID values. If successful, the placement is moved to CANCELLED status.


      This is a convenience which creates an instance of the StopGameSessionPlacementRequest.Builder avoiding the need to create one manually via StopGameSessionPlacementRequest.builder()

      Parameters:
      stopGameSessionPlacementRequest - A Consumer that will call methods on StopGameSessionPlacementRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the StopGameSessionPlacement operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • stopMatchmaking

      default CompletableFuture<StopMatchmakingResponse> stopMatchmaking(StopMatchmakingRequest stopMatchmakingRequest)

      Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed to CANCELLED.

      This call is also used to turn off automatic backfill for an individual game session. This is for game sessions that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included in the MatchmakerData of an updated game session object, which is provided to the game server.

      If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).

      Learn more

      Add FlexMatch to a game client

      Parameters:
      stopMatchmakingRequest -
      Returns:
      A Java Future containing the result of the StopMatchmaking operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • stopMatchmaking

      default CompletableFuture<StopMatchmakingResponse> stopMatchmaking(Consumer<StopMatchmakingRequest.Builder> stopMatchmakingRequest)

      Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed to CANCELLED.

      This call is also used to turn off automatic backfill for an individual game session. This is for game sessions that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included in the MatchmakerData of an updated game session object, which is provided to the game server.

      If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).

      Learn more

      Add FlexMatch to a game client


      This is a convenience which creates an instance of the StopMatchmakingRequest.Builder avoiding the need to create one manually via StopMatchmakingRequest.builder()

      Parameters:
      stopMatchmakingRequest - A Consumer that will call methods on StopMatchmakingRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the StopMatchmaking operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • suspendGameServerGroup

      default CompletableFuture<SuspendGameServerGroupResponse> suspendGameServerGroup(SuspendGameServerGroupRequest suspendGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Temporarily stops activity on a game server group without terminating instances or the game server group. You can restart activity by calling ResumeGameServerGroup. You can suspend the following activity:

      • Instance type replacement - This activity evaluates the current game hosting viability of all Spot instance types that are defined for the game server group. It updates the Auto Scaling group to remove nonviable Spot Instance types, which have a higher chance of game server interruptions. It then balances capacity across the remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling group continues with its current balance, regardless of viability. Instance protection, utilization metrics, and capacity scaling activities continue to be active.

      To suspend activity, specify a game server group ARN and the type of activity to be suspended. If successful, a GameServerGroup object is returned showing that the activity is listed in SuspendedActions.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      suspendGameServerGroupRequest -
      Returns:
      A Java Future containing the result of the SuspendGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • suspendGameServerGroup

      default CompletableFuture<SuspendGameServerGroupResponse> suspendGameServerGroup(Consumer<SuspendGameServerGroupRequest.Builder> suspendGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Temporarily stops activity on a game server group without terminating instances or the game server group. You can restart activity by calling ResumeGameServerGroup. You can suspend the following activity:

      • Instance type replacement - This activity evaluates the current game hosting viability of all Spot instance types that are defined for the game server group. It updates the Auto Scaling group to remove nonviable Spot Instance types, which have a higher chance of game server interruptions. It then balances capacity across the remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling group continues with its current balance, regardless of viability. Instance protection, utilization metrics, and capacity scaling activities continue to be active.

      To suspend activity, specify a game server group ARN and the type of activity to be suspended. If successful, a GameServerGroup object is returned showing that the activity is listed in SuspendedActions.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the SuspendGameServerGroupRequest.Builder avoiding the need to create one manually via SuspendGameServerGroupRequest.builder()

      Parameters:
      suspendGameServerGroupRequest - A Consumer that will call methods on SuspendGameServerGroupRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the SuspendGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • tagResource

      default CompletableFuture<TagResourceResponse> tagResource(TagResourceRequest tagResourceRequest)

      Assigns a tag to an Amazon GameLift resource. You can use tags to organize resources, create IAM permissions policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, and more. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.

      To add a tag to a resource, specify the unique ARN value for the resource and provide a tag list containing one or more tags. The operation succeeds even if the list includes tags that are already assigned to the resource.

      Learn more

      Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

      Amazon Web Services Tagging Strategies

      Related actions

      All APIs by task

      Parameters:
      tagResourceRequest -
      Returns:
      A Java Future containing the result of the TagResource operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • tagResource

      default CompletableFuture<TagResourceResponse> tagResource(Consumer<TagResourceRequest.Builder> tagResourceRequest)

      Assigns a tag to an Amazon GameLift resource. You can use tags to organize resources, create IAM permissions policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, and more. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.

      To add a tag to a resource, specify the unique ARN value for the resource and provide a tag list containing one or more tags. The operation succeeds even if the list includes tags that are already assigned to the resource.

      Learn more

      Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

      Amazon Web Services Tagging Strategies

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the TagResourceRequest.Builder avoiding the need to create one manually via TagResourceRequest.builder()

      Parameters:
      tagResourceRequest - A Consumer that will call methods on TagResourceRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the TagResource operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • untagResource

      default CompletableFuture<UntagResourceResponse> untagResource(UntagResourceRequest untagResourceRequest)

      Removes a tag assigned to a Amazon GameLift resource. You can use resource tags to organize Amazon Web Services resources for a range of purposes. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.

      To remove a tag from a resource, specify the unique ARN value for the resource and provide a string list containing one or more tags to remove. This operation succeeds even if the list includes tags that aren't assigned to the resource.

      Learn more

      Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

      Amazon Web Services Tagging Strategies

      Related actions

      All APIs by task

      Parameters:
      untagResourceRequest -
      Returns:
      A Java Future containing the result of the UntagResource operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • untagResource

      default CompletableFuture<UntagResourceResponse> untagResource(Consumer<UntagResourceRequest.Builder> untagResourceRequest)

      Removes a tag assigned to a Amazon GameLift resource. You can use resource tags to organize Amazon Web Services resources for a range of purposes. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.

      To remove a tag from a resource, specify the unique ARN value for the resource and provide a string list containing one or more tags to remove. This operation succeeds even if the list includes tags that aren't assigned to the resource.

      Learn more

      Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

      Amazon Web Services Tagging Strategies

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the UntagResourceRequest.Builder avoiding the need to create one manually via UntagResourceRequest.builder()

      Parameters:
      untagResourceRequest - A Consumer that will call methods on UntagResourceRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UntagResource operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateAlias

      default CompletableFuture<UpdateAliasResponse> updateAlias(UpdateAliasRequest updateAliasRequest)

      Updates properties for an alias. Specify the unique identifier of the alias to be updated and the new property values. When reassigning an alias to a new fleet, provide an updated routing strategy. If successful, the updated alias record is returned.

      Related actions

      All APIs by task

      Parameters:
      updateAliasRequest -
      Returns:
      A Java Future containing the result of the UpdateAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateAlias

      default CompletableFuture<UpdateAliasResponse> updateAlias(Consumer<UpdateAliasRequest.Builder> updateAliasRequest)

      Updates properties for an alias. Specify the unique identifier of the alias to be updated and the new property values. When reassigning an alias to a new fleet, provide an updated routing strategy. If successful, the updated alias record is returned.

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the UpdateAliasRequest.Builder avoiding the need to create one manually via UpdateAliasRequest.builder()

      Parameters:
      updateAliasRequest - A Consumer that will call methods on UpdateAliasRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateAlias operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateBuild

      default CompletableFuture<UpdateBuildResponse> updateBuild(UpdateBuildRequest updateBuildRequest)

      Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.

      Learn more

      Upload a Custom Server Build

      All APIs by task

      Parameters:
      updateBuildRequest -
      Returns:
      A Java Future containing the result of the UpdateBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateBuild

      default CompletableFuture<UpdateBuildResponse> updateBuild(Consumer<UpdateBuildRequest.Builder> updateBuildRequest)

      Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.

      Learn more

      Upload a Custom Server Build

      All APIs by task


      This is a convenience which creates an instance of the UpdateBuildRequest.Builder avoiding the need to create one manually via UpdateBuildRequest.builder()

      Parameters:
      updateBuildRequest - A Consumer that will call methods on UpdateBuildRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateBuild operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateFleetAttributes

      default CompletableFuture<UpdateFleetAttributesResponse> updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest)

      Updates a fleet's mutable attributes, such as game session protection and resource creation limits.

      To update fleet attributes, specify the fleet ID and the property values that you want to change. If successful, Amazon GameLift returns the identifiers for the updated fleet.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      updateFleetAttributesRequest -
      Returns:
      A Java Future containing the result of the UpdateFleetAttributes operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateFleetAttributes

      default CompletableFuture<UpdateFleetAttributesResponse> updateFleetAttributes(Consumer<UpdateFleetAttributesRequest.Builder> updateFleetAttributesRequest)

      Updates a fleet's mutable attributes, such as game session protection and resource creation limits.

      To update fleet attributes, specify the fleet ID and the property values that you want to change. If successful, Amazon GameLift returns the identifiers for the updated fleet.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the UpdateFleetAttributesRequest.Builder avoiding the need to create one manually via UpdateFleetAttributesRequest.builder()

      Parameters:
      updateFleetAttributesRequest - A Consumer that will call methods on UpdateFleetAttributesRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateFleetAttributes operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateFleetCapacity

      default CompletableFuture<UpdateFleetCapacityResponse> updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Updates capacity settings for a managed EC2 fleet or container fleet. For these fleets, you adjust capacity by changing the number of instances in the fleet. Fleet capacity determines the number of game sessions and players that the fleet can host based on its configuration. For fleets with multiple locations, use this operation to manage capacity settings in each location individually.

      Use this operation to set these fleet capacity properties:

      • Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift receives a request--either through manual update or automatic scaling--it won't change the capacity to a value outside of this range.

      • Desired capacity: As an alternative to automatic scaling, manually set the number of Amazon EC2 instances to be maintained. Before changing a fleet's desired capacity, check the maximum capacity of the fleet's Amazon EC2 instance type by calling DescribeEC2InstanceLimits.

      To update capacity for a fleet's home Region, or if the fleet has no remote locations, omit the Location parameter. The fleet must be in ACTIVE status.

      To update capacity for a fleet's remote location, set the Location parameter to the location to update. The location must be in ACTIVE status.

      If successful, Amazon GameLift updates the capacity settings and returns the identifiers for the updated fleet and/or location. If a requested change to desired capacity exceeds the instance type's limit, the LimitExceeded exception occurs.

      Updates often prompt an immediate change in fleet capacity, such as when current capacity is different than the new desired capacity or outside the new limits. In this scenario, Amazon GameLift automatically initiates steps to add or remove instances in the fleet location. You can track a fleet's current capacity by calling DescribeFleetCapacity or DescribeFleetLocationCapacity.

      Learn more

      Scaling fleet capacity

      Parameters:
      updateFleetCapacityRequest -
      Returns:
      A Java Future containing the result of the UpdateFleetCapacity operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateFleetCapacity

      default CompletableFuture<UpdateFleetCapacityResponse> updateFleetCapacity(Consumer<UpdateFleetCapacityRequest.Builder> updateFleetCapacityRequest)

      This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

      Updates capacity settings for a managed EC2 fleet or container fleet. For these fleets, you adjust capacity by changing the number of instances in the fleet. Fleet capacity determines the number of game sessions and players that the fleet can host based on its configuration. For fleets with multiple locations, use this operation to manage capacity settings in each location individually.

      Use this operation to set these fleet capacity properties:

      • Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift receives a request--either through manual update or automatic scaling--it won't change the capacity to a value outside of this range.

      • Desired capacity: As an alternative to automatic scaling, manually set the number of Amazon EC2 instances to be maintained. Before changing a fleet's desired capacity, check the maximum capacity of the fleet's Amazon EC2 instance type by calling DescribeEC2InstanceLimits.

      To update capacity for a fleet's home Region, or if the fleet has no remote locations, omit the Location parameter. The fleet must be in ACTIVE status.

      To update capacity for a fleet's remote location, set the Location parameter to the location to update. The location must be in ACTIVE status.

      If successful, Amazon GameLift updates the capacity settings and returns the identifiers for the updated fleet and/or location. If a requested change to desired capacity exceeds the instance type's limit, the LimitExceeded exception occurs.

      Updates often prompt an immediate change in fleet capacity, such as when current capacity is different than the new desired capacity or outside the new limits. In this scenario, Amazon GameLift automatically initiates steps to add or remove instances in the fleet location. You can track a fleet's current capacity by calling DescribeFleetCapacity or DescribeFleetLocationCapacity.

      Learn more

      Scaling fleet capacity


      This is a convenience which creates an instance of the UpdateFleetCapacityRequest.Builder avoiding the need to create one manually via UpdateFleetCapacityRequest.builder()

      Parameters:
      updateFleetCapacityRequest - A Consumer that will call methods on UpdateFleetCapacityRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateFleetCapacity operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateFleetPortSettings

      default CompletableFuture<UpdateFleetPortSettingsResponse> updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest)

      Updates permissions that allow inbound traffic to connect to game sessions in the fleet.

      To update settings, specify the fleet ID to be updated and specify the changes to be made. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions.

      For a container fleet, inbound permissions must specify port numbers that are defined in the fleet's connection port settings.

      If successful, the fleet ID for the updated fleet is returned. For fleets with remote locations, port setting updates can take time to propagate across all locations. You can check the status of updates in each location by calling DescribeFleetPortSettings with a location name.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      updateFleetPortSettingsRequest -
      Returns:
      A Java Future containing the result of the UpdateFleetPortSettings operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateFleetPortSettings

      default CompletableFuture<UpdateFleetPortSettingsResponse> updateFleetPortSettings(Consumer<UpdateFleetPortSettingsRequest.Builder> updateFleetPortSettingsRequest)

      Updates permissions that allow inbound traffic to connect to game sessions in the fleet.

      To update settings, specify the fleet ID to be updated and specify the changes to be made. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions.

      For a container fleet, inbound permissions must specify port numbers that are defined in the fleet's connection port settings.

      If successful, the fleet ID for the updated fleet is returned. For fleets with remote locations, port setting updates can take time to propagate across all locations. You can check the status of updates in each location by calling DescribeFleetPortSettings with a location name.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the UpdateFleetPortSettingsRequest.Builder avoiding the need to create one manually via UpdateFleetPortSettingsRequest.builder()

      Parameters:
      updateFleetPortSettingsRequest - A Consumer that will call methods on UpdateFleetPortSettingsRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateFleetPortSettings operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameServer

      default CompletableFuture<UpdateGameServerResponse> updateGameServer(UpdateGameServerRequest updateGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Updates information about a registered game server to help Amazon GameLift FleetIQ track game server availability. This operation is called by a game server process that is running on an instance in a game server group.

      Use this operation to update the following types of game server information. You can make all three types of updates in the same request:

      • To update the game server's utilization status from AVAILABLE (when the game server is available to be claimed) to UTILIZED (when the game server is currently hosting games). Identify the game server and game server group and specify the new utilization status. You can't change the status from to UTILIZED to AVAILABLE .

      • To report health status, identify the game server and game server group and set health check to HEALTHY. If a game server does not report health status for a certain length of time, the game server is no longer considered healthy. As a result, it will be eventually deregistered from the game server group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds.

      • To change game server metadata, provide updated game server data.

      Once a game server is successfully updated, the relevant statuses and timestamps are updated.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      updateGameServerRequest -
      Returns:
      A Java Future containing the result of the UpdateGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameServer

      default CompletableFuture<UpdateGameServerResponse> updateGameServer(Consumer<UpdateGameServerRequest.Builder> updateGameServerRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Updates information about a registered game server to help Amazon GameLift FleetIQ track game server availability. This operation is called by a game server process that is running on an instance in a game server group.

      Use this operation to update the following types of game server information. You can make all three types of updates in the same request:

      • To update the game server's utilization status from AVAILABLE (when the game server is available to be claimed) to UTILIZED (when the game server is currently hosting games). Identify the game server and game server group and specify the new utilization status. You can't change the status from to UTILIZED to AVAILABLE .

      • To report health status, identify the game server and game server group and set health check to HEALTHY. If a game server does not report health status for a certain length of time, the game server is no longer considered healthy. As a result, it will be eventually deregistered from the game server group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds.

      • To change game server metadata, provide updated game server data.

      Once a game server is successfully updated, the relevant statuses and timestamps are updated.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the UpdateGameServerRequest.Builder avoiding the need to create one manually via UpdateGameServerRequest.builder()

      Parameters:
      updateGameServerRequest - A Consumer that will call methods on UpdateGameServerRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateGameServer operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameServerGroup

      default CompletableFuture<UpdateGameServerGroupResponse> updateGameServerGroup(UpdateGameServerGroupRequest updateGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Updates Amazon GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.

      To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that Amazon GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.

      Learn more

      Amazon GameLift FleetIQ Guide

      Parameters:
      updateGameServerGroupRequest -
      Returns:
      A Java Future containing the result of the UpdateGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameServerGroup

      default CompletableFuture<UpdateGameServerGroupResponse> updateGameServerGroup(Consumer<UpdateGameServerGroupRequest.Builder> updateGameServerGroupRequest)

      This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

      Updates Amazon GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.

      To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that Amazon GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.

      Learn more

      Amazon GameLift FleetIQ Guide


      This is a convenience which creates an instance of the UpdateGameServerGroupRequest.Builder avoiding the need to create one manually via UpdateGameServerGroupRequest.builder()

      Parameters:
      updateGameServerGroupRequest - A Consumer that will call methods on UpdateGameServerGroupRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateGameServerGroup operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameSession

      default CompletableFuture<UpdateGameSessionResponse> updateGameSession(UpdateGameSessionRequest updateGameSessionRequest)

      Updates the mutable properties of a game session.

      To update a game session, specify the game session ID and the values you want to change.

      If successful, the updated GameSession object is returned.

      All APIs by task

      Parameters:
      updateGameSessionRequest -
      Returns:
      A Java Future containing the result of the UpdateGameSession operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidGameSessionStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameSession

      default CompletableFuture<UpdateGameSessionResponse> updateGameSession(Consumer<UpdateGameSessionRequest.Builder> updateGameSessionRequest)

      Updates the mutable properties of a game session.

      To update a game session, specify the game session ID and the values you want to change.

      If successful, the updated GameSession object is returned.

      All APIs by task


      This is a convenience which creates an instance of the UpdateGameSessionRequest.Builder avoiding the need to create one manually via UpdateGameSessionRequest.builder()

      Parameters:
      updateGameSessionRequest - A Consumer that will call methods on UpdateGameSessionRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateGameSession operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidGameSessionStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameSessionQueue

      default CompletableFuture<UpdateGameSessionQueueResponse> updateGameSessionQueue(UpdateGameSessionQueueRequest updateGameSessionQueueRequest)

      Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.

      Learn more

      Using Multi-Region Queues

      Parameters:
      updateGameSessionQueueRequest -
      Returns:
      A Java Future containing the result of the UpdateGameSessionQueue operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateGameSessionQueue

      default CompletableFuture<UpdateGameSessionQueueResponse> updateGameSessionQueue(Consumer<UpdateGameSessionQueueRequest.Builder> updateGameSessionQueueRequest)

      Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.

      Learn more

      Using Multi-Region Queues


      This is a convenience which creates an instance of the UpdateGameSessionQueueRequest.Builder avoiding the need to create one manually via UpdateGameSessionQueueRequest.builder()

      Parameters:
      updateGameSessionQueueRequest - A Consumer that will call methods on UpdateGameSessionQueueRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateGameSessionQueue operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateMatchmakingConfiguration

      default CompletableFuture<UpdateMatchmakingConfigurationResponse> updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest updateMatchmakingConfigurationRequest)

      Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.

      Learn more

      Design a FlexMatch matchmaker

      Parameters:
      updateMatchmakingConfigurationRequest -
      Returns:
      A Java Future containing the result of the UpdateMatchmakingConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateMatchmakingConfiguration

      default CompletableFuture<UpdateMatchmakingConfigurationResponse> updateMatchmakingConfiguration(Consumer<UpdateMatchmakingConfigurationRequest.Builder> updateMatchmakingConfigurationRequest)

      Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.

      Learn more

      Design a FlexMatch matchmaker


      This is a convenience which creates an instance of the UpdateMatchmakingConfigurationRequest.Builder avoiding the need to create one manually via UpdateMatchmakingConfigurationRequest.builder()

      Parameters:
      updateMatchmakingConfigurationRequest - A Consumer that will call methods on UpdateMatchmakingConfigurationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateMatchmakingConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateRuntimeConfiguration

      default CompletableFuture<UpdateRuntimeConfigurationResponse> updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest)

      Updates the runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on computes in the fleet. For managed EC2 fleets, it determines what server processes to run on each fleet instance. For container fleets, it describes what server processes to run in each replica container group. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in ACTIVE status.

      To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration with an updated set of server process configurations.

      If successful, the fleet's runtime configuration settings are updated. Fleet computes that run game server processes regularly check for and receive updated runtime configurations. The computes immediately take action to comply with the new configuration by launching new server processes or by not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.

      Learn more

      Setting up Amazon GameLift fleets

      Parameters:
      updateRuntimeConfigurationRequest -
      Returns:
      A Java Future containing the result of the UpdateRuntimeConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateRuntimeConfiguration

      default CompletableFuture<UpdateRuntimeConfigurationResponse> updateRuntimeConfiguration(Consumer<UpdateRuntimeConfigurationRequest.Builder> updateRuntimeConfigurationRequest)

      Updates the runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on computes in the fleet. For managed EC2 fleets, it determines what server processes to run on each fleet instance. For container fleets, it describes what server processes to run in each replica container group. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in ACTIVE status.

      To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration with an updated set of server process configurations.

      If successful, the fleet's runtime configuration settings are updated. Fleet computes that run game server processes regularly check for and receive updated runtime configurations. The computes immediately take action to comply with the new configuration by launching new server processes or by not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.

      Learn more

      Setting up Amazon GameLift fleets


      This is a convenience which creates an instance of the UpdateRuntimeConfigurationRequest.Builder avoiding the need to create one manually via UpdateRuntimeConfigurationRequest.builder()

      Parameters:
      updateRuntimeConfigurationRequest - A Consumer that will call methods on UpdateRuntimeConfigurationRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateRuntimeConfiguration operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • InvalidFleetStatusException The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
      • LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateScript

      default CompletableFuture<UpdateScriptResponse> updateScript(UpdateScriptRequest updateScriptRequest)

      Updates Realtime script metadata and content.

      To update script metadata, specify the script ID and provide updated name and/or version values.

      To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.

      If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task

      Parameters:
      updateScriptRequest -
      Returns:
      A Java Future containing the result of the UpdateScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • updateScript

      default CompletableFuture<UpdateScriptResponse> updateScript(Consumer<UpdateScriptRequest.Builder> updateScriptRequest)

      Updates Realtime script metadata and content.

      To update script metadata, specify the script ID and provide updated name and/or version values.

      To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.

      If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.

      Learn more

      Amazon GameLift Realtime Servers

      Related actions

      All APIs by task


      This is a convenience which creates an instance of the UpdateScriptRequest.Builder avoiding the need to create one manually via UpdateScriptRequest.builder()

      Parameters:
      updateScriptRequest - A Consumer that will call methods on UpdateScriptRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the UpdateScript operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • UnauthorizedException The client failed authentication. Clients should not retry such requests.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • validateMatchmakingRuleSet

      default CompletableFuture<ValidateMatchmakingRuleSetResponse> validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest validateMatchmakingRuleSetRequest)

      Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.

      Learn more

      Parameters:
      validateMatchmakingRuleSetRequest -
      Returns:
      A Java Future containing the result of the ValidateMatchmakingRuleSet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • validateMatchmakingRuleSet

      default CompletableFuture<ValidateMatchmakingRuleSetResponse> validateMatchmakingRuleSet(Consumer<ValidateMatchmakingRuleSetRequest.Builder> validateMatchmakingRuleSetRequest)

      Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.

      Learn more


      This is a convenience which creates an instance of the ValidateMatchmakingRuleSetRequest.Builder avoiding the need to create one manually via ValidateMatchmakingRuleSetRequest.builder()

      Parameters:
      validateMatchmakingRuleSetRequest - A Consumer that will call methods on ValidateMatchmakingRuleSetRequest.Builder to create a request.
      Returns:
      A Java Future containing the result of the ValidateMatchmakingRuleSet operation returned by the service.
      The CompletableFuture returned by this method can be completed exceptionally with the following exceptions. The exception returned is wrapped with CompletionException, so you need to invoke Throwable.getCause() to retrieve the underlying exception.
      • InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
      • UnsupportedRegionException The requested operation is not supported in the Region specified.
      • InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
      • SdkException Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for catch all scenarios.
      • SdkClientException If any client side error occurs such as an IO related failure, failure to get credentials, etc.
      • GameLiftException Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.
      See Also:
    • serviceClientConfiguration

      default GameLiftServiceClientConfiguration serviceClientConfiguration()
      Description copied from interface: SdkClient
      The SDK service client configuration exposes client settings to the user, e.g., ClientOverrideConfiguration
      Specified by:
      serviceClientConfiguration in interface AwsClient
      Specified by:
      serviceClientConfiguration in interface SdkClient
      Returns:
      SdkServiceClientConfiguration
    • create

      static GameLiftAsyncClient create()
      Create a GameLiftAsyncClient with the region loaded from the DefaultAwsRegionProviderChain and credentials loaded from the DefaultCredentialsProvider.
    • builder

      static GameLiftAsyncClientBuilder builder()
      Create a builder that can be used to configure and create a GameLiftAsyncClient.